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Fundamental movement skills
Stability, locomotor, manipulative skills
Stability skills
involve balance and control of the body
Locomotor skills
enable movement through space such as walking, running and jumping
Manipulative skills
involving the control of an object such as throwing, catching, striking and kicking
Predictability of the environment
Open or closed
Open
High inter trial variability
Unpredictable environment
Externally paced
Closed
Low inter trial variability
Predictable environment
Self paced
Precision of movement
Gross or fine
Gross
Involve large muscle groups
Fine
involve small muscle groups where precision and accuracy are important
Type of movements
discrete, serial and continuous
Discrete movement
definite beginning and end
Serial movement
a number of discrete skills formed in a sequence
Continuous movement
no definite beginning and end
Type of practice
Part and whole
Part practice
When a skill is broken down into smaller segments and practiced individually
Useful for beginners to concentrate on specific components to build competence before performing the skills as a whole
Best for learning skills that are high in complexity and low in organisation
Whole practice
Practicing the skill in its entirety
Maintains the natural timing and movement dynamics of the skill
More effective for more skilled learners
Best for learning skills that are low in complexity but high in organisation
Distribution of practice
‘Melbourne Demons‘
Massed or Distributed
Massed practice
Involves less frequent training sessions during the week that last for a longer period of time or a larger block of time during a single session
Distributed practice
Shorter but more frequent training sessions where more time is also allocated to rest between tasks which allowed individuals to reflect on feedback and hence improve their performance
Suitable when
the athlete is learning a new skill
the skill is complex
the task seems boring
the skill is physically demanding
task is continuous and complex
Which type of distribution of practice would be recommended for someone in the autonomous stage within a session and why?
Massed practice as it is continuous practice with little rest which is useful for autonomous learners more than cognitive learners because it requires a higher level of motivation to continue training for longer periods
Which type of distribution of practice would be recommended for someone in the cognitive stage within a session and why?
Distributed practice because it breaks the session into parts with rest breaks for the coach to give more feedback and hence improves performance.
Variability of practice
‘Bread rolls‘
Blocked or random
Blocked practice
Involves practicing the same skill continuously without changing to a different task which is suitable when an athlete is in cognitive stage and fatigue and a loss of motivation are disadvantages
Random practice
Involves varied sequencing of different motor skills in the same training sessions where the learner alternates between two or more skills in a practice drill to produce better long term results as the athlete has to think through the sequence of skills.
Benefits of random practice:
replicates a game
allows for greater transfer of skill to game
allows for greater retention of skills
What distribution of practice is best for discrete skills
Massed practice
What distribution of practice is best for continuous skills
Distributed practice
Role of feedback
Motivate to improve
Highlight errors
Encourages appropriate correction
Positive reinforcement when correct
Augmented/external feedback
Knowledge of results
Knowledge of performance
Knowledge of results
Feedback about the result or outcome of performance
Knowledge of performance
Feedback about the process that led to the outcome
Intrinsic/internal feedback
Visual
Auditory
Proprioception
Touch
Proprioception
knowing the position your body needs to be in to execute a good movement
Why is feedback important
Motivation
Fix errors
Reinforcement
Stages of learning
Cognitive, associative, autonomous
Cognitive stage of learning
Beginner stage
cannot detect own errors
cannot correct own errors
developing basic movement patterns
Improvement is usually rapid
Associative stage of learning
Can demonstrate basic movement patterns
Refining skill
Practice stage
Can detect some own errors
can start to correct some own errors
Autonomous stage of learning
Skills performed automatically
Can detect and correct all errors
Focuses on strategies and tactics
Refined skills
Can perform complex skills
Sociocultural factors that affect skill development
Family support networks
Peer groups
Cultural norms
Role models
Societal expectations
Culture of a sport club and access to high quality coaching
Gender
Major influences on movement
Gender
Socioeconomic status
Local community
Family
Cultural Norms
Peers
Theories of skill acquisition
Linear or non-linear
Styles of coaching
Direct or constraints
Direct approach to coaching
Learning through instruction received from coach/Instructor directed
+
Good if not much time to teach skills
Benefical for cognitive stage learner so they can learn skills in isolation
-
Can be boring and less transfer of skills to game
Constraints based approach to coaching
Learner directed where learning is done through minor, modified games learning game sense
+
Good transfer of skills to game
Greater depth of understanding of skill
Greater retention of learning
Less likely to breakdown under pressure
-
Harder to set up
Skills may lack technical refinement
Individual constraint
Characteristics of the learner, including structural (height, weight) and functional (motivation, confidence)
E.g. A taller person may find basketball shooting easier
Task constraint
Specific requirements of the activity such as rules. equipments, goals and space are adapated
E.g. Using a smaller ball for beginners in soccer
Environmental constraints
External factors like weather, surface type, and social influences (family, peers)
E.g. Wet weather affects movement on a football field
Explain how individual, task and environmental constraints interrelate to influence performance in physical activities?
Constraints interrelate dynamically, affecting performance in the interaction of all three, not only one alone.
For example, a motivated player adapts to new rules even in poor weather.