CS110 Unit 1: Introduction to Computing - Vocabulary Flashcards

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These flashcards cover key vocabulary and concepts from the introductory computing lecture, including definitions and important terms related to digital literacy and technology.

Last updated 7:51 AM on 3/3/26
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26 Terms

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Digital Literacy

The ability to access, use, and evaluate technology and digital information.

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Digital Citizen

A person who is knowledgeable about technology and uses it effectively to participate in society.

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Computer Operation

The process by which a computer carries out instructions and processes data stored in its memory.

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Memory in a Computer

The component that stores instructions and data for processing.

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Internet

A global network connecting millions of computers to share information.

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Network

A system of interconnected computers that share resources.

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Wi-Fi

A wireless networking technology that provides high-speed internet connections.

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Server

A powerful computer that provides data and services to other computers.

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Online Social Network

A platform for users to share interests and communicate online.

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Big Data

Large and complex datasets that require advanced processing methods.

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Mobile Apps

Applications designed to run on smartphones and tablets that enhance functionalities like public transport navigation.

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Vacuum Tubes

Early components used in first-generation computers to control electron flow.

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Apple II

A personal computer introduced by Steve Jobs and Steve Wozniak, famous for its color graphics.

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Internet of Things (IoT)

A network of smart devices that communicate over the Internet.

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Smart Devices

Devices equipped with internet connectivity that can operate autonomously.

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Embedded Computers

Specialized computing systems integrated into larger devices to perform dedicated functions.

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Digital Divide

The disparity between individuals who have access to technology and those who do not.

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Privacy

The right to keep one's personal information away from public attention.

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Identity Theft

The unauthorized use of someone's personal information for fraud.

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Acceptable Use Policy (AUP)

A set of guidelines regarding how technology and the internet should be used.

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Green Computing

The practice of using energy-efficient and environmentally sustainable computing methods.

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Telemedicine

The delivery of healthcare services through technology, enabling remote consultations.

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Streaming

The transmission of data (such as audio or video) over the internet in real-time.

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Wearable Device

A smart electronic device worn on the body, like smartwatches.

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Cyberbullying

Targeting an individual through hostile digital communication.

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Netiquette

The guiding etiquette for polite and respectful online communication.

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