5) Innovation and Design

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Last updated 6:17 PM on 4/6/26
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79 Terms

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product life cycle

a description of the presence or behaviours of a product in the market place over time

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key stages of the product life cycle

  • launch

  • growth

  • maturity

  • decline

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planned obsolescence (built in)

a policy of planning/designing a prdocut with an artificially limited useful life

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style/fashion obsolescence

designers alter product aesthetics to reduce appeal of older styles and encourage more frequent purchases

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functional obsolescence

reduction in the usefullness or desirability of an object

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tech obsolescence

is a form of function obsolescence: due to rapid tech advancements

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predictability

the ability to anticipate when a product will become outdated, especially in fast moving tech industries, based on regular patterns of innovation and product replacement

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unpredictability

the difficulty manufacturers face in accurately forecasting a products life span due to uncertain consumer demand, especially during the development phase

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product versioning

the practice of offering multiple models of the same product at different price points to appeal to varrying customer preferences and percieved value

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target market

the sectors and segments

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target audience

a specific group of people within the target market

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market analysis

evaluates the economic viability of a proposed design by addressign potential users, market demand and associated costs

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economic viability

an activities ability to sustain itself financially over time

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fixed costs

remain constant regardless of output

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variable costs

fluctuate with production volume

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user needs

ivolves identifying essential product requirements to meet market expectations and consumer demands

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Moslows hierarchy of needs

a motivational psychology theory

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list of Moslows hierarchy of needs

  1. psychological needs

  2. safety needs

  3. love and belonging

  4. esteem

  5. self actualisation

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inventor

a lone inventor is an individual, often isolated, who is dedicated to creating a novel product that challenges the status quo

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product champion

an individual usually working within an organisation who develops enthusiasm for a particular idea and ‘‘champions’’ (influences) it within the organisation

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entrepeneur

one who can take an invention to market, often by financing the development, production and diffusion of a product into the market place

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act of insight

a sudden image of a potential solution being formed in the mind (usually after a long period of time)

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adaptation

applying an exiting technology or solution form one field to create a new product or solve a problem in another.

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consumer pull

when a new idea is needed as a result of demand from the market place and designers often produce ideas for products in response to market forces.

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tech push

when scientific research and tech advances, they drive the development or redesign of products, often due to new materials, processes, or manufacturing methods.

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transfer

where a tech, manufacturing process or material is transferred to another field to provide the bass for an invention

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chance

an unexpected discovery that leads to new ideas

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diffusion

the process by which an innovation is communicated thorugh certain channels overtime among the participants in a social system

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4 elements of diffusion

  1. innovation

  2. communication channels

  3. time

  4. social system

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innovation (element of diffusion)

new product

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communication channels (element of diffusion)

how message spreads

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time (element of diffusion)

speed of adoption of the innovation

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social system (element of diffusion)

interrelated stakeholders that are enagged in the process.

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social roots of consumerism

lie in the ideology that promotes the continual acquistion of goods and services, often beyond basic needs as a marker of social and economic value

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influence of social media on diffusion of innovation

enables consumers to raise brand awareness, rally for support or opposition and promote new products through platform

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Rogers 5 characteristcs

  1. relative advantage

  2. compatibility

  3. complexity

  4. obersvability

  5. trialability

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Rogers 5: relative advantage

how imposed an innovation is comapred to previous generations

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Rogers 5: compatibility advantage

how compatible is the innovation with an individual life

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Rogers 5: complexity

if the innovation is difficult to use, one is less likely to adapt to it

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Rogers 5: observability

the extent of the innovation being visible to others.

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Rogers 5: trialability

to what extnet can innovation be explored

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invention

discovering a principle and the process of discovery (a technical advance leading to a novel product

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invention (definition)

the creation of new onjects, ideas, or systems usefull im achieving certain objectives.

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inventors resposibility

to have an idea and put it into practice

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drivers for invention

  • desire to make money or help others

  • scientific or technical curiosity

  • personla interest

  • motivation

  • creativity

  • constructive dicontent

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lone inventor - ‘creative champion’

an individual who is so commited to the invention of a novel product, they often become isolated because they are so obsessed.

