Physics All Y9 Notes & Flashcards [end of years revision]
Energy
Energy stores and transfers
Energy store | Where energy is stored |
chemical | food, fuel, batteries |
kinetic | moving objects |
thermal | hot objects |
strain/elastic (potential) | stretched, squashed, twisted materials |
atomic/nuclear | atoms |
gravitational (potential) | objects in high places |
System: something in which we are studying changes e.g. an electrical kettle & its surroundings
Law of conservation of energy = energy can’t be created or destroyed.
Meaning total energy put into a system = total energy transferred out of that system
Joules (J) = units for energy
Energy transfer diagrams
We represent energy stores and transfers in diagrams like this:
Sankey Diagrams
A Sankey diagram shows the amount of energy transferred and where to.
Different thickness of arrows represents how much energy is transferred in that way.
Percentages are put in brackets after the energy transfer.
This is a Sankey diagram for a light bulb:
Energy efficiency
Dissipated: spread out (for energy)
Mechanical processes become wasteful when they cause a rise in temperature because energy dissipates through heating into the surroundings
Efficiency describes how good a machine is at transferring energy into useful forms. It is given in a number between 0 and 1, or sometimes a percentage.
0 (0%) = machine wastes all its energy
0.5 (50%) = machine wastes half its energy, usefully transfers half of its energy
1 (100%) = all energy is transferred usefully
Efficiency = useful energy transferred by device total energy supplied to device
Reducing unwanted energy transfer (increasing energy efficiency)
Friction can be reduced by lubrication - making a surface smooth means things can move on it easier so there is less friction
Thermal insulation helps slow the rate at which energy is transferred out of a place e.g. a house
Keeping warm
Insulation slows the rate at which energy is transferred out of a place (e.g. a house)
Energy can be transferred by heating in different ways:
Conduction: vibrations passed between particles in a solid
Convection: part of a fluid is warmer (less dense) and rises up, on the other side the colder (more dense) fluid sinks down. This creates a convection current going around in a circle
Radiation: energy transferred through waves. Infrared radiation can pass through some solid objects
Thermal conductivity is how well a material allows heat to move through it. It can depend on thickness and the temperature difference across it. A good insulator needs low thermal conductivity
Energy resources
Solar Energy
Heating and lighting from the sun are either used with solar cells to generate electricity, or radiation from the sun is used to heat water for homes, using solar panels.
Renewable: yes
Wind energy
Using wind turbines, we can turn the kinetic energy of the wind to turn a turbine and generate electricity.
Renewable: yes
Hydroelectric energy
Water flowing in a river turns a turbine to generate electricity. Usually need to build a dam and let water flow through it gradually.
Renewable: yes
Wave energy
The sea’s waves have kinetic energy, and using machines we can turn that into energy.
Renewable: yes
Nuclear energy
The energy in uranium nuclei is transferred into heating, which is used to create steam that turns a turbine and generates energy.
Renewable: no
Fossil fuels
Chemical energy in coal, oil and gas is transferred into heating, which is used to create steam which turns a turbine and generates electricity
Renewable: no
Biomass energy
Chemical energy in things that were once alive e.g. trees is transferred to heating when they are burned.
Renewable: yes, as long as we keep planting new plants
Geothermal energy
Rocks deep underground are very hot, and we can use this heat to generate electricity by producing steam to turn a turbine.
Renewable: yes
Tidal energy
At high tide, water is trapped behind a dam, and at low tide it is released, turning a turbine which is used to generate electricity.
Renewable: yes
Waves
A wave is an oscillation (vibration) that transfers energy from one place to another. Waves transfer energy and information, but not matter.
Wavelength: length of a full cycle e.g. from crest to crest (m)
Amplitude: size of wave (1/2 of crest to trough)
Frequency: number of complete waves to pass a point per sec
Period: time taken to move through one complete cycle
Velocity: speed of an object in a particular direction
Speed = frequency x wavelength (Hz)
Transverse waves (e.g. light waves): vibrations are perpendicular to direction of transfer
Longitudinal waves (e.g. sound waves): vibrations are parallel to direction of transfer
Crest: highest point of wave
Trough: lowest point of wave
Equilibrium: middle point of wave
Wavefront: all locations where the wave is at the same phase e.g. where all the troughs are in the same phase
Speed = distance time
Period = 1/frequency
Frequency = 1/period
Speed (m/s) = frequency (Hz) x wavelength (m)
Reflection, refraction, transmission & absorption
Reflection: when a wave bounces off a surface at an angle and changes direction
Refraction: when light changes speed between different media
Transmission: when the wave passes through the material
Absorption: when the wave is taken in and the energy is transferred to the material
Refraction
When a wave enters a block, it bends towards the normal
The frequency of the wave remains the same, and the wavelength gets smaller
When the wave gets faster, it bends away from the normal
When it gets slower, it bends towards the normal
The ear
Humans can hear 20Hz-20,000Hz
Ultrasound: very high sounds humans can’t hear (over 20,000Hz)
Infrasound: very low sounds humans can’t hear (under 20Hz)
Parts of the ear
Auditory nerve: electrical signals carry messages along this to the brain
Eustachian tube: tube that connects ear and nose
Ear canal: tube that carries sound to the inner ear
Pinna: visible part of the ear, collects sound waves and funnels them into the ear
Eardrum: thin membrane that vibrates when sound waves hit it
Ossicles: made up of the stirrup, anvil and hammer, they help transmit vibrations to the inner ear
Semi-circular canals: help you balance
Cochlea: snail shaped and full of cilia (tiny hairs) that convert vibrations into electric signals (aka nerve impulses)
The base of the cochlea is thicker and stiffer than the apex, and vibrates at higher frequencies.
