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Vocabulary flashcards covering key terms from the lecture notes on neo-behaviorism, Tolman’s Purposive Behaviorism, cognitive maps, latent learning, intervening variables, and Bandura’s Social Learning Theory.
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Neo-behaviorism
A transitional school bridging behaviorism and cognitive theories; it retains some behaviorist ideas while incorporating internal cognitive processes, notably associated with Tolman and Bandura.
Purposive Behaviorism
Tolman’s view that learning is purposeful, goal-directed, and cognitive, often described as molar behavior and linked to sign learning.
Sign learning theory
Tolman’s theory that learning occurs through sign stimuli paired with significates (meaningful stimuli) without the need for reinforcement.
Significate
The meaningful stimulus in sign learning theory that is paired with a sign.
Cognitive maps
Mental representations of the environment that guide navigation and problem solving (e.g., maze experiments in rats).
Latent learning
Learning that is not immediately expressed but is demonstrated later when needed.
Intervening variable
Unseen internal determinants (such as expectations, perceptions, needs) that mediate or influence learning and behavior.
Reinforcement not essential for learning
Tolman’s claim that reinforcement is not required for learning itself; it affects performance but not knowledge formation.
Tolman’s Key Concepts
Core ideas: purposive/goal-directed learning; cognitive maps; latent learning; intervening variables; reinforcement not essential for learning.
Edward Tolman
Psychologist who proposed Purposive Behaviorism and sign learning; emphasized cognitive processes in learning.
Albert Bandura
Psychologist who proposed Social Learning Theory; emphasized observational learning, modeling, and cognitive factors.
Social Learning Theory
Bandura’s theory that people learn in social contexts via observation, imitation, and modeling, with cognition shaping outcomes.
Modeling
The process of observing another’s behavior and then imitating it.
Observational learning
Learning that occurs by watching others, which may or may not result in immediate behavioral change.
Live model
A real person who demonstrates a behavior for observers to imitate.
Symbolic model
A model presented through media (television, film, pictures) rather than in person.
Four conditions for effective modeling
Attention, Retention, Motor reproduction, and Motivation—the prerequisites for modeling to influence learning.
Attention
The learner must focus on the model to acquire the demonstrated behavior.
Retention
The learner must encode and remember the observed behavior, often via rehearsal.
Motor reproduction
The learner must be physically capable of reproducing the demonstrated behavior.
Motivation
The learner must want to perform or imitate the behavior.
Vicarious reinforcement
Learning occurs when the observer witnesses the model being reinforced for a behavior, increasing imitation.
Reciprocal causation
Triadic relationship where the person, behavior, and environment mutually influence each other.
General Principles of Social Learning Theory
Cognition plays a role; learning can occur without immediate performance; modeling and attention are central; reinforcement influences but is not the sole cause.
Contemporary view on reinforcement and punishment
Reinforcement and punishment have indirect effects on learning; attention and expectations shape cognitive processing.
Modeling effects on behavior
Modeling can introduce new behaviors, increase frequency of existing ones, or encourage previously forbidden behaviors.
Educational implications of Social Learning Theory
Educators should model appropriate behaviors, expose students to diverse models, and avoid modeling harmful behaviors to break stereotypes.