Quiz 1 ARC 362

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78 Terms

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<p>Psychometric Chart</p>

Psychometric Chart

represents physical and thermal properties of moist air

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<p>Psychometric Chart Horizontal Axis</p>

Psychometric Chart Horizontal Axis

Dry-bulb temperature scale = ambient air temperature (F)

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Moving right means on chart

the air temp has risen (molecules moving faster), while left means its has fallen

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<p>Psychometric Chart Vertical Axis</p>

Psychometric Chart Vertical Axis

Humidity Ratio = grains of moisture per pound of dry air

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Moving up indicates on chart

moisture being added to an air sample, while moving down means its been removed

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<p>Psychometric Chart Diagonal Axis (to the Right)</p>

Psychometric Chart Diagonal Axis (to the Right)

Relative Humidity = how much water vapor is in the air compared to the maximum that could hold (%)

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<p>Psychometric Chart Diagonal Axis (where Diagonal Left meets Furthest Diagonal)</p>

Psychometric Chart Diagonal Axis (where Diagonal Left meets Furthest Diagonal)

Wet Bulb Temperature = lowest temperature that can be reached under current ambient conditions by the evaporation of water only (F)

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<p>Psychometric Chart (where Horizontal Lines meet the Furthest Diagonal)</p>

Psychometric Chart (where Horizontal Lines meet the Furthest Diagonal)

Dew Point = temperature at which the air becomes saturated with water vapor and condensation begins to for

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Passive Strategies

leverage the inherent features of a side to regulate heating, cooling, light, and ventilation within a building

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Passive Strategies to Warm a Building

  1. Align bldgs to capture max. sunlight (northern)

  2. High levels of insulation (thick walls)

  3. Thermal mass for storing heat

  4. Reducing the air flow out

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Passive Strategies to Cool a Building

  1. Shading (trees, awning, overhangs)

  2. Natural Ventilation to circulate fresh air (cross or stacked)

  3. Night cooling

  4. Increase the air flow out

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Active Strategies

a structure or system that either uses or is able to produce electricity itself (technology)

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Active Strategies to Cool a Building

  1. Air Conditioning

  2. Using fans and pumps for ventilation and circulation

  3. Evaporative coolers

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Active Strategies to Warm a Building

  1. Air Conditioning or Furnaces

  2. Heat Pumps

  3. Radiant Floor Heating

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<p>Thermal Comfort</p>

Thermal Comfort

as the bodily condition that expresses thermal satisfaction and wellbeing within the built environment; no corrective measures are needed once there

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Biological Machines

Human Being; burns food as fuel and generates heat as a by-product —> heat loss and heat generated needs to be equal

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Heat Loss

  1. Radiation: emission of electromagnetic heat waves (usually hotter than enviro.)

  2. Conduction: direct heat transfer from one object to another (holding a cold cup)

  3. Convection: heat loss via rapid movement of air or water around us (cool breeze)

  4. Evaporation: water evaporates off our skin (sweat)

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Thermal Barriers

Clothing, Buildings, Mechanical Systems (HVAC)

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Secondary Thermal Barriers

Micro-climates (Ex - Dome over Manhattan)

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Metabolic Rate

the body’s speed at which it converts energy from food into heat and other cellular processes

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Thermal Conditions of the Environment

  1. Air temperature (F)

  2. Relative Humidity (%)

  3. Air movement (feet/min)

  4. Mean Radiant Temperature (MRT)

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Mean Radiant Temperature

average temperature of all the surfaces that surround a person, weighted by how much they radiate heat to or absorb heat from the person. It tells us how hot or cold a space feels due to radiant heat.

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Why do we care about how heat transfers?

is crucial for creating sustainable, energy-efficient, and comfortable buildings

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Specific Heat

amount of heat energy required to raise the temperature of one gram of a substance by one degree Celsius.

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Conduction

heat is transferred between objects or substances in direct contact with each other

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Convection

heat transfer through the movement of fluids (liquids or gases)

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Radiation

heat transfer through electromagnetic waves, such as infrared radiation from the sun or a fire

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Transmittance

radiation that passes through a material without being absorbed or reflected. Essentially, it’s a measure of transparency

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Absorptance

radiation that is absorbed by a material. The absorbed energy is often converted into other forms of energy, like heat.

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Reflectance

radiation that is reflected by a surface or material.

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Emittance

This is a measure of how well a surface emits thermal radiation compared to a theoretical black body at the same temperature. It’s a ratio of the radiation emitted by a surface to the radiation emitted by a black body.

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Equilibrium Temperature

temp at which the net heat flux is zero

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Heat Sink

a device used to transfer heat from a heat source to the surrounding environment (example - roman vaults)

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Thermal Resistance (R-Value)

measurement of a material's or a component's resistance to heat flow.

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A higher R-Value means

that a material is a superior insulator, providing a better barrier against heat flow

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Heat Flow Coefficient (U-Value)

rate of heat transfer per unit area per unit temperature difference across a material (inverse of r-value)

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A higher U-Value means

that a material is a poor insulator, allows more heat to transfer through it

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Time Lag

the amount of time it takes for heat to pass from the outside

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The higher the thermal mass

the longer the thermal lag

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Why do buildings use so much energy?

need to make buildings comfortable through the use of systems like heating, cooling, lighting, ventilation

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Energy

capacity to do work or cause change, two categories:

  1. Potential (chemical, nuclear, gravitational, elastic)

  2. Kinetic (mechanical, electrical, thermal, electromagnetic, sonic)

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Heat

energy in motion due to a temperature difference

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Sensible Heat

heat you can feel, or sense. This is any heat which can be measured on a thermometer

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Latent Heat

energy absorbed or released during a change of phase at a constant temperature

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Radiant Heat

exchange heat by both convection and radiation with the environments they are designed to heat or cool

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Heat

BTU - amount of work it takes to make the particles in a substance move faster

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Temperature

Fahrenheit - temperature is a measure of the average kinetic energy of the particles within a substance

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Heat Flow

BTU/ hour - indicates how much heat energy is transferred over a length of time

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Embodied Energy

The total energy required for the extraction, processing, manufacture and delivery of building materials to the building site. Measured in megajoule (MJ) or gigajoule (GJ) per unit of material

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Law 0 of Thermodynamics

if two objects have the same temperature as a third object, they must also have the same temperature as each other.

