Final Fantasy Archetypes + Mechanics

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10 Terms

1
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White-Blue

Azorius - Artifacts

  • Many Artifacts for buffs

  • Half of your nonland cards should be artifacts

2
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Blue-Black

Dimir - Control

  • Play spot removal cards

  • Early game is weak, therefore low mana value cards

3
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Black-Red

Rakdos - Black Mage Aggro

  • Create many Wizard tokens for damage

  • Cards should be powerful noncreature spell OR something about noncreature spells

4
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Red-Green

Gruul - Landfall Aggro

  • MANY LANDS

  • Chocobird cards for lands

5
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Green-White

Selesnya - Go Wide

  • Flood your board with creatures/tokens

6
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White-Black

Orzhov - Artifact & Creature Sacrifice

  • Sacrifice creatures and artifacts

7
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Black-Green

Golgari - Graveyard Value

  • Put permanents in graveyard

  • Mill is important

8
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Green-Blue

Simic - Town Ramp

  • Synergy with many lands

9
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Blue-Red

Izzet - Big Non-Creatures (4+ Spells)

  • Play big non-creatures

10
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Red-White

Boros - Equipment Aggro

  • Jobselect strong

  • Equip synergy