Scientists who apply their knowledge of computation to creating solutions using a computer system.
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Mobile Application (or app)
A type of software application designed to run on a mobile device, such as a smartphone or tablet computer.
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Computer Science
The science of creating artifacts and solving problems using the help of a computer. Some of the areas of focus include software engineering, programming, data analysis, algorithms, graphics, and animation.
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Camelcase
The writing of compound words (like variable names, procedure names, and file names) by starting each word with a capital letter.
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Emulator
A simulator that imitates a program or events.
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Algorithm
An ordered set of instructions that are used to carry out a task.
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Flowchart
A diagram that represents an algorithm, work flow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action.
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Incremental Approach
An approach to programming where the programmer adds and tests code in small chunks at a time to make sure it behaves the way they want it to, before adding more code.
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Program
A set of instructions that a computer executes to achieve a particular objective.
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End User
A representative consumer for whom a hardware or software product is designed.
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User Interface (UI)
The visual part of a computer app or operating system, through which an end user interacts with the computing device or software.
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View Layer
The layer of an app that the user sees and interacts with.
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Controller Layer
The layer of an app that contains the program that tells the app how to behave.
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Event
An action or occurrence that happens during runtime that will trigger a response or behavior by the software. Examples of events include user-initiated events, such as clicking a button, or external events, such as the device receiving an SMS text message.
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Runtime
The period when a program is running. Runtime begins when a program is opened (or executed) and ends when the program is closed.
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Event-Driven Programming
Type of computer programming where the program responds to an input (or trigger).
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Event Handler
A block of code that is triggered when a certain event happens.
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User-Initiated Event
In a program, an event that is triggered by user interaction with the user interface.
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Abstraction
The process of reducing complexity by hiding unnecessary details to make it easier to think about a problem.
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Conditional Statement
A command that performs different actions depending on whether a condition is true or false.
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Boolean Logic
A form of mathematics in which an expression is reduced to either True or False.