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Designs which feature fragmentation, collision, torsion, peeling, instability, etc
Non-Euclidean geometry = few 90° angles, multiple sharp angles, loss of geometry as a tool of order
Mixing of forms and systems without regard to organizational repercussions (hierarchy, structural order, circulation, etc.)
.Interaction in plan and section of multiple formal and geometric systems (2D & 3D) (dis-order through multiple order)
Use of several materials and fragments together in one design
Tectonics of skin, skeleton, and joinery are exuberantly hyped / elaborated
Insertion of interior elements of pre/post-industrial tectonics (pseudo-machines