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Flashcards covering key vocabulary and concepts related to skills in sports, including classifications, types, learning stages, and teaching styles.
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Motor Skills
Emphasize movement without thinking, such as sprinting and weight lifting.
Cognitive Skills
Associated with critical thinking and decision making, examples include soccer and chess.
Perceptual Skills
Focus on the ability to sense and interpret the environment, as seen in golf and rock climbing.
Perceptual-Motor Skills
Combine thought and movement, exemplified by soccer and basketball.
Discrete Skills
Skills with a clear start and finish; examples include a golf swing and shooting a basketball.
Serial Skills
Linking various skills to form a more complex skill; examples include the triple jump.
Continuous Skills
End of a cycle of movement starts a new cycle; examples include swimming and cycling.
Open Skills
Skills where the environment is unpredictable, requiring adaptability, like in team sports.
Closed Skills
Skills performed in a stable, predictable environment, such as javelin throwing.
Gross Motor Skills
Involve large muscle groups and significant muscle effort, like running and jumping.
Fine Motor Skills
Involve smaller muscle groups and precise movements, like catching a ball or darts.
Individual Skills
Performed in isolation with a single actor, like high jump and archery.
Coactive Skills
Performed with others but without direct confrontation, such as swimming events.
Interactive Skills
Involve active opposition that influences performance, as in football or soccer.
Ability
A general trait that relates to the performance potential of various skills.
Feedback
Information regarding performance that can be intrinsic or extrinsic.
Positive Feedback
Highlighting what went well during a performance.
Negative Feedback
Focusing on errors in performance to encourage improvement.
Cognitive Stage of Learning
The initial stage where learners focus on understanding instructions.
Associative Stage of Learning
The intermediate stage where practice develops consistent movements.
Autonomous Stage of Learning
The final stage where performance becomes consistent with minimal cognitive input.
Positive Transfer
Practice of one skill leads to improvement in another task.
Negative Transfer
Practice of one skill conflicts with another task.
Distributed Practice
Practice interspersed with rest or different activities.
Massed Practice
Continuous practice without rest intervals between attempts.
Whole-Part-Whole Presentation
Introduce the entire movement, then focus on weaknesses before reintegration.
Progressive Part Presentation
Develop phases of a skill independently before linking them into a whole action.