Measuring waves in a ripple tank (practical)
Count how many waves are formed in 10secs
Put a ruler against the tank and use it to measure the length of the waves (easier to take a photo and measure off that)
Measure the distance between two points and see how long it takes waves to go from one part to another
To get frequency:
Divide the number of waves in 10s by 10 (step 1)
To get speed:
Divide the distance by the time (both from step 3)
OR Multiply the wavelength (step 2) by frequency (above)
Ultrasound & Infrasound
Ultrasound
Ultrasound uses waves to see inside the body. They are high frequency sounds that humans can’t hear above 20,000 Hz
Ultrasound sonar:
Ship emits ultrasound wave downwards
Wave reflects off seabed and returns to the ship
Speed = distance/time is used to calculate depth of seabed (distance) as instruments on the ship measure the speed & time of the wave
Ultrasound scanning:
Transducer (or probe) is placed against skin
Gel is used to stop waves reflecting off skin
Transducer emits ultrasound waves and measures how long it takes for them to bounce off something and come back
Shorter time = closer object
Speed = distance/time used for exact distance calculations
An image can also be made if you know how far away lots of things are
Infrasound
Infrasound waves are very low sounds that humans can’t hear with frequency lower than 20Hz
Name | Type of wave | Travels through |
P wave (aka primary/pressure) | longitudinal | solids and liquids |
S wave (aka secondary/sheer) | transverse | only solids |
Infrasound and the earth’s core:
The properties of the earth change as you go deeper
The S wave shadow zone means that there is something liquid in the centre of the earth stopping the S waves going through, as they can’t travel through liquids (the mantle)
When P waves pass in and out of the liquid mantle, the refract and change direction
The few weak waves received in the P wave shadow zone are because of the solid inner core
This happens no matter where the earthquake is
Seismic waves: waves produced by earthquakes
Seismometers: instruments that detect/measure seismic waves
Motion
Scalars and vectors
Scalars just have a magnitude (size)
Vectors have a magnitude and a direction
→ need to learn this:
Scalar | Vector |
speed | velocity |
distance | displacement |
mass | weight |
time | force |
temperature |
Speed & velocity
speed = distance time
velocity = displacement time
Velocity is speed in a stated direction
NB: velocity and displacement have a direction, so you use compass points e.g. 3m/s NE
Acceleration
Acceleration is the rate of change of velocity (it doesn’t have to be getting faster)
Equation with time
a = v - u t
aka change in velocity / time
a = acceleration
t = time
u = starting velocity
v = ending velocity
Equation with distance
a = (v² - u²) ÷ 2 x
a = acceleration
x = distance
v = end velocity
u = start velocity
You would be acceleration if you go around a corner because you are changing direction and acceleration (and velocity) has a direction.
Acceleration in a free fall is 10m/s²
Graphs
Instantaneous speed: speed at any given moment in a journey e.g. at 10 secs
Average speed: speed averaged taking into account the whole journey
average speed = total distance total time
Distance/time
Straight line = constant speed
Horizontal line = no movement (stationary) (constant speed of 0)
The gradient of the line represents the speed. Steeper gradient = more speed
Direction doesn’t matter for distance/time graphs as distance is a scalar quality. Even if the object goes backwards, the line will still go up.
Velocity/time
The gradient gives the acceleration, so a line sloping up means it is accelerating. A downwards line shows deceleration / negative acceleration
Horizontal line = constant velocity
If the line is at 0 velocity there is no movement
Direction does matter, if the velocity is a negative number (moving backwards) the line will go below 0
Comparisons
Distance/time | Velocity/time | |
Gradient | speed | acceleration |
Straight line | constant speed | constant acceleration |
Horizontal line | stationary | constant velocity |
Area bounded | no meaning | distance travelled |
Gradients
Gradient = rise / run
Pick two points on a line
Find the vertical distance between points (rise)
Find the horizontal distance between points (run)
Divide the rise by the run
Energy
Energy stores and transfers
Energy store | Where energy is stored |
chemical | food, fuel, batteries |
kinetic | moving objects |
thermal | hot objects |
strain/elastic (potential) | stretched, squashed, twisted materials |
atomic/nuclear | atoms |
gravitational (potential) | objects in high places |
System: something in which we are studying changes e.g. an electrical kettle & its surroundings
Law of conservation of energy = energy can’t be created or destroyed.
