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These flashcards cover key vocabulary and concepts from the introductory computing lecture, including definitions and important terms related to digital literacy and technology.
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Digital Literacy
The ability to access, use, and evaluate technology and digital information.
Digital Citizen
A person who is knowledgeable about technology and uses it effectively to participate in society.
Computer Operation
The process by which a computer carries out instructions and processes data stored in its memory.
Memory in a Computer
The component that stores instructions and data for processing.
Internet
A global network connecting millions of computers to share information.
Network
A system of interconnected computers that share resources.
Wi-Fi
A wireless networking technology that provides high-speed internet connections.
Server
A powerful computer that provides data and services to other computers.
Online Social Network
A platform for users to share interests and communicate online.
Big Data
Large and complex datasets that require advanced processing methods.
Mobile Apps
Applications designed to run on smartphones and tablets that enhance functionalities like public transport navigation.
Vacuum Tubes
Early components used in first-generation computers to control electron flow.
Apple II
A personal computer introduced by Steve Jobs and Steve Wozniak, famous for its color graphics.
Internet of Things (IoT)
A network of smart devices that communicate over the Internet.
Smart Devices
Devices equipped with internet connectivity that can operate autonomously.
Embedded Computers
Specialized computing systems integrated into larger devices to perform dedicated functions.
Digital Divide
The disparity between individuals who have access to technology and those who do not.
Privacy
The right to keep one's personal information away from public attention.
Identity Theft
The unauthorized use of someone's personal information for fraud.
Acceptable Use Policy (AUP)
A set of guidelines regarding how technology and the internet should be used.
Green Computing
The practice of using energy-efficient and environmentally sustainable computing methods.
Telemedicine
The delivery of healthcare services through technology, enabling remote consultations.
Streaming
The transmission of data (such as audio or video) over the internet in real-time.
Wearable Device
A smart electronic device worn on the body, like smartwatches.
Cyberbullying
Targeting an individual through hostile digital communication.
Netiquette
The guiding etiquette for polite and respectful online communication.