Psychology 101 Memory, Learning, and Cognitive Heuristics

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77 Terms

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Mnemonic

A mnemonic is a memory trick or shortcut that helps you remember information using letters, phrases, or patterns. 👉 Example: "CLeSS" helps remember Color, Lightness, Shape, Size constancies.

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Retinal disparity

Eyes see slightly different images → brain judges distance.

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Convergence

Eyes turn inward for close objects.

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Monocular

1 eye

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Relative size

bigger = closer

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Relative clarity

clearer = closer

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Linear perspective

parallel lines meet far away

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Perceptual Constancy

perception stays the same even when appearance changes

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Color constancy

object looks same color under different lighting

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Lightness constancy

same brightness in different light

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Shape constancy

same shape at different angles

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Size constancy

same size at different distances

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Classical Conditioning

Learning by Association (Pavlov's dogs)

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UCS

food

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UCR

salivation

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CS

bell

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CR

salivation to bell

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Acquisition

pairing CS + UCS → learning starts

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Generalization

similar stimuli → same response

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Discrimination

respond to only one specific CS

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Extinction

CS without UCS → CR fades

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Spontaneous recovery

CR reappears after rest

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Second-order conditioning

new CS linked to old CS

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Conditioned aversion

negative association (e.g., wolves avoid sheep after sickness)

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Little Albert

fear conditioned to white rat

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Counterconditioning

reverse fear with positive pairings

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Operant Conditioning

Learning by Consequences (Skinner & Thorndike)

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Law of Effect

rewarded acts repeat

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Skinner Box

rat presses lever → food

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Positive Reinforcement

add reward (candy)

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Negative Reinforcement

remove bad (stop shock)

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Positive Punishment

add bad (yelling)

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Negative Punishment

remove good (no phone)

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Shaping

reward small steps toward goal

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Successive approximations

step-by-step process

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Fixed-Ratio (FR)

reward after set # of actions (punch card)

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Variable-Ratio (VR)

random # (slot machine = strongest)

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Fixed-Interval (FI)

reward after set time (weekly paycheck)

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Variable-Interval (VI)

random time (pop quiz)

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Intrinsic Motivation

from inside (enjoyment)

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Extrinsic Motivation

outside reward (money)

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Overjustification

reward kills inner drive

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Observational Learning

Modeling: learning by watching others

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Bandura's Bobo Doll Study

kids imitated adult aggression

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Memory Processes

Encoding → Storage → Retrieval (ESR)

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Sensory Memory

brief input (iconic = visual, echoic = sound)

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Short-Term Memory (STM)

7 ± 2 chunks

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Long-Term Memory (LTM)

limitless storage

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Explicit Memory

facts (semantic) + experiences (episodic)

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Implicit Memory

skills (procedural), priming, conditioning

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Recall

retrieve information without cues

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Recognition

identify information with cues

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Relearning

learning information again

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Forgetting Causes

Encoding failure, Storage decay, Retrieval failure

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Amnesia

loss of memory

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Anterograde Amnesia

can't form new memories

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Retrograde Amnesia

can't recall old memories

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Eyewitness Memory

wording affects memory

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Spacing Effect

spread studying

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Testing Effect

test yourself often

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Heuristics

Mental shortcuts

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Representativeness Heuristic

match stereotype, ignore facts

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Availability Heuristic

what's easiest to recall

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Simulation Heuristic

imagine what could've happened

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Belief Perseverance

cling to belief even if disproved

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Confirmation Bias

look for info that supports belief

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Bilingualism

boosts flexibility & cognition

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Stereotype Threat

fear of confirming stereotype hurts performance

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Growth Mindset

effort improves ability

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Maslow's Hierarchy

Physiological, Safety, Belonging, Esteem, Self-actualization

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James-Lange Theory

body → emotion

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Cannon-Bard Theory

body + emotion = same time

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Schachter-Singer Theory

arousal + label → emotion

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Attributions

Internal (dispositional) vs External (situational)

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Fundamental Attribution Error

overrate traits

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Actor-Observer Effect

others = traits, self = situation

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Self-Serving Bias

success = me, failure = not me