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Intellectual property (IP)

the legallly recognised exclusive rights to creations of the mind

  • copyright

  • trademarks

  • patents

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patent pending

signals a field patent and warns the potential copiers of future legal and financial consequences

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trademarks (TM) and service mark (SM)

distinguishes products and services from other providers

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copyright ‘C’

gives creator control over how their original work is used and stored, so they can earn from it

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registered trademark ‘R’

shows the source of goods or services and gives the owner exlusive legal rights to use it

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shelved tech: cost effectiveness

shows that the technology exists but isnt used until its affordable for consumers, often delayed to protect patents or due to high production costs

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shelved tech: social reasons

can delay technology adoption due to market resitance, safety concerns or cultural and religious beliefs

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shelved tech: technological factors

delays products when the core science exists but the ‘tech’ isnt advanced enough for practical use

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shelved tech: timing or strategic release

strategically releasing products to avoid market confusion and maximise success

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innovation

the act or business of putting an invention in the marketplace and making it a success (they should make a difference)

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innovations fail reasons

  • marketability

  • financial support

  • marketing

  • needs

  • price

  • resistance to chnage

  • risk

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kick starters and other crowdsourcing platforms

raise funds online from many people to support a project, product or service.

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sustaining innovation

a company improving their already existing product to further generations till it reaches the end of its life-cycle

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innovation: feature additions or fixes

new generations of product could seem more progressed due to feature fixes/additions, similar to apply iphones (camera)

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innovation: cost reductions

as product scales grwo, raw materials costs decline, and design improvements simplify production or allow for cheaper materials

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innovation: product line expansions

offering different (adittional) sizes, colors, etc.

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disruptive innovation

simple, low cost products that transform markets by displacing existing solutions and attracting ppreviously overlooked cusotmers

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process innovation

the implementation of a new or signficantly improved production or delivery method: including changes in technqiues, software or/and equiptment

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architectural innovation

modifies the structure or configuration of a product by reordering existing components without altering the core technologies

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modular innnovation

maintain the architecture but modify the modules software

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configural innovation

change is made in technology and organisation.

  • involves assembling predefined components in allowed ways to meet specific requirements and constraints through selection, alocation and interfacing.

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Innovation diagram

knowt flashcard image
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diffusion of innovation

a theory to explain how, why and at waht rate new ideas and technoloy spread through cultures

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Rogers 5 stages of diffusion

  1. knowledge = awareness

  2. persuasion = interest

  3. decision = evaluation

  4. implementation = trial

  5. confirmation = adoption

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suppression

the delayed adoption of an innovation due to factors like patent disputes, resistance from established players and institutional inertia that protect existing technologies and slow disruptive change

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SWOT Analysis

A strategic planning framework: Strengths (internal advantages), Weaknesses (internal disadvantages), Opportunities (external favourable factors), Threats (external unfavourable factors). Used to evaluate a product, company, or design concept in its market context. Strengths and weaknesses are internal; opportunities and threats are external.

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PEST / PESTLE Analysis

A framework for analysing the macro-environmental factors affecting a design or business: Political, Economic, Social, Technological, Legal, Environmental. Used to identify external forces that could influence product development, market entry, or design decisions. PESTLE adds Legal and Environmental to the original PEST model.

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BCG Matrix (Product Portfolio Analysis)

A framework for analysing a company's product portfolio: Stars (high market share, high growth — invest), Cash Cows (high share, low growth — exploit), Question Marks (low share, high growth — decide), Dogs (low share, low growth — divest). Helps companies allocate resources across products based on market performance.

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The Design Process Stages

Brief → Research → Specification → Ideation → Development → Testing → Evaluation. Brief: client outlines the problem. Research: investigate user needs, context, existing solutions. Specification: define measurable criteria the design must meet. Ideation: generate multiple concepts. Development: refine chosen concept. Testing: verify against specification. Evaluation: assess success and identify improvements. The process is iterative not strictly linear.

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Design Brief vs Design Specification — The Distinction

Design brief: a broad statement from the client describing the problem to be solved, the target user, and general requirements — qualitative and open-ended.

Design specification: a detailed, measurable list of criteria the final design must meet — function, size, materials, cost, safety, ergonomics. The brief is the starting point; the specification is the testable standard against which the final design is evaluated.

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Stakeholder Analysis

The process of identifying all individuals and groups who have an interest in or are affected by a design — users, clients, manufacturers, retailers, regulators, communities, the environment. Analysing their needs, influence, and potential conflicts allows designers to balance competing requirements and manage expectations throughout the design process.

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Push vs Pull Marketing

Push marketing: the manufacturer pushes products toward consumers through advertising, promotion, and retailer incentives — creating demand. Pull marketing: consumer demand pulls products through the supply chain — manufacturers respond to expressed needs. In design: technology push creates products from new technology then finds a market; market pull designs products in direct response to identified consumer needs.

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Open-Source Design

A design philosophy where product designs, plans, and specifications are made publicly available for anyone to use, modify, and distribute. Encourages collaborative development and rapid iteration. Examples: RepRap (open-source 3D printer), Arduino (open-source electronics platform). Challenges include quality control, intellectual property, and commercial viability.

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