AP CSC Unit 2

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Java is an…

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45 Terms

1

Java is an…

object-oriented programming language (organized in terms of objects)

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2

What are objects?

A value that combines data and the code operating on that data into a single unit (specific instances of classes with defined attributes)

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3

How do you define an object?

You write a class

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4

What is a class?

A classification that defines a new data type that formally implements (the blueprint) the attributes and behaviors of the objects of that class

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5

What does a class do?

classes define new data types that are like blueprints

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6

What are attributes? (instances variable)

The properties or what each object knows about itself

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What are behaviors? (methods)

What each object can do

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8

What is a method signature? Give an example.

The method name followed by the param list that gives the name and type for each param. E.g. - public void inviteFriend ():

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9

What is a NullPointerException?

Happens when you try to call an object method on an object variable with a null value. Usually means the oject was created without the new operator followed by the class name and ().

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10

What is a static/class method? How is it different from a non-static/object method?

A static method is one that doesn’t need to be called on an object of a class. Object methods need to be called on an object of a class.

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What operator do you use to run an object’s method?

The dot operator (.), the object, method name, and ending parenthesis. Eg. - yertle.forward()

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12

What is procedural abstraction?

Allows a programmer to use a method by knowing generally what it does. Like how you can drive a car without knowing how the breaks work

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What are arguments?

Data you can run into an object’s method

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What are constructors?

Methods within each class used to initialize attributes in a newly created object (they have the same name as the class)

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How do you create a new object?

Use the keyword “new” followed by the class name (Eg. new World()). When it runs, it will create a new object (instance) of that class and call a constructor that has the same name of the class (Eg. new World() creates and initializes a new object of the World class).

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What is a no-argument constructor?

A constructor that doesn’t take any passed in values.

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17

What is overloading (NOT AN ERROR)?

When there is more than one constructor defined in a class (E.g. World world1 = new World(); which calls it with default parameters, and World world2 = new World(width, height);). The parameter lists must differ in either number, order, or type of parameters to overload.

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18

What does mixing up parameters do?

Cause an error (not the type of data expected, E.g. turtle parameters must always go x, y ,world)

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19

What does null mean?

It says a variable has not been assigned a reference yet (no object to go find in memory). While Turtle t1 = new Turtle(20,20, world); declares that t1 is a turtle instance in Turtle, Turtle t1 = null; or Turtle t1; says that no value has been assigned yet.

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20

What are constructor signatures (or headers)?

A constructor’s name and list of parameters. Can be used to overload a constructor.

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What are parameters?

Things that allow values to be passed to the constructor to initialize the newly created object’s attributes

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22

What is the difference between formal and actual parameters?

Formal parameters are in the constructor’s signature, while actual parameters are values passed into the constructor.

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23

What does call by value mean?

When you pass a value to a constructor or method it passes a copy of the value

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What do void methods return?

Nothing; the point of calling it is to have an effect (do things)

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What do non-void methods do?

They return a value the code carrying the method call can use; the value returned tells us about the object’s internal state (produce values)

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What is an accessor (getters)?

A method that accesses a value in an object, takes no arguments, and has a non-void return type (almost always starts with get, like getWidth)

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What is a return statement (in a method)?

It returns the value output from the method, and must match the declared return type of the method. The calling method then uses that value.

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28

What is a package?

The parent class of a class (For the String class, its in the java.lang package). Every class knows its parent class (superclass)

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29

How do you cause implicit conversion of values to string values?

You concatenate them with a string object (“String” + nowAString + “String”)

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30

List the escape sequences and what they do.

Within quotations, \” prints a quote, \\ prints a backslash, and \n prints a new line

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What is an index?

A number associated with a string’s position. It begins at 0. One less than the length of a string (length starts at 1)

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int length()

the number of characters in a string

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String substring(int from, int up to but not including)

a new string that is a part of another string with 0 to all characters copied from the original string

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immutable

doesn't change index the position of a character in a string

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int indexOf(String str)

Returns the position of one string in another or -1

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int compareTo(String other)

Returns a number to indicate if one string is less than (-difference), equal to (0), or greater than another (positive difference) (draw a greater or less than to find out)

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Boolean equals(String other)

Returns true if the characters are the same, false otherwise

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toString

Returns a string representing the object that is passed to this method

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equals

Returns true if the characters in two strings are the same

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40

Math.random() returns a random number between…

0.0-0.99.

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41

What formula moves the random number into a range starting from a minimum number?

(int)(Math.random()*range) + min

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42

How do you find the range?

max number - min number + 1

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43

(int)(Math.random() * (max - min)) + min
write the permutation code

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