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classical conditioning
pavolvian
ex) salivating
automatic/involuntary behaviors
pairing
learning associations between stimuli
US, UR, NS, CS, CR
operant conditioning
instrumental
ex) sitting
voluntary behaviors
reinforcement and punishment
positive and negative
learning about action and consequence
unconditioned stimulus (US)
a stimulus that unconditionally—naturally and automatically—triggers a response —> food
unconditioned response (UR)
a naturally occurring response to an unconditioned stimulus —> salivation in response to food
neutral stimulus (NS)
a stimulus that elicits no response before conditioning —> tone
conditioned response (CR)
a learned response to a previously neutral (but now conditioned) stimulus —> salivation to the tone
conditioned stimulus (CS)
an originally irrelevant stimulus that after association with an unconditioned stimulus, comes to trigger a conditioned response —> tone when it produces salivation
classical conditioning 6 principles
acquisition
stimulus generalization
stimulus discrimination
extinction
spontaneous recovery
higher-order conditioning
acquisition (CC)
when NS is consistently followed by an US
increasing response is shown by the subject with repeated trails or exposure
stimulus generalization (CC)
no actual pairing needed
a stimulus similar to the original conditioned stimulus (CS) elicits a conditioned response (CR)
stimulus discrimination (CC)
reversing generalization later/after
only the conditioned stimulus (CS) elicits a conditioned response (CR)
extinction (CC)
CS without US
the gradual weakening and disappearance of a conditioned behavior or response, occurring when reinforcement (in operant conditioning) or the conditioned stimulus (in classical conditioning) is no longer presented
spontaneous recovery (CC)
sudden, temporary reappearance of a previously extinguished CR
higher-order conditioning (CC)
requires pairing
a classical conditioning process where a previously conditioned stimulus (CS1) acts as an unconditioned stimulus (US) to train a new neutral stimulus (CS2) to elicit the same conditioned response (CR)
reinforcement
increases behavior
primary and secondary
punishment
decreases behavior
primary and secondary
primary reinforcers
unlearned/innate
food, water, sex, connection, endorphins
secondary reinforcers
learned
money, video game quests, stickers/tokens
primary punishers
unlearned/innate
pain, deprivation (of food or water)
secondary punishers
learned
legal consequences, fines, low grades
positive
consequence involves arrival/addition of something new
ex) give dog a treat after sitting
negative
consequence involves removal/subtraction of something that was already there
ex) shock collar dog after sitting
positive reinforcement
adding a stimulus
usually one thats wanted
ex) arrival of delicious food
negative reinforcement
removing a stimulus
usually one thats not wanted
removal of cold
positive punishment
adding a stimulus
usually one thats not wanted
ex) “No!”, hitting/slapping
negative punishment
removing a stimulus
usually one thats wanted
ex) revoking privileges (grounded)
shaping
rewarding successive approximation of a task
ex) giving dog treat for laying down, then rolling over
operant conditioning 4 principles
acquisition
generalization
discrimination
extinction
acquisition (OC)
an organism voluntarily links a response with a consequence (such as a reward)
generalization (OC)
an organism voluntarily responds to a new stimulus as if it were the previously learned stimulus
discrimination (OC)
the learned ability to distinguish between similar stimuli and to respond accordingly
extinction (OC)
a gradual diminishing of a response when it is no longer reinforced
intermittent reinforcement
specific patterns of reinforcement that determine when a behavior will be maintained; may be fixed or variable
ratio and interval schedules
ratio schedules
response based
fixed ratio (FR)
variable ratio (VR)
fixed ratio (FR)
where a reward is provided only after a specific, consistent number of responses
ex) buy 9 get 10th free
variable ratio (VR)
where reinforcement (a reward) is delivered after an unpredictable number of responses
ex) gambling, claw machine
interval schedules
time based
fixed interval (FI)
variable interval (VI)
fixed interval (FI)
where the first response is rewarded only after a set, predictable amount of time has passed
ex) weekly paychecks
variable interval (VI)
where reinforcement (a reward) is delivered after an unpredictable, varying amount of time has passed, provided a specific response is made
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