AP Psychology Chapter 6 Vocab

0.0(0)
studied byStudied by 2 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/54

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

55 Terms

1
New cards

Learning

the process of acquiring new and relatively enduring information or behaviors.

  • Learning is when experience changes how you think or act for a long time.

2
New cards

Habituation

an organism’s decreasing response to a stimulus with repeated exposure to it

  • You stop reacting because you’re used to it.

  • Ex. You don’t notice the ticking clock anymore.

3
New cards

Associative Learning

learning that certain events occur together. The events may be two stimuli (as in classical conditioning) or a response and its consequences (as in operant conditioning).

  • Learning that things go together

<p>learning that certain events occur together. The events may be two stimuli (as in classical conditioning) or a response and its consequences (as in operant conditioning).</p><ul><li><p>Learning that things go together</p></li></ul><p></p>
4
New cards

Stimulus

any event or situation that evokes a response

<p>any event or situation that evokes a response </p>
5
New cards

Cognitive Learning

the acquisition of mental information, whether by observing events, by watching others, or through language.

  • Learning by thinking, watching, or understanding

  • Ex. Watching someone else get yelled at and deciding not to do the same thing.

6
New cards

Classical Conditioning

a type of learning in which one learns to link two or more stimuli and anticipate events.

  • Learning that one thing predicts another

  • Ex. Bell → food → salivation (Pavlov)

<p>a type of learning in which one learns to link two or more stimuli and anticipate events.</p><ul><li><p>Learning that one thing predicts another</p></li><li><p>Ex. Bell → food → salivation (Pavlov)</p></li></ul><p></p>
7
New cards

Behaviorism

the view that psychology (1) should be an objective science that (2) studies behavior without reference to mental processes. Most research psychologists today agree with (1) but not with (2).

  • Focuses only on observable behavior, not thoughts

8
New cards

Neutral Stimulus (NS)

in classical conditioning, a stimulus that elicits no response before conditioning

  • A bell before conditioning

<p>in classical conditioning, a stimulus that elicits no response before conditioning</p><ul><li><p>A bell before conditioning</p></li></ul><p></p>
9
New cards

Unconditioned Response (UR)

in classical conditioning, an unlearned, naturally occurring response (such as salivation) to an unconditioned stimulus (US) (such as food in the mouth).

<p>in classical conditioning, an unlearned, naturally occurring response (such as salivation) to an unconditioned stimulus (US) (such as food in the mouth).</p><p></p>
10
New cards

Unconditioned Stimulus (US)

in classical conditioning, a stimulus that unconditionally—naturally and automatically—triggers a response (UR)

Ex. food in dogs mouth automatically causes salivation

11
New cards

Conditioned Response (CR)

in classical conditioning, a learned response to a previously neutral (but now conditioned) stimulus (CS).

  • The learned reaction

  • Salivating to the bell

12
New cards

Conditioned Stimulus

in classical conditioning, an originally irrelevant stimulus that, after association with an unconditioned stimulus (US), comes to trigger a conditioned response (CR).

  • A once-neutral thing that now triggers a response

  • The bell after learning

13
New cards

Acquisition

in classical conditioning, the initial stage, when one links a neutral stimulus and an unconditioned stimulus so that the neutral stimulus begins triggering the conditioned response. In operant conditioning, the strengthening of a reinforced response

  • The learning phase (when the association is forming)

14
New cards

Higher-Order Conditioning

a procedure in which the conditioned stimulus in one conditioning experience is paired with a new neutral stimulus, creating a second (often weaker) conditioned stimulus. For example, an animal that has learned that a tone predicts food might then learn that a light predicts the tone and begin responding to the light alone. (Also called second-order conditioning.)

  • One learned thing teaches another thing

  • Ex. Bell → food, then light → bell → food.

15
New cards

Extinction

the diminishing of a conditioned response; occurs in classical conditioning when an unconditioned stimulus (US) does not follow a conditioned stimulus (CS); occurs in operant conditioning when a response is no longer reinforced.

  • The response fades because the connection stops

  • Bell rings, no food → eventually no more salivation

16
New cards

Spontaneous Recovery

the reappearance, after a pause, of an extinguished conditioned response.

17
New cards

Generalization

the tendency, once a response has been conditioned, for stimuli similar to the conditioned stimulus to elicit similar responses.

  • Similar things cause the same reaction

  • Fear of one dog → fear of all dogs

18
New cards

Discrimination

in classical conditioning, the learned ability to distinguish between a conditioned stimulus and stimuli that do not signal an unconditioned stimulus.

  • Knowing the difference

  • Ex. Only reacting to your phone’s ringtone

<p>in classical conditioning, the learned ability to distinguish between a conditioned stimulus and stimuli that do not signal an unconditioned stimulus.</p><ul><li><p>Knowing the difference</p></li><li><p>Ex. Only reacting to <em>your</em> phone’s ringtone</p></li></ul><p></p>
19
New cards

Operant Conditioning

a type of learning in which behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher.

  • Learning based on rewards and punishments

20
New cards

Law of Effect

Thorndike’s principle that behaviors followed by favorable consequences become more likely, and that behaviors followed by unfavorable consequences become less likely.

  • Rewards make behavior repeat; punishment stops it.

21
New cards

Operant Chamber (Skinner Box)

in operant conditioning research, a chamber containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animal’s rate of bar pressing or key pecking.