Meaning total energy put into a system = total energy transferred out of that system
Joules (J) = units for energy
Energy transfer diagrams
We represent energy stores and transfers in diagrams like this:
Sankey Diagrams
A Sankey diagram shows the amount of energy transferred and where to.
Different thickness of arrows represents how much energy is transferred in that way.
Percentages are put in brackets after the energy transfer.
This is a Sankey diagram for a light bulb:
Energy efficiency
Dissipated: spread out (for energy)
Mechanical processes become wasteful when they cause a rise in temperature because energy dissipates through heating into the surroundings
Efficiency describes how good a machine is at transferring energy into useful forms. It is given in a number between 0 and 1, or sometimes a percentage.
0 (0%) = machine wastes all its energy
0.5 (50%) = machine wastes half its energy, usefully transfers half of its energy
1 (100%) = all energy is transferred usefully
Efficiency = useful energy transferred by device total energy supplied to device
Reducing unwanted energy transfer (increasing energy efficiency)
Friction can be reduced by lubrication - making a surface smooth means things can move on it easier so there is less friction
Thermal insulation helps slow the rate at which energy is transferred out of a place e.g. a house
Keeping warm
Insulation slows the rate at which energy is transferred out of a place (e.g. a house)
Energy can be transferred by heating in different ways:
Conduction: vibrations passed between particles in a solid
Convection: part of a fluid is warmer (less dense) and rises up, on the other side the colder (more dense) fluid sinks down. This creates a convection current going around in a circle
Radiation: energy transferred through waves. Infrared radiation can pass through some solid objects
Thermal conductivity is how well a material allows heat to move through it. It can depend on thickness and the temperature difference across it. A good insulator needs low thermal conductivity
Energy resources
Solar Energy
Heating and lighting from the sun are either used with solar cells to generate electricity, or radiation from the sun is used to heat water for homes, using solar panels.
Renewable: yes
Wind energy
Using wind turbines, we can turn the kinetic energy of the wind to turn a turbine and generate electricity.
Renewable: yes
Hydroelectric energy
Water flowing in a river turns a turbine to generate electricity. Usually need to build a dam and let water flow through it gradually.
Renewable: yes
Wave energy
The sea’s waves have kinetic energy, and using machines we can turn that into energy.
Renewable: yes
Nuclear energy
The energy in uranium nuclei is transferred into heating, which is used to create steam that turns a turbine and generates energy.
Renewable: no
Fossil fuels
Chemical energy in coal, oil and gas is transferred into heating, which is used to create steam which turns a turbine and generates electricity
Renewable: no
Biomass energy
Chemical energy in things that were once alive e.g. trees is transferred to heating when they are burned.
Renewable: yes, as long as we keep planting new plants
Geothermal energy
Rocks deep underground are very hot, and we can use this heat to generate electricity by producing steam to turn a turbine.
Renewable: yes
Tidal energy
At high tide, water is trapped behind a dam, and at low tide it is released, turning a turbine which is used to generate electricity.
Renewable: yes
Waves
A wave is an oscillation (vibration) that transfers energy from one place to another. Waves transfer energy and information, but not matter.
Wavelength: length of a full cycle e.g. from crest to crest (m)
Amplitude: size of wave (1/2 of crest to trough)
Frequency: number of complete waves to pass a point per sec
Period: time taken to move through one complete cycle
Velocity: speed of an object in a particular direction
Speed = frequency x wavelength (Hz)
Transverse waves (e.g. light waves): vibrations are perpendicular to direction of transfer
Longitudinal waves (e.g. sound waves): vibrations are parallel to direction of transfer
Crest: highest point of wave
Trough: lowest point of wave
Equilibrium: middle point of wave
Wavefront: all locations where the wave is at the same phase e.g. where all the troughs are in the same phase
Speed = distance time
Period = 1/frequency
Frequency = 1/period
Speed (m/s) = frequency (Hz) x wavelength (m)
Reflection, refraction, transmission & absorption
Reflection: when a wave bounces off a surface at an angle and changes direction
Refraction: when light changes speed between different media
Transmission: when the wave passes through the material
Absorption: when the wave is taken in and the energy is transferred to the material
Refraction
When a wave enters a block, it bends towards the normal
The frequency of the wave remains the same, and the wavelength gets smaller
When the wave gets faster, it bends away from the normal
When it gets slower, it bends towards the normal
The ear
Humans can hear 20Hz-20,000Hz
Ultrasound: very high sounds humans can’t hear (over 20,000Hz)
Infrasound: very low sounds humans can’t hear (under 20Hz)
Parts of the ear
Auditory nerve: electrical signals carry messages along this to the brain
Eustachian tube: tube that connects ear and nose
Ear canal: tube that carries sound to the inner ear
Pinna: visible part of the ear, collects sound waves and funnels them into the ear
Eardrum: thin membrane that vibrates when sound waves hit it
Ossicles: made up of the stirrup, anvil and hammer, they help transmit vibrations to the inner ear
Semi-circular canals: help you balance
Cochlea: snail shaped and full of cilia (tiny hairs) that convert vibrations into electric signals (aka nerve impulses)
The base of the cochlea is thicker and stiffer than the apex, and vibrates at higher frequencies.
