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Mnemonic
A mnemonic is a memory trick or shortcut that helps you remember information using letters, phrases, or patterns. 👉 Example: "CLeSS" helps remember Color, Lightness, Shape, Size constancies.
Retinal disparity
Eyes see slightly different images → brain judges distance.
Convergence
Eyes turn inward for close objects.
Monocular
1 eye
Relative size
bigger = closer
Relative clarity
clearer = closer
Linear perspective
parallel lines meet far away
Perceptual Constancy
perception stays the same even when appearance changes
Color constancy
object looks same color under different lighting
Lightness constancy
same brightness in different light
Shape constancy
same shape at different angles
Size constancy
same size at different distances
Classical Conditioning
Learning by Association (Pavlov's dogs)
UCS
food
UCR
salivation
CS
bell
CR
salivation to bell
Acquisition
pairing CS + UCS → learning starts
Generalization
similar stimuli → same response
Discrimination
respond to only one specific CS
Extinction
CS without UCS → CR fades
Spontaneous recovery
CR reappears after rest
Second-order conditioning
new CS linked to old CS
Conditioned aversion
negative association (e.g., wolves avoid sheep after sickness)
Little Albert
fear conditioned to white rat
Counterconditioning
reverse fear with positive pairings
Operant Conditioning
Learning by Consequences (Skinner & Thorndike)
Law of Effect
rewarded acts repeat
Skinner Box
rat presses lever → food
Positive Reinforcement
add reward (candy)
Negative Reinforcement
remove bad (stop shock)
Positive Punishment
add bad (yelling)
Negative Punishment
remove good (no phone)
Shaping
reward small steps toward goal
Successive approximations
step-by-step process
Fixed-Ratio (FR)
reward after set # of actions (punch card)
Variable-Ratio (VR)
random # (slot machine = strongest)
Fixed-Interval (FI)
reward after set time (weekly paycheck)
Variable-Interval (VI)
random time (pop quiz)
Intrinsic Motivation
from inside (enjoyment)
Extrinsic Motivation
outside reward (money)
Overjustification
reward kills inner drive
Observational Learning
Modeling: learning by watching others
Bandura's Bobo Doll Study
kids imitated adult aggression
Memory Processes
Encoding → Storage → Retrieval (ESR)
Sensory Memory
brief input (iconic = visual, echoic = sound)
Short-Term Memory (STM)
7 ± 2 chunks
Long-Term Memory (LTM)
limitless storage
Explicit Memory
facts (semantic) + experiences (episodic)
Implicit Memory
skills (procedural), priming, conditioning
Recall
retrieve information without cues
Recognition
identify information with cues
Relearning
learning information again
Forgetting Causes
Encoding failure, Storage decay, Retrieval failure
Amnesia
loss of memory
Anterograde Amnesia
can't form new memories
Retrograde Amnesia
can't recall old memories
Eyewitness Memory
wording affects memory
Spacing Effect
spread studying
Testing Effect
test yourself often
Heuristics
Mental shortcuts
Representativeness Heuristic
match stereotype, ignore facts
Availability Heuristic
what's easiest to recall
Simulation Heuristic
imagine what could've happened
Belief Perseverance
cling to belief even if disproved
Confirmation Bias
look for info that supports belief
Bilingualism
boosts flexibility & cognition
Stereotype Threat
fear of confirming stereotype hurts performance
Growth Mindset
effort improves ability
Maslow's Hierarchy
Physiological, Safety, Belonging, Esteem, Self-actualization
James-Lange Theory
body → emotion
Cannon-Bard Theory
body + emotion = same time
Schachter-Singer Theory
arousal + label → emotion
Attributions
Internal (dispositional) vs External (situational)
Fundamental Attribution Error
overrate traits
Actor-Observer Effect
others = traits, self = situation
Self-Serving Bias
success = me, failure = not me