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innovation components
team focus
timing
failure= learning
diffusion of innovation curve
the process by which ideas spread
pioneers
establish completely new markets/ radically change consumer preference
innovators
“early” investors (2.5%)
people who bought tickets before the previews were out
early adopters
product not yet to the mass market, still into it (13.5%)
Ex. people buying tickets opening night
early majority
crossing the chasm, the group that needs to buy things for goods to become profitable (34%)
Ex. people who waited a few days for reviews come out
late majority
34%, product had already achieved full market potential
(we’re seeing it on streaming)
laggards
16%, avoid change and rely on traditional products as long as possible
Ex. maybe it’s on cable
product development process
idea generation
concept testing
product development
prototype
alpha testing
beta testing
market testing
premarket testing
test market
product launch
evaluation of result
sources of new product ideas
customer input
competitor products
outsourcing
brainstorming
licensing
internal research and development
R&D consortia
R&D consortia
group of firms and institutions that explore new ideas of get solutions for developing new products
diffusion factors
relative advantage
compatibility
observability
complexity/triability
relative advantage
a good is perceived as being better than the substitutes
compatibility
consumer features affect the speed of the diffusion process
Ex. old people probably aren’t getting VR apps
observability
products ability to be observed translates to how easily their benefits are communicated
Ex. blender v turbotax
complexity/triability
how hard is it to work
product life cycle
introduction
growth
maturity
decline
Simon Sinek TED talk
Golden circle: Why, How, What
You SHOULD go why, how, what
most people go the other way
people don’t but what you do they buy why you do it
people blame money, market conditions and people
Samuel Pierpont Langley