Current and Future Trends in Media and Technology

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16 Terms

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TRENDS

Refers to the evolving patterns, movements, or developments in how media and information are produced, disseminated, consumed, and understood.

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CURRENT TRENDS

Refer to patterns, behaviors, or movements that are gaining popularity in society, culture, technology, business, or other areas at a particular time.

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HAPTICS TECHNOLOGY

Refers to the use of tactile feedbacks to simulate the sense of touch in digital environments.

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CONTEXTUAL AWARENESS

Is the capacity of a system or individual to recognize and interpret relevant environmental and situational information in real-time, allowing for adaptive and informed responses based on the current context.

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VOICE AND TONE RECOGNITION

Refers to the technology and processes used to identify, and analyze the characteristics of a person's voice, and the emotional tone conveyed in their speech.

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GAMIFICATION

Refers to the application of game-design elements and principles in non-game contexts to engage and motivate individuals to achieve specific goals.

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INTELLIGENT ROUTING DEVICES

Refer to networking hardware or software systems that utilizes advance algorithms and technologies to optimize the path data takes across a network.

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EYE TRACKING TECHNOLOGY

Refers to a set of technologies and tools used to measure and analyze eye movements and gaze patterns.

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INTERNET GLASSES

Often referred to as smart glasses, are wearable devices that incorporate augmented reality (AR) or virtual reality (VR) features while providing access to the internet and digital information.

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ROBOTICS

In simple terms, robotics combines science, engineering, and technology to design, construct, operate, and use machines programmed to replicate, substitute, or assist humans in completing tasks of varying complexity.

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MASSIVE OPEN ONLINE COURCES

Are online learning platforms that offer courses to a large number of participants, often free or at a low cost.

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WEARABLE TECHNOLOGY

Refers to electronic devices worn on the body that collect, transmit, and sometimes process data in real-time.

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FUTURE TRENDS

Refer to anticipated developments or patterns that are expected to emerge and shape various aspects of society, technology, economy, and culture over time.

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PROTOTYPING

Is the process of creating an early model or sample of a product or system to test its concepts, design, and functionality before full-scale production or implementation.

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TECHNOLOGY PROTOTYPING

Refers to the process of creating an early model or version of a technological product or system to evaluate its feasibility, design, functionality, and user experience before full-scale production or deployment.

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  1. Identify a User Need

  2. Write It Down

DIRECTIONS FOR CREATING A TECHNOLOGY PROTOTYPE