Cognitive Words

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36 Terms

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Cross-sectional design
Comparing two or more groups on a particular variable at a specific time.
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Longitudinal study
Research over a period of time using observations, interviews or psychometric testing.
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Prospective research
A study that attempts to find a correlation between two variables by collecting data early in life and then continuing to test over time.
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Retrospective research
A study of an individual after an important change or development, requiring the reconstruction of their life prior to the event.
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Verbal protocols
A type of interview where the researcher has the participant 'think aloud' while solving a problem.
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Declarative memory
Memory of facts and events that can be consciously recalled.
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Episodic memory
Memory of specific events that have occurred at a given time and in a given place.
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Procedural memory
Unconscious memory of skills and how to do things.
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Semantic memory
General knowledge of facts and people, not linked to time and place.
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Transactive memory
A mechanism through which groups collectively encode, store, and retrieve knowledge.
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Anchoring bias
The tendency to rely too heavily on an initial piece of information when making decisions.
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Availability heuristic
A mental shortcut that relies on immediate examples that come to mind when making a decision.
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Central Executive
The part of Baddeley & Hitch's Working Memory Model responsible for the control and regulation of cognitive processes.
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Cognitive bias
A systematic error in thinking that impacts one's choices and judgments.
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Cognitive misers
The tendency to solve problems in simpler and less effortful ways.
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Confabulation
A memory error producing fabricated, distorted, or misinterpreted memories.
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Displacement
What happens to information in short-term memory when it is not rehearsed.
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Encoding
The initial learning of information by placing it into memory storage.
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Episodic buffer
The component of Baddeley & Hitch's Working Memory Model that links information across domains.
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Framing effect
When people react to a choice differently depending on how it is presented.
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Heuristic
A mental shortcut that allows people to solve problems and make judgments quickly.
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Misinformation effect
When misleading information is incorporated into one's memory after an event.
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Peak-end Rule
The principle that people judge experiences based on their peak and end feelings rather than the total experience.
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Phonological loop
The component of Baddeley & Hitch's Working Memory Model responsible for processing auditory information.
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Primacy effect/recency effect
The tendency to recall information presented earlier or later better than information presented in the middle.
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Retrieval
The ability to access information from memory when needed.
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Schema
Mental representations used to organize knowledge and assist recall.
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Visuospatial Sketchpad
The component of Baddeley & Hitch's Working Memory Model that holds visual and spatial information.
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Working memory
The system that actively holds multiple pieces of transitory information in the mind.
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Dual Process Model
The theory that decision making is divided into two systems: System 1 (intuitive) and System 2 (rational).
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Flashbulb memory
A highly detailed and vivid memory formed under emotional circumstances.
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Multi Store Model
The theory that memory consists of three stores: sensory register, short-term memory, and long-term memory.
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Prospect theory
Describes how people choose between alternatives involving risk, evaluating losses and gains using heuristics.
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Reconstructive memory
The theory that memories are not retrieved as whole but reconstructed from independent memories.
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Somatic marker hypothesis
The theory suggesting good decision making depends on access to relevant emotional information.
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Working memory model
The theory that short-term memory consists of multiple stores rather than a single store.