22
New cards

Reinforcement

in operant conditioning, any event that strengthens the behavior it follows.

  • Anything that increases behavior.

23
New cards

Shaping

an operant conditioning procedure in which reinforcers guide behavior toward closer and closer approximations of the desired behavior

  • Rewarding small steps toward a goal

  • Ex. cleaning your room and starting by only making your bed

24
New cards

Discriminative Stimulus

in operant conditioning, a stimulus that elicits a response after association with reinforcement (in contrast to related stimuli not associated with reinforcement).

  • A signal that tells you a reward is available.

25
New cards

Positive Reinforcement

increasing behaviors by presenting positive reinforcers. A positive reinforcer is any stimulus that, when presented after a response, strengthens the response.

  • Add something good to increase behavior

  • Ex. getting candy for good grades

26
New cards

Negative Reinforcement

increasing behaviors by stopping or reducing negative stimuli. A negative reinforcer is any stimulus that, when removed after a response, strengthens the response. (Note: Negative reinforcement is not punishment.

  • Remove something bad to increase behavior

27
New cards

Primary Reinforcer

an innately reinforcing stimulus, such as one that satisfies a biological need

  • Naturally rewarding

  • Ex. water when you’re thirsty

28
New cards

Conditioned Reinforcer

a stimulus that gains its reinforcing power through its association with a primary reinforcer; also known as a secondary reinforcer.

  • Learned reward.

  • Ex. money because you can use it to buy food

29
New cards

Reinforcement Schedule

a pattern that defines how often a desired response will be reinforced

30
New cards

Continuous Reinforcement

reinforcing the desired response every time it occurs.

31
New cards

Partial (intermittent) Reinforcement

reinforcing a response only part of the time; results in slower acquisition of a response but much greater resistance to extinction than does continuous reinforcement.

32
New cards

Fixed-Ratio Schedule

in operant conditioning, a reinforcement schedule that reinforces a response only after a specified number of responses.

  • based on fixed number

  • Ex. paid every 10 times

33
New cards

Variable-Ratio Schedule

in operant conditioning, a reinforcement schedule that reinforces a response after an unpredictable number of responses

  • based on random number

  • Ex. gambling

34
New cards

Fixed-Interval Schedule

in operant conditioning, a reinforcement schedule that reinforces a response only after a specified time has elapsed

  • Based on specific amount of time

  • Ex. paid hourly

35
New cards

Variable-Interval Schedule

in operant conditioning, a reinforcement schedule that reinforces a response at unpredictable time intervals.

  • Based on random intervals of time

  • Ex. checking for texts

36
New cards

Punishment

an event that tends to decrease the behavior that it follows.

37
New cards

Biofeedback

a system for electronically recording, amplifying, and feeding back information regarding a subtle physiological state, such as blood pressure or muscle tension

  • Using machines to control body responses

38
New cards

Respondent Behavior

behavior that occurs as an automatic response to some stimulus.

  • Ex. flinching

39
New cards

Operant Behavior

behavior that operates on the environment, producing consequences.

  • Chosen action

  • Ex. raising your hand

40
New cards

Cognitive Map

a mental representation of the layout of one’s environment. For example, after exploring a maze, rats act as if they have learned a cognitive map of it

  • A mental picture of where things are.

41
New cards

Latent Learning

learning that occurs but is not apparent until there is an incentive to demonstrate it

  • Learning that shows up later.

  • Ex. Knowing the route but not using it until needed

42
New cards

Insight

a sudden realization of a problem’s solution.

43
New cards

Intrinsic Motivation

a desire to perform a behavior

  • Doing something because you enjoy it.

44
New cards

Extrinsic Motivation

a desire to perform a behavior to receive promised rewards or avoid threatened punishment.

  • Doing something for rewards or to avoid punishment.

45
New cards

Coping

alleviating stress using emotional, cognitive, or behavioral methods

46
New cards

Problem-Focused Coping

attempting to alleviate stress directly—by changing the stressor or the way we interact with that stressor.

  • Fix the problem

  • Ex. study more to be more prepared for the test

47
New cards

Emotion-Focused Coping

attempting to alleviate stress by avoiding or ignoring a stressor and attending to emotional needs related to one’s stress reaction

  • manage the emotions the stress is causing

  • Ex. explaining your problems to a friend

48
New cards

Learned Helplessness

the hopelessness and passive resignation an animal or human learns when unable to avoid repeated aversive events

  • Giving up because you think nothing will help.

49
New cards

External Locus of Control

the perception that chance or outside forces beyond our personal control determine our fate.

50
New cards

Internal Locus of Control

the perception that you control your own fate

51
New cards

Self-Control

the ability to control impulses and delay short-term gratification for greater long-term rewards.

  • Resisting now for something better later.

52
New cards

Observational Learning

learning by observing others. Also called social learning.

  • Learning by watching.

53
New cards

Modeling

the process of observing and imitating a specific behavior.

54
New cards

Mirror Neurons

frontal lobe neurons that some scientists believe fire when performing certain actions or when observing another doing so. The brain’s mirroring of another’s action may enable imitation and empathy.

  • Brain cells that help you copy and empathize

55
New cards

Prosocial Behavior

positive, constructive, helpful behavior. The opposite of antisocial behavior.

  • Ex. Helpful, kind actions