Media Chapter 12

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24 Terms

1
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The desire to ______ is a fundamental part of being human

compete

2
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How are digital games similar to all other forms of mass media?

They are commercial products designed to appeal to niche audiences.

3
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How are digital games different from other forms of mass media?

They offer players the chance to construct their own narrative

4
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How old is the average electronic game player?

30

5
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According to the text, what is the gender difference in digital games?

Women tend to prefer digital versions of traditional games rather than "core" digital genres.

6
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The quick, easy tasks at the start of a digital game provide a feeling of ______ so we continue on to the ______ challenges in the rest of the game.

satisfaction; increasing

7
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For some people, playing electronic games fulfills their need for ______

control

8
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When a digital game player is focused on sequential steps in a process leading to a greater accomplishment, this is called______.

telescoping

9
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Experiencing flow and telescoping is very ______

rewarding

10
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In terms of electronic games, affective tone refers to______.

what designers want gamers to feel as they play

11
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How many design rules are there for digital games?

six

12
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Designers must build in layers because ______.

if the game is too simple, players quickly lose interest

13
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What percentage of electronic games earns a profit?

3%

14
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Aaron likes to play video games where he can build something, like an amusement park, a city, or an empire. To which niche audience of game players does Aaron belong?

achievers

15
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When marketing digital games, if a marketer emphasizes cultural activities within game play, such as weddings and parties, the niche audience he or she is focusing on is______.

socializers

16
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Donna is an aspiring game designer who lacks the programming skills necessary to design a game from scratch. She is likely in the______.

game engine market

17
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Which of the following is true about MMORPGs?

They are very addicting.

18
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Playing World of Warcraft involves the completion of ______.

quests

19
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The boundary between the digital world of games and the real world has been breached in what area?

the economy

20
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What e-sports World Championship event drew about 6 million more viewers than the NBA final game in the same year?

League of Legends

21
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What is the biggest concern about digital games?

their addictive nature

22
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What differentiates addiction from dependence or habit?

loss of control over performing certain behaviors.

23
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Identify the correct order of the addiction progression.

displacement, dependency, addiction

24
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Which of the following statements about digital games is true?

They can be harmful when they begin to dominate people's lives.