Media Chapter 12

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24 Terms

1

The desire to ______ is a fundamental part of being human

compete

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2

How are digital games similar to all other forms of mass media?

They are commercial products designed to appeal to niche audiences.

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3

How are digital games different from other forms of mass media?

They offer players the chance to construct their own narrative

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4

How old is the average electronic game player?

30

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5

According to the text, what is the gender difference in digital games?

Women tend to prefer digital versions of traditional games rather than "core" digital genres.

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6

The quick, easy tasks at the start of a digital game provide a feeling of ______ so we continue on to the ______ challenges in the rest of the game.

satisfaction; increasing

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7

For some people, playing electronic games fulfills their need for ______

control

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8

When a digital game player is focused on sequential steps in a process leading to a greater accomplishment, this is called______.

telescoping

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9

Experiencing flow and telescoping is very ______

rewarding

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10

In terms of electronic games, affective tone refers to______.

what designers want gamers to feel as they play

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11

How many design rules are there for digital games?

six

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12

Designers must build in layers because ______.

if the game is too simple, players quickly lose interest

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13

What percentage of electronic games earns a profit?

3%

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14

Aaron likes to play video games where he can build something, like an amusement park, a city, or an empire. To which niche audience of game players does Aaron belong?

achievers

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15

When marketing digital games, if a marketer emphasizes cultural activities within game play, such as weddings and parties, the niche audience he or she is focusing on is______.

socializers

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16

Donna is an aspiring game designer who lacks the programming skills necessary to design a game from scratch. She is likely in the______.

game engine market

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17

Which of the following is true about MMORPGs?

They are very addicting.

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18

Playing World of Warcraft involves the completion of ______.

quests

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19

The boundary between the digital world of games and the real world has been breached in what area?

the economy

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20

What e-sports World Championship event drew about 6 million more viewers than the NBA final game in the same year?

League of Legends

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21

What is the biggest concern about digital games?

their addictive nature

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22

What differentiates addiction from dependence or habit?

loss of control over performing certain behaviors.

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23

Identify the correct order of the addiction progression.

displacement, dependency, addiction

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24

Which of the following statements about digital games is true?

They can be harmful when they begin to dominate people's lives.

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