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Law 1 of Thermodynamics

Conservation of Energy - energy can neither be created nor destroyed, only altered in form

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Law 2 of Thermodynamics

Entropy - total entropy of an isolated system can only increase or remain constant in a process; cannot decrease

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Law 3 of Thermodynamics

Entropy at Zero Temperatures - As the temperature of a system approaches absolute zero (0 Kelvin), the entropy (or disorder) also approaches zero.

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Embodied Carbon

The carbon footprint of a material. It considers how many greenhouse gases (GHGs) are released throughout the supply chain and is often measured from cradle to (factory) gate, or cradle to site (of use). (measured in kilograms of carbon dioxide equivalent (kg CO2e) or tonnes of carbon dioxide equivalent (t CO2e)

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Operational energy

the energy consumed during the building’s day-to-day use, encompassing heating, cooling, lighting, ventilation, and other energy- consuming activities.

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Bioclimatic design

designing buildings and outdoor spaces based on the climate of the site, the sun’s path, prevailing winds, humidity, and seasonal variations—to reduce energy consumption and enhance occupant comfort.

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Bioclimatic Design Steps

  1. Exterior Forces act

  2. Building form reacts to 1

  3. Building envelope is the permanent construction of 2

  4. Active systems inside of 3

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Norbet’s 3-tier approach to sustainable design

Tier 3 = Mechanical Equipment (heating and cooling equipment, lighting, renewable energy)

Tier 2 = Passive Systems (natural energies, daylighting, ventilation, sunspace)

Tier 1 = Basic Building Design (heat retention, heat rejection, heat avoidance, location, site design)

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<p>Building Form 1</p>

Building Form 1

  • The building layout limits optimal north-south window placement (-)

  • It offers minimal potential for natural lighting, passive solar heating, and passive cooling (-)

  • Compact design reduces heat transfer and land use, making it ideal for cold climates (+)

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<p>Building Form 2</p>

Building Form 2

  • Improves daylighting and ventilation, with more access to views, though some are limited to the atrium (+)

  • Limits optimal north-south window orientation, is less compact unless the atrium is enclosed, and requires a larger land footprint than Form I (-)

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<p>Building Form 3</p>

Building Form 3

  • Strong potential for passive solar heating and cooling using south-facing clerestories, roof vents, solar chimneys, and evaporative cooling, with minimal need for vertical circulation (+)

  • Requires a large land footprint and has a high surface-area-to-volume ratio, with limited optimal window orientation except for clerestories (-)

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<p>Building Form 4</p>

Building Form 4

  • Allows optimal window orientation for excellent daylighting, cross ventilation, and passive solar heating (+)

  • Higher surface-to-volume ratio and poor performance if long facades face east or west, leading to high cooling loads and poor daylighting (-)

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<p>Coventional Air Conditional</p>

Coventional Air Conditional

Active strategy | Down and Left to TC- dehumidifying and cooling

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<p>Comfort Ventilation </p>

Comfort Ventilation

Down and Left to TC - dehumidifying and cooling (air movement)

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<p>High Thermal Mass</p>

High Thermal Mass

Left to TC - sensible cooling (night flush cooling)

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<p>Internal Gains</p>

Internal Gains

Right and Up to TC - sensible heating (people, lights, and equipment)

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<p>Evaporative Cooling </p>

Evaporative Cooling

Up and left to TC - evaporative cooling

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<p>Humidification</p>

Humidification

Up and right to TC - heating and humidfying

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<p>Conventional Heating</p>

Conventional Heating

(Only Active Strategy) Up and right to TC - heating and humidfying

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Heat Load

how much heat we have to add/remove to get to TC | External Load (climate) + Heat Loss/Gain (envelope) + Internal Loads (program)

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Degree days

quantifies the difference between the daily mean temperature and a chosen base temperature (commonly 65°F in the U.S.) over a 24-hour period

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IECC Climate Zones

0 = extremly hot (no US state)

1 = very hot and humid (extreme cooling)

2 = hot humid

3 = hot-dry climates

4 = mixed-humid (moderate heating and cooling)

5 = cold climate

6 = colder climate

7 = very cold climate

8 = subartic (extreme heating)

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Koppen Climate Zones

A - Tropical

B - Dry

C - Temperate

D - Continental

E - Polar

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Heat Island Effect

phenomenon where urban areas become significantly warmer than their surrounding rural areas, particularly at night, due to the replacement of natural land cover with buildings, roads, and other materials that absorb and retain heat

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Enthalpy =

Sensible + Lantent Heat (total heat)

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Basis of Design

outlines the reasoning, assumptions, and criteria behind architectural and engineering design decisions for a project, connecting the owner's needs with the technical design choices

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<p>EXTRA 1</p>

EXTRA 1

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<p>EXTRA 2</p>

EXTRA 2

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