Left & down
negative
Right & up
positive
Scalar
Scalars are quantities that take into account amount, not direction
vector
Vectors are quantities that take into account direction
Unit used to describe time
seconds
displacement formula
final position - initial position (xf-xi)
speed
scalar does not take into account direction distance/t
velocity
vector displacement/t
slope
speed
Negatives in physics
opposite way (go by absolute value)
Distance
does not take into account direction—> scalar
unit for distance and displacement
meters
Displacement
Displacement takes into account the "net" distance traveled, therefore it is a vector quantity.
curved lines are
not lines not constant slope changing slope changing velocity
Constant slope
constant velocity
0 slope below x axis
negative velocity
getting steeper over time (negative way
negative steep velocity
Acceleration
describes an object's change in velocity over a given period of time meters per second per second m/s/s m/s^2 vector
Kinematics
way of describing the motion of objects without describing the causes.
You can describe an object's motion
In words Mathematically Pictorially Graphically
Symbol: t
Variable: Time Unit: s
Symbol: a
Variable: acceleration Unit: m/s^2
Symbol: x or y
Variable: Displacement Unit: m
Symbol: v
variable: final velocity Unit: m/s
Symbol: Vo
Variable: Initial Velocity Unit: m/s
Symbol: g
Variable: acceleration due to gravity Unit: m/s^2
GUESS method
Givens [initial velocity counts as well], Unknown[what we're looking for], Equation, Substitute, Solve.
If velocity and acceleration have the same sign,
the object is speeding up
Kinematic equations
All are used when the acceleration is CONSTANT.
Starting from rest
initial velocity is zero
Coming to a stop
final velocity is zero
V=Vo+at
no displacement final velocity
x=vot+1/2a(t^2)
displacement no final velocity can be used to find distance