L6: digital affordances and (in)group dynamics (tech)

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23 Terms

1
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imagined communities

  • Symbols & rituals

  • Imagined communities by Benedict Anderson

    • Coined term

    • Discussion of the printing press and how this changed epistemology

  • Sense that we have something in common even if you don’t know them personally

    • Think religions

  • “roots of interests”

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no mere ‘aggregates’

  • The only group that matters is the ones that know each other face to face?

    • Some anthropologist think this, but disagree

  • Experience special interest groups as actual ‘groups’

  • Digital communities matter

    • Ex. Swifties

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(Amplified) para-soical relationships

  • Ex. Podcast hosts, fictional characters, musicians, influencers

  • Reality TV boom —> para social relationships became more mainstream media

 

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Group construction 

  • Realist concerns: not part of a group, someone will come and attack

  • Tension between wanting to belong and sense of self (setting oneself apart)

    • Both inform how we join groups

  • In-group bias: members of the groups we are a part of, we think they are good

    • Think good of the in group

  • Out-group bias: putting people in other groups into boxes based on negative encounters

    • Think poorly of out groups

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What comes first, out group or in group bias?

  • Find something that isn’t you and latch onto it

  • Can’t be an in group without an out

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Digital tribalism

ICT-mediated group attachments that feel so deep-seated that they inspire a strong sense of loyalty to the group and its perceived values, along with often radical rejection of anyone and anything outside the group

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Digital tribalism examples

  • Ex. Gamer gate 2014

    • Gamers upset of journalists critique of female representation in video games

      • Went so far as these journalists and other females in the gaming industry getting murder and rape threats

  • Ex. Connection between alt-right, incel and MAGA

    • People connected to gamer gate were found to be part of at least one of these groups

    • Connection between gamer gate and Jan 6th?

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What is technology?

any systematic, practical application of human knowledge (to solve a human problem)

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Why design matters?

  • NYC Kew Gardens 1955 highways system with low bridges

    • Public transport could not make it through these tunnels —> poor POC are the ones who used busses —> made sure POC could not make it to Long Island

      • Moses was a white supremacist

  • ‘Technology is neither good nor bad, nor is it neutral’ - Melvin Kranzberg

<ul><li><p><span>NYC Kew Gardens 1955 highways system with low bridges</span></p><ul><li><p><span>Public transport could not make it through these tunnels —&gt; poor POC are the ones who used busses —&gt; made sure POC could not make it to Long Island</span></p><ul><li><p><span>Moses was a white supremacist</span></p></li></ul></li></ul></li><li><p><span>‘Technology is neither good nor bad, nor is it neutral’ - Melvin Kranzberg</span></p></li></ul><p></p>
10
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Media: how important is delivery mechanism? 

  • ‘The medium is the message’ - Marshal McLuhan 

  • Importantly: follow the medium !

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Technological affordances

The functional and relational aspects which frame, while not determining, the possibilities for agentic action in relation to an object

  • Better version? The functional and relational aspects of an objects design that encourages, while not determining, certain uses of that object.

    • Invitation to use something in a certain way

  • Some important ‘objects’ —> social media

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Nested networks

  • Major kinds of power that happen in a network society —> each network has a network within it —> zoom in even more and you have the people making up the networks

    • Switching power

      • Ex. Elon musk on X: can ban people bc he can

    • Programming power

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Calibrating network architectures 

  • Many thought that the internet will always stay in many-to-many communication

  • Media really ended up in one-to-many communication

<ul><li><p><span>Many thought that the internet will always stay in many-to-many communication</span></p></li><li><p><span>Media really ended up in one-to-many communication</span></p></li></ul><p></p>
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Network concepts

  • node

  • Ties

  • Centrality

  • Degree

<ul><li><p>node</p></li><li><p>Ties</p></li><li><p>Centrality</p></li><li><p>Degree</p></li></ul><p></p>
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Node

user accounts, words in novel (how is everything related/connected)

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Ties

directional, multidirectional, etc.

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Centrality 

what is the center of these nodes and ties (what power does this hold)

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What type of centrality does it have?

  • degree

  • Page rank

  • Betweenness

  • Closeness

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Degree centrality

more followers has more power

<p><span><span>more followers has more power</span></span></p><p></p>
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PageRank centrality

the type of follower will grant you more or less power (influence)

<p><span><span>the type of follower will grant you more or less power (influence)</span></span></p>
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Betweenness centrality 

  • one node that is effectively a bridge

    • If you take this bridge out they are no longer connected, gives them lots of power

<ul><li><p><span><span>one node that is effectively a bridge</span></span></p><ul><li><p><span><span>If you take this bridge out they are no longer connected, gives them lots of power</span></span></p></li></ul></li></ul><p></p>
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Closeness centrality 

how to reach other people (the most people)

<p><span><span>how to reach other people (the most people)</span></span></p>
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Communities in networks

  • When a node has at least one connection that has one connection back

<ul><li><p><span>When a node has at least one connection that has one connection back</span></p></li></ul><p></p>