Intro to AI 2 final terms (Lecture Reinforcement Learning)

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13 Terms

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Reinforcement Learning

Learning through interaction with an environment by receiving rewards.

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Agent

An entity that learns and makes decisions in an environment.

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Environment

The world with which the agent interacts.

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State

A representation of the agent’s situation.

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Action

A choice made by the agent.

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Reward

Feedback signal used to evaluate the result of an action.

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Policy

A strategy that maps states to actions.

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Trajectory

A sequence of states, actions, and rewards.

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Episode

A complete run of interaction from start to termination.

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Markov Property

The principle that the next state depends only on the current state.

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Exploration

Trying new actions to discover better strategies.

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Exploitation

Choosing the best-known action to maximize reward.

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Credit Assignment

Figuring out which actions led to which outcomes.