1/102
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
|---|
No study sessions yet.
Judgements
Evaluation of an object or estimate of likelihood of an outcome or event
Decision-Making
Making a selection among options or courses of action
Estimation of likelihood
Judging how likely it is that something will occur
Judgements of goodness/badness
Evaluating the desirability of something
Anchoring and adjustment process
Starting with an initial evaluation and adjusting it with additional information
Imagery
Multi-sensory mental representation (image) of a stimulus or an event
Mental Accounting
Categorizing spending and saving decisions into "accounts" mentally designated for specific consumption transactions, goals, or situations
Emotional accounting
The intensity of positive or negative feelings associated with each mental "account" for saving or spending
Inept Set
Options that are unacceptable when making a decision
Inert Set
Options toward which consumers are indifferent
Attraction Effect
When the addition of an inferior brand to a consideration set increases the attractiveness of the dominant brand
Decision Framing
The initial reference point or anchor in the decision process
Cognitive decision-making model
The process by which consumers combine items of information about attributes to reach a decision
Affection decision-making models
The process by which consumers base their decision on feelings and emotions
Compensatory Model
A mental cost-benefit analysis model in which negative features can be compensated for by positive ones
Noncompensatory Model
A simple decision model in which negative information leads to rejection of the option
Cutoff levels
For each attribute, the point at which a brand is rejected with a non compensatory model
Brand processing
Evaluating one brand at a time
Multiattribute expectancy-value model
A type of brand-based compensatory model
Conjunctive model
A noncompensatory model that sets minimum cutoffs to reject "bad" options
Disjunctive Model
A noncompensatory model that sets acceptable cutoffs to find options that are "good"
Attribute Processing
Comparing brands, one attribute at a time
Lexicographic model
A noncompensatory model that compares brands by attributes, one at a time in order of importance
elimination-by-aspects model
Similar to the lexicographic model but adds the notion of acceptable cutoffs
Endowment effect
When ownership increases the value of an item
Affective forecasting
A prediction of how you will feel in the future
Non Comparable decisions
The process of making a decision about products or services from different categories
Alternative-based Strategies
Making a non comparable choice based on an overall evaluation
Attribute-based strategy
Making a non comparable choice by making abstract representations of comparable attributes
Extremeness aversion
Options that are extreme on some attributes are less attractive than those with a moderate level of those attributes
Compromise effect
When a brand gains share because it is an intermediate rather than an extreme option
Attribute balancing
Picking a brand because it scores equally well on certain attributes rather than faring unequally on these attributes
Metacognitive experiences
How the information is processed beyond the content of the decision
Problem Recognition
The perceived difference between an actual and an ideal state
Ideal State
The way we want things to be
Actual State
Current state, the way things actually are
Internal State
The process of recalling stored information from memory
Consideration or evoked set
The subset of top-of-mind brands evaluated when making a choice
Diagnostic Information
That which helps us discriminate among objects
Salient (prominent) attributes
Attribute that is "top of mind" or more important
Attribute Determinance
Attributes that are both salient and diagnostic
Online Processing
When a consumer is actively evaluating a brand as he/she views an ad for it
Confirmation Bias
Tendency to recall information that reinforces or confirms our overall beliefs rather than contradicting them, thereby making our judgement or decision more positive than it should be
Inhibition
The recall of one attribute inhibiting the recall of another
External Search
The process of collecting information from outside sources, for example, magazines, dealers, ads.
Prepurchase Search
A search for information that aids a specific acquisition decision
Ongoing Search
A search that occurs regularly, regardless of whether the consumer is making a choice
Representativeness Heuristics
Making a judgement by simply comparing a stimulus with the category prototype or exemplar
Availability Heuristics
Basing judgments on events that are easier to recall
Bse-rate information
How often an event actually occurs on average
Law of Small Numbers
The expectation that information obtained from a small number of people represents the larger population
Traditional hierarchy of effects
sequential steps used in decision making involving thinking, then feeling, then behavior
Hierarchy of effects for low-effort situations
sequence of thinking-behaving-feeling
Satisfice
Finding a brand that satisfies a need even though the brand may not be the best brand
Choice tactics
Simple rules of thumb used to make low-effort decisions
Operant conditioning
A process of learning drive by the use of rewards to reinforce desired behavior and punishment to discourage objectionable behavior
Performance-related Tactics
Tactics based on benefits, features, or evaluations of the brand
Habit
A learned behavior that involves regular performance of the same act repeatedly over time. Behaviors are often performed unconsciously and may be difficult to discontinue.
