media case studies

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/13

flashcard set

Earn XP

Description and Tags

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

14 Terms

1
New cards

Boyle

a key feature of new media is technological convergence merging discincit techs into one- e.g. a smart phone which as notes, calucater, camera, etc on it negating the need to carry round those physcial items.

2
New cards

Helper (2011)

the use of internet has increased slower than other groups in the digital underclass +those with access rate their digital skills as poorer than more educated groups.

3
New cards

Boyle (2007)

new media is associated with young people.

4
New cards

Ofcom

older people are using social networking sites more now than in the past.

5
New cards

Borins (2008)

There are three siginfcaet changes in traditional media as new media’s influnce is now more notable:

  • Citizen journalism is a part of the news cycle, using it a way to find content.

  • Newspapers are held accountable (e.g. with the BBC being held accountable for they report about Israel’s bombing of Gaza).

  • News values has changed from a professional and formal tone to a ‘non-professioanl’ content as it’s the only way to gain audiences and make a profit.

6
New cards

Li and Kirkup (2007)

Men are more likely to use email or chatrooms; also more likely to play video games on consoles e.g. the Xbox.

7
New cards

Royse et al (2007)

Women are more likely to play games that allow them to challenge gender norms.

8
New cards

OFCOM (2015)

Men are more likely to access the internet.

9
New cards

Olsen et al (2008)

Men are more likely to play video games as they want to express fantasies of power and glory with many using it as a chance to work out their anger and stress.

10
New cards

Hartmann and Klimmt (2006)

Women dislike the violent content and preferred the social interaction side of games e.g. Sims or animal crossing.

11
New cards

OFCOM (2015)

women are more likely to use social networking sites.

12
New cards

The Internet Advertising Bureau (2014)

state that because of the rise in smartphones, women account for 52% of all gamers because of games like Candy Crush and Angry Birds that the tech of smartphones enable to exist. More appealing to women because they were free (women generally get paid less), intuitive and accessible.

13
New cards

Curram and Leaton (2003)

There are 2 views of new media:

1- neophillias: believe that new media is beneficial and positive

2-Cultural pessimists: those who believe that the benefits new media has, are overexgarted.

14
New cards

Curran and Heaton (2003)

there are 2 views on new media:

1- neophiliacs: those who are positive about new media.

2-cultural pessimists: those who believe that the benefits of new media are over-emphazised.