psyc 3030 lucas final

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48 Terms

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Problem

An obstacle between a present state and a goal with no obvious solution.

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Well-defined problem

Has a clear goal

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Ill-defined problem

Doesn't have a clear goal or solution (e.g.

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Insight problem

Solved suddenly with a flash of realization; involves restructuring.

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Non-insight problem

Solved through gradual

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Metcalfe & Wiebe study (insight vs. non-insight)

Showed that insight problems result in sudden solution awareness; non-insight problems show steady progress.

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Functional fixedness

Tendency to see objects only in their usual functions (e.g.

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Mental set

A habitual way of approaching problems based on past solutions (e.g.

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Means-end analysis

Breaking a problem into subgoals to reduce the gap between current and goal state.

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Source problem

The known problem used to help solve a new (target) problem.

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Target problem

The new problem you're trying to solve using analogy.

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Analogical paradox

People rarely use analogies spontaneously but benefit greatly from them when cued.

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Three steps in analogical problem solving (Glick & Holyoak)

Noticing

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Duncker's radiation problem

Illustrates difficulty in noticing analogies; mapping and applying become easier when reminded.

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Surface features

Superficial details of a problem (e.g.

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Structural features

Underlying relationships/principles of a problem (e.g.

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Lightbulb problem (Holyoak & Koh)

Showed that analogies are more effective when structural features match

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Chi et al. expert vs. novice study

Experts sort problems by deep structure; novices by surface features. Expertise helps but can limit flexibility.

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Divergent thinking

Generating many creative ideas/solutions (e.g.

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Convergent thinking

Narrowing ideas to find one correct solution (e.g.

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Smith et al. (1993) example solutions

Viewing examples limits creativity by causing fixation.

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Finke's creative cognition

Uses preinventive forms (basic shapes) to inspire novel ideas.

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Incubation

Taking a break can lead to sudden insight (shown in Remote Associates Test).

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Kermer coin flip study

People overestimate how bad losses will feel—poor emotion prediction.

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Inductive reasoning

Drawing general conclusions from specific examples (probabilistic).

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Deductive reasoning

Drawing specific conclusions from general rules (deterministic).

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Inductive = probabilistic; deductive = deterministic

Inductive reasoning is likely but uncertain; deductive is logically certain if valid.

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Factors affecting inductive strength

Representativeness

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Availability heuristic

Events easily recalled seem more probable

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Representativeness heuristic

Judging likelihood based on resemblance to a stereotype.

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Base rate neglect

Ignoring statistical base rates in decision-making.

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Conjunction rule

The probability of two events together cannot exceed the probability of one alone.

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Confirmation bias

Seeking evidence that supports our beliefs.

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Myside bias

Evaluating arguments in a way that favors our own opinions.

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Expected utility theory

Decisions are made to maximize expected gain/utility.

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Expected emotions

Predicted feelings about outcomes (often inaccurate).

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Incidental emotions

Unrelated feelings that still influence decisions (e.g.

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Syllogism

Logical argument with two premises and a conclusion.

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Categorical syllogism

Uses categories (e.g.

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Conditional syllogism

Uses 'if-then' statements.

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Truth vs. Validity

Truth = factual accuracy; Validity = logical consistency.

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Belief bias

Accepting invalid arguments because the conclusion matches our beliefs.

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Mental model theory (4 steps)

Create model

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Four conditional forms

Modus ponens (valid): If P then Q. P. So Q. Modus tollens (valid): If P then Q. Not Q. So not P. Invalid: If P then Q. Not P. So not Q. Invalid: If P then Q. Q. So P.

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Wason selection task

Must turn over cards that could falsify the rule

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Falsification principle

Test rules by trying to disprove them

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Permission schema theory

We understand real-world 'if-permission-then-action' rules better than abstract ones.

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Social contract theory

Evolutionary reasoning helps us detect rule violations in social exchanges.