Shaping
Leading consumers through a series of steps to create a desired response
Brand Loyalty
Buying the same brand repeatedly because of a strong preference for it
Multi Brand Loyal
Buying two or more brands repeatedly in the same product category
Brand Extension
Using the brand name of a product with a well-developed image on a product in a different category
Price-related Tactics
Simplifying decision heuristics that are based on price
Zone of acceptance
The acceptable range of prices for any purchase decision
Deal-prone consumers
A consumer who is more likely to be influenced by price
Normative choice tactics
Low-elaboration decision making that is based on others' opinions
Affect
Low-level feelings
Affect-related tactics
Tactics based on feelings
Affect Referral
A simple type of affective tactic whereby we simply remember our feelings for the product or service
Brand Familiarity
Easy recognition of a well-known brand
Co-branding
an arrangement by which the two brands form a partnership to benefit from the power of both
Unity
When all the visual parts of a design fit together
Variety Seeking
Trying something different
Optimal Stimulation Level (OSL)
The level of arousal that is most comfortable for an individual
Sensation Seekers
A consumer who actively looks for variety
Vicarious Exploration
Seeking information simply for stimulation
Impulse Purchase
An unexpected purchase based on a strong feeling
Hypothesis Testing
Comparing prior belief or expectations with new information, such as evidence from experience
Hypothesis Generation
Forming expectations about the product or service and its consumption
Exposure to evidence
Actually experiencing the brand, product, or service while consuming it
Encoding the Evidence
Processing information from consumption experiences.
Integrate the Evidence
Combining new information from the consumption with stored knowledge
Ambiguity of information
When information from consumption experiences is insufficiently clear or precise to evaluate brand, product, or service performance.
Top Dog
A market leader or brand with a large or the largest market share
Underdogs
A lower-share brand that is perceived to be doing well in spite of the odds against it
Satisfaction
The feeling that a purchase decision, consumption experience, or disposition decision meets or exceeds one's expectations
Dissatisfaction
The feeling that a purchase decision, consumption, or disposition decision falls short of one's expectations
Disconfirmation
When expectations do not match the actual brand, product or service performance, because performance is either better or worse than expected
Expectations
A prediction (hypothesis) about the performance of a brand, product, or service and about the outcomes of acquiring, consuming, or disposing of it
Performance
How well a brand, product, or service does on objective criteria, such as fuel efficiency, battery life, and on subjective criteria, such as style or taste
Delighted
Intense positive emotion, beyond satisfaction, that consumers experience when the superior performance of a company, brand, products, or service confirms or exceeds their expectations
Attribution Theory
A theory of how individuals find explanations for events
Regret
The negative emotion that consumers experience upon perceiving that they could have made a better decision than they did.
Pride
The positive emotion that consumers experience upon perceiving that they themselves rather than others or luck are responsible for obtaining positive, hard to get outcomes.
Equity Theory
The extent to which the balance of exchanges between consumers and companies and among consumers is perceived to be fair
Loyalty
Repeated patronage of a company, brand, product, or service based on positive attitudes from earlier and expected future consumption experiences
Disloyalty
Reduced or discontinued patronage of a company, brand, product, or service based on negative attitudes from earlier consumption experiences
Opportunity Costs
The value to the consumer of the best alternative not chosen. The opportunity costs of choosing an option are low when there are few good alternatives and none are better than the chosen option.
Behavioral Costs
The money, time, effort, and emotional discomfort needed to implement one's intentions or urges to act.
Negative word-of-mouth communication
The act of consumers sharing negative information about a brand, product, or service with other consumers