LAZY OCD Version

0.0(0)
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/23

encourage image

There's no tags or description

Looks like no tags are added yet.

24 Terms

1
New cards

Visual Cues

Depth, Form, Motion, Constancy

Types:

Binocular and Monocular

2
New cards

Binocular cues

·        Retinal disparity (eyes are 2.5 inches apart)

·        Convergence – things far away, eyes are relaxed. Things close to us, eyes contract.

3
New cards

Monocular cues

·        relative size, interposition (overlap), relative height (things higher are farther away), shading and contour, motion parallax (things farther away move slower)

·        Constancy – our perception of object doesn’t change even if it looks different on retina.

¨      Ex. size constancy, shape constancy, color constancy.

4
New cards

Sensory Adaptation

-  Hearing - inner ear muscle: higher noise = contract.

-  Touch - temperature receptors desensitized

Smell – desensitized to molecules

-  Proprioception – mice raised upside down would accommodate over time, and flip it over.

-  Sight – down (ex. Light adaptation, pupils constrict, rods and cones become desensitized to light) and upregulation (dark adaptation, pupils dilate)

5
New cards

Weber’s Law

-       2 vs. 2.05 lb weight feel the same.

-       2 vs. 2.2 lb weight difference would be noticeable. 

-       The threshold at which you’re able to notice a change in any sensation is the just noticeable difference (JND)

-       So now take 5 lb weight, in this case if you replace by 5.2 weight, might not be noticeable. But if you take a 5.5 lb it is noticeable.

-       I = intensity of stimulus (2 or 5 lb), delta I = JND (0.2 or 0.5).

-       Weber’s Law is delta I to intensity is constant, ex. .2/2 = .5/5 = .1.

·        Delta I/I = k (Weber’s Law)

-  If we take Weber’s Law and rearrange it, we can see that it predicts a linear relationship between incremental threshold and background intensity.

·        Delta I = Ik.

·        If you plot I against delta I it’s constant

6
New cards

Absolute threshold of sensation

-       The minimum intensity of stimulus needed to detect a particular stimulus 50% of the time

-       At low levels of stimulus, some subjects can detect and some can’t. Also differences in an individual.

-       Not the same as the difference threshold (JND) – that’s the smallest difference that can be detected 50% of the time.

-       Absolute threshold can be influenced by a # of factors, ex. Psychological states.

·        Expectations

·        Experience (how familiar you are with it)

·        Motivation

·        Alertness

-       Subliminal stimuli – stimuli below the absolute threshold.

7
New cards

Vestibular System

-   Balance and spatial orientation

-   Focus on inner ear - in particular the semicircular canals (posterior, lateral, and anterior)

-   Canal is filled with endolymph, and causes it to shift – allows us to detect what direction our head is moving in, and the strength of rotation.

-   Otolithic organs (utricle and saccule) help us to detect linear acceleration and head positioning. In these are Ca crystals attached to hair cells in viscous gel. If we go from lying down to standing up, they move, and pull on hair cells which triggers AP.

-  Also contribute to dizziness and vertigo

Endolymph doesn’t stop spinning the same time as we do, so it continues moving and indicates to brain we’re still moving even when we’ve stopped – results in feeling of dizziness

8
New cards

Signal Detection Theory

-  Looks at how we make decision under conditions of uncertainty – discerning between important stimuli and unimportant “noise”

At what point can we detect a signal

  • Origins in radar – is signal a small fish vs. large whale.

  • Its role in psychology – which words on second list were present on first list.

  • Real world example – traffic lights. Signal is present or absent (red).

9
New cards

Bottom-Up vs. Top-Down Processing

-  Bottom up: stimulus influences our perception.

  • Processing sensory information as it is coming in (built from smallest piece of sensory information)

-  Top-down: background knowledge influences perception. Ex. Where’s waldo

  • Driven by cognition (brain applies what it knows and what it expects to perceive and fill in blanks)

10
New cards

Gestalt Principles

-  Similarity – items similar to one another grouped together

-  Pragnanz – reality is often organized reduced to simplest form possible (Ex. Olympic rings)

-  Proximity – objects that are close are grouped together

-  Continuity – lines are seen as following the smoothest path

- Closure – objects grouped together are seen as a whole

11
New cards

Structure of the eye

-  Conjunctiva is first layer light hits

-  Cornea – transparent thick sheet of tissue, anterior 1/6th.

-  Anterior chamber – space filled with aqueous humour, which provides pressure to maintain shape of eyeball.

-  Pupil is hole made by iris, which determines eye color

-  Lens bends the light so it goes to back of eyeball.

