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Last updated 4:44 AM on 3/21/26
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39 Terms

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classical conditioning

  • pavolvian

  • ex) salivating

  • automatic/involuntary behaviors

  • pairing

  • learning associations between stimuli

  • US, UR, NS, CS, CR

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operant conditioning

  • instrumental

  • ex) sitting

  • voluntary behaviors

  • reinforcement and punishment

  • positive and negative

  • learning about action and consequence

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unconditioned stimulus (US)

a stimulus that unconditionally—naturally and automatically—triggers a response —> food

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unconditioned response (UR)

a naturally occurring response to an unconditioned stimulus —> salivation in response to food

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neutral stimulus (NS)

a stimulus that elicits no response before conditioning —> tone

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conditioned response (CR)

a learned response to a previously neutral (but now conditioned) stimulus —> salivation to the tone

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conditioned stimulus (CS)

an originally irrelevant stimulus that after association with an unconditioned stimulus, comes to trigger a conditioned response —> tone when it produces salivation

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classical conditioning 6 principles

  1. acquisition

  2. stimulus generalization

  3. stimulus discrimination

  4. extinction

  5. spontaneous recovery

  6. higher-order conditioning

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acquisition (CC)

  • when NS is consistently followed by an US

  • increasing response is shown by the subject with repeated trails or exposure

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stimulus generalization (CC)

  • no actual pairing needed

  • a stimulus similar to the original conditioned stimulus (CS) elicits a conditioned response (CR)

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stimulus discrimination (CC)

  • reversing generalization later/after

  • only the conditioned stimulus (CS) elicits a conditioned response (CR)

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extinction (CC)

  • CS without US

  • the gradual weakening and disappearance of a conditioned behavior or response, occurring when reinforcement (in operant conditioning) or the conditioned stimulus (in classical conditioning) is no longer presented

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spontaneous recovery (CC)

sudden, temporary reappearance of a previously extinguished CR

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higher-order conditioning (CC)

  • requires pairing

  • a classical conditioning process where a previously conditioned stimulus (CS1) acts as an unconditioned stimulus (US) to train a new neutral stimulus (CS2) to elicit the same conditioned response (CR)

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reinforcement

  • increases behavior

  • primary and secondary

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punishment

  • decreases behavior

  • primary and secondary

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primary reinforcers

  • unlearned/innate

    • food, water, sex, connection, endorphins

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secondary reinforcers

  • learned

    • money, video game quests, stickers/tokens

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primary punishers

  • unlearned/innate

    • pain, deprivation (of food or water)

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secondary punishers

  • learned

    • legal consequences, fines, low grades

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positive

  • consequence involves arrival/addition of something new

    • ex) give dog a treat after sitting

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negative

  • consequence involves removal/subtraction of something that was already there

  • ex) shock collar dog after sitting

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positive reinforcement

  • adding a stimulus

    • usually one thats wanted

  • ex) arrival of delicious food

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negative reinforcement

  • removing a stimulus

    • usually one thats not wanted

  • removal of cold

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positive punishment

  • adding a stimulus

    • usually one thats not wanted

  • ex) “No!”, hitting/slapping

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negative punishment

  • removing a stimulus

    • usually one thats wanted

  • ex) revoking privileges (grounded)

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shaping

  • rewarding successive approximation of a task

  • ex) giving dog treat for laying down, then rolling over

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operant conditioning 4 principles

  1. acquisition

  2. generalization

  3. discrimination

  4. extinction

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acquisition (OC)

an organism voluntarily links a response with a consequence (such as a reward)

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generalization (OC)

an organism voluntarily responds to a new stimulus as if it were the previously learned stimulus

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discrimination (OC)

the learned ability to distinguish between similar stimuli and to respond accordingly

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extinction (OC)

a gradual diminishing of a response when it is no longer reinforced

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intermittent reinforcement

  • specific patterns of reinforcement that determine when a behavior will be maintained; may be fixed or variable

  • ratio and interval schedules

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ratio schedules

  • response based

  • fixed ratio (FR)

  • variable ratio (VR)

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fixed ratio (FR)

  • where a reward is provided only after a specific, consistent number of responses

  • ex) buy 9 get 10th free

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variable ratio (VR)

  • where reinforcement (a reward) is delivered after an unpredictable number of responses

  • ex) gambling, claw machine

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interval schedules

  • time based

  • fixed interval (FI)

  • variable interval (VI)

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fixed interval (FI)

  • where the first response is rewarded only after a set, predictable amount of time has passed

  • ex) weekly paychecks

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variable interval (VI)

  • where reinforcement (a reward) is delivered after an unpredictable, varying amount of time has passed, provided a specific response is made

  • pop quizzes for attendance

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