Measuring waves in a ripple tank (practical)
Count how many waves are formed in 10secs
Put a ruler against the tank and use it to measure the length of the waves (easier to take a photo and measure off that)
Measure the distance between two points and see how long it takes waves to go from one part to another
To get frequency:
Divide the number of waves in 10s by 10 (step 1)
To get speed:
Divide the distance by the time (both from step 3)
OR Multiply the wavelength (step 2) by frequency (above)
Ultrasound & Infrasound
Ultrasound
Ultrasound uses waves to see inside the body. They are high frequency sounds that humans can’t hear above 20,000 Hz
Ultrasound sonar:
Ship emits ultrasound wave downwards
Wave reflects off seabed and returns to the ship
Speed = distance/time is used to calculate depth of seabed (distance) as instruments on the ship measure the speed & time of the wave
Ultrasound scanning:
Transducer (or probe) is placed against skin
Gel is used to stop waves reflecting off skin
Transducer emits ultrasound waves and measures how long it takes for them to bounce off something and come back
Shorter time = closer object
Speed = distance/time used for exact distance calculations
An image can also be made if you know how far away lots of things are
Infrasound
Infrasound waves are very low sounds that humans can’t hear with frequency lower than 20Hz
Name | Type of wave | Travels through |
P wave (aka primary/pressure) | longitudinal | solids and liquids |
S wave (aka secondary/sheer) | transverse | only solids |
Infrasound and the earth’s core:
The properties of the earth change as you go deeper
The S wave shadow zone means that there is something liquid in the centre of the earth stopping the S waves going through, as they can’t travel through liquids (the mantle)
When P waves pass in and out of the liquid mantle, the refract and change direction
The few weak waves received in the P wave shadow zone are because of the solid inner core
This happens no matter where the earthquake is
Seismic waves: waves produced by earthquakes
Seismometers: instruments that detect/measure seismic waves
Motion
Scalars and vectors
Scalars just have a magnitude (size)
Vectors have a magnitude and a direction
→ need to learn this:
Scalar | Vector |
speed | velocity |
distance | displacement |
mass | weight |
time | force |
temperature |
Speed & velocity
speed = distance time
velocity = displacement time
Velocity is speed in a stated direction
NB: velocity and displacement have a direction, so you use compass points e.g. 3m/s NE
Acceleration
Acceleration is the rate of change of velocity (it doesn’t have to be getting faster)
Equation with time
a = v - u t
aka change in velocity / time
a = acceleration
t = time
u = starting velocity
v = ending velocity
Equation with distance
a = (v² - u²) ÷ 2 x
a = acceleration
x = distance
v = end velocity
u = start velocity
You would be acceleration if you go around a corner because you are changing direction and acceleration (and velocity) has a direction.
Acceleration in a free fall is 10m/s²
Graphs
Instantaneous speed: speed at any given moment in a journey e.g. at 10 secs
Average speed: speed averaged taking into account the whole journey
average speed = total distance total time
Distance/time
Straight line = constant speed
Horizontal line = no movement (stationary) (constant speed of 0)
The gradient of the line represents the speed. Steeper gradient = more speed
Direction doesn’t matter for distance/time graphs as distance is a scalar quality. Even if the object goes backwards, the line will still go up.
Velocity/time
The gradient gives the acceleration, so a line sloping up means it is accelerating. A downwards line shows deceleration / negative acceleration
Horizontal line = constant velocity
If the line is at 0 velocity there is no movement
Direction does matter, if the velocity is a negative number (moving backwards) the line will go below 0
Comparisons
Distance/time | Velocity/time | |
Gradient | speed | acceleration |
Straight line | constant speed | constant acceleration |
Horizontal line | stationary | constant velocity |
Area bounded | no meaning | distance travelled |
Gradients
Gradient = rise / run
Pick two points on a line
Find the vertical distance between points (rise)
Find the horizontal distance between points (run)
Divide the rise by the run