-  Suspensory ligaments, attached to a ciliary muscle. These two things together form the ciliary body, what secrets the aqueous humor.

-  Posterior chamber Is area behind the ciliary muscle, also filled with aqueous humor.

-  Vitreous chamber – filled with vitreous humour, jelly-like substance to provide pressure to eyeball.

-  Retina is filled with photoreceptors.

  • Macula – special part of retina rich in cones.

  • Fovea – completely covered in cones, no rods.

Choroid – pigmented black in humans, a network of blood vessels. Bc black all light is reflected.

Sclera – whites of the eye, thick fibrous tissue that covers posterior 5/6th of eyeball. Attachment point for muscles.

12
New cards

Visual Sensory Information

Sensation requires light -> neural impulse, by a photoreceptor

________________________________________________________________________________________________

Light enters pupil and goes to retina, which contains rods and cones

-   There are 120 million rods, for night vision

  • Light comes in, goes through pupil, and hits rod. Normally rod is turned on, but when light hits turns off.

  • When rod is off, it turns on a bipolar cell, which turns on a retinal ganglion cell, which goes into the optic nerve and enters the brain.

-  There are 6-7 million cones

  • 3 types: red, green, blue

  • Almost all cones are centered in fovea

13
New cards

Phototransduction Cascade

when light hits rods and cones

-       Retina is made off a bunch of dif cells – rods and cones.

-       As soon as light is presented to him, he takes light and converts it to neural impulse. Normally turned on, but when light hits it’s turned off.


PTC is set of steps that turn it off.

Inside rod are a lot of disks stacked on top of one another.

-  A lot of proteins in the disks

  • One is rhodopsin, a multimeric protein with 7 discs, which contains a small molecule called retinal (11-cis retinal). When light hits, it can hit the retinal, and causes it to change conformation from bent to straight.

-  When retinal changes shape, rhodopsin changes shape.

-  That begins this cascade of events – there’s a molecule in green called transducin made of 3 dif parts alpha, beta, gamma

  • Transducin breaks from rhodopsin, and alpha part comes to disk and binds to phosphodiesterase (PDE).

  • PDE takes cGMP and converts it to regular GMP.  Na+ channels allow Na+ ions to come in, but for this channel to open, need cGMP bound. As cGMP decreases, Na channels closes.

  • As less Na+ enters the cell, rods hyperpolarize and turn off. Glutamate is no longer released, and no longer inhibits ON bipolar cells (it’s excitatory to OFF bipolar cells).

  • So bipolar cells turn on. This activates retinal ganglion cell which sends signal to optic nerve to brain.

14
New cards

Photoreceptors (Rods and Cones)

A photoreceptor is a specialized nerve that can take light and convert to neural impulse.

- Inside rod are optic discs, which are large membrane bound structures – thousands of them. In membrane of each optic disc are proteins that fire APs to the brain.

Cones are also specialized nerves with same internal structure as rod.

-  Rods contain rhodopsin, cones have similar protein photopsin.

-  If light hits a rhodopsin, will trigger the phototransduction cascade. Same process happens in a cone.


- Differences:

  • 120 M rods vs. 6 million cones.

  • Cones are concentrated in the fovea.

  • Rods are 1000x more sensitive to light than cones. Better at detecting light – telling us whether light is present, ie. BW vision

  • Cones are less sensitive but detect color (60% Red, 30% Green, 10% Blue)

  • Rods have slow recovery time, cones have fast recovery time. Takes a while to adjust to dark – rods need to be reactivated.

15
New cards

Photoreceptor Distribution in Retina

-   Where optic nerve connects to retina, blind spot – no cones or rods.

-  Rods are found mostly in periphery.

-  Cones are found throughout the fovea, and few in rest of eye.

-  If we zoom in on fovea – no axons in way of light, so get higher resolution. If light hits periphery, light has to go through bundle of axons and some energy lost. So at fovea light hits cones directly.

16
New cards

Visual Field Processing

 How our brain makes sense of what we’re looking at. Right side of body controlled by left side, vice versa.

-  How does it work in vision?

  • All right visual field goes to left side of brain, all left visual field goes to right side of brain.


Feature Detection and Parallel Processing

  • Color (cones, trichromatic theory of color vision), form (parvocellular pathway – good at spatial resolution, but poor temporal), motion (magnocellular pathway, has high temporal resolution and poor spatial resolution, no color)

  • Parallel processing – see all at same time; simultaneous processing of incoming stimuli that differs in quality

17
New cards

Auditory Structure

18
New cards
19
New cards
20
New cards
21
New cards
22
New cards
23
New cards
24
New cards