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Time taken for one complete cycle of motion.
Period
The L shaped looking graph (A picture that shows an object's position at different times)
Motion Diagram/Position-Time Graph
Fixed reference point
Origin
The location of an object at a specific time (described relative to a reference point)
Position
How much ground an object has covered, no direction needed
Distance
The size or amount of something (like speed, without direction)
Magnitude
Quantity that has both magnitude (size) and direction
Vector
A physical quantity that is completely described by its magnitude, meaning its size or numerical value
Scalar
The vector sum of two or more vectors
Resultant
Δt is the duration between two specific points in time
Time interval
How far and in what direction an object has moved from its starting point
Displacement
A graph that shows how position changes with time
Position time graph
Where an object is at one specific moment
Instantaneous position
Total distance divided by total time taken. (S=(D/T)
Average speed
The exact velocity of an object at a specific instant in time
Instantaneous velocity
MKS (Meter, Kilogram, Second)
Base units
insert
Metric Prefixes
How close a measurement is to the true value
Accuracy
How detailed or consistent the measurements are, the more decimal points, the more precise
Precision
Small unpredictable changes in a measurement (like timing slightly differently each time)
Random error
A consistent error caused by faulty equipment or bias (like a scale that's always 2 kg too heavy)
Systematic Error
(Range/2)
Uncertainty
Answer is rounded to the same number of decimal places as the number with the fewest decimal places
Rules of significant digits (Addition)(Subtraction)
Answer has the same number of significant digits as the number with the fewest sig figs
Rules of significant digits (Multiplication)(Division)
The force that keeps something moving in a circle (pulls toward the center)
Centripetal force
A change in velocity (speeding up, slowing down, or changing direction)
Acceleration
The acceleration of an object at one exact moment
Instantaneous acceleration
(9.8m/s) When something falls with only gravity acting on it (no air resistance)
Free fall
Total change in velocity divided by total time ((Vf-Vi)/Tf-Ti)
Average acceleration
Motion where the speed or direction changes
Non-uniform motion
Motion at a constant speed in a straight line
Uniform motion
The L shaped looking graph (A picture that shows an object's position at different times)
Motion Diagram
Fixed reference point
Origin
The location of an object at a specific time (described relative to a reference point)
Position
How much ground an object has covered, no direction needed
Distance
The size or amount of something (like speed, without direction)
Magnitude
Quantity that has both magnitude (size) and direction
Vector
A physical quantity that is completely described by its magnitude, meaning its size or numerical value
Scalar
The vector sum of two or more vectors
Resultant
Δt is the duration between two specific points in time
Time interval
How far and in what direction an object has moved from its starting point
Displacement
A graph that shows how position changes with time
Position time graph
Where an object is at one specific moment
Instantaneous position
Total distance divided by total time taken. (S=(D/T)
Average speed
The exact velocity of an object at a specific instant in time
Instantaneous velocity
MKS (Meter, Kilogram, Second)
Base units
insert
Metric Prefixes
How close a measurement is to the true value
Accuracy
How detailed or consistent the measurements are, the more decimal points, the more precise
Precision
Small unpredictable changes in a measurement (like timing slightly differently each time)
Random error
A consistent error caused by faulty equipment or bias (like a scale that's always 2 kg too heavy)
Systematic Error
(Range/2)
Uncertainty
Answer is rounded to the same number of decimal places as the number with the fewest decimal places
Rules of significant digits (Addition)(Subtraction)
Answer has the same number of significant digits as the number with the fewest sig figs
Rules of significant digits (Multiplication)(Division)
The force that keeps something moving in a circle (pulls toward the center)
Centripetal force
A change in velocity (speeding up, slowing down, or changing direction)
Acceleration
The acceleration of an object at one exact moment
Instantaneous acceleration
(9.8m/s) When something falls with only gravity acting on it (no air resistance)
Free fall
Total change in velocity divided by total time ((Vi-Vf)/T)
Average acceleration
Motion where the speed or direction changes
Non-uniform motion
Motion at a constant speed in a straight line
Uniform motion
An object will stay at rest or move at a constant speed unless a net force acts on it (Law of Inertia)
Newton's First Law
Force = mass × acceleration (F = ma); acceleration of an object is directly proportional to the net force acting on it and inversely proportional to its mass.
Newton's Second Law
For every action, there is an equal and opposite reaction
Newton's Third Law
The fastest speed an object reaches when falling
Terminal Velocity
A push or pull on an object
Force
The amount of matter in an object; not the same as weight
Mass
When all forces cancel out and the object is either still or moving at constant speed (no acceleration)
Equilibrium
The force that pulls objects toward each other, especially toward Earth
Gravity
A force applied over time that changes an object's momentum (Impulse=Force × Time)
Impulse
How much motion an object has (Momentum = Mass × Velocity).
Momentum
An object's resistance to change in motion; depends on its mass
Inertia
Total momentum stays the same in a closed system, unless outside forces act
Law of Conservation of Momentum
Regular momentum in a straight line (not rotational).
Linear Momentum
Impulse equals the change in momentum (I = Force × Time = Change in Momentum).
Impulse-Momentum Theorem