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109 Terms

1

Digital Revolution

The shift from analog to digital technology that has transformed how we create, store, and disseminate information.

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2

Convergence

The merging of previously distinct technologies and industries through digital transformation.

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3

The Web

A system of interlinked hypertext documents accessed via the Internet.

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4

Cloud Computing

The delivery of computing services over the internet, allowing for storage, management, and processing of data remotely.

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5

Bits vs. Bytes

A bit is the smallest unit of data in computing, represented as a 0 or 1, while a byte consists of 8 bits.

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6

Digital vs. Analog Data

Digital data represents values in discrete form, while analog data represents values in a continuous range.

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7

Digitization

The process of converting information into a digital format.

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8

Compression

The process of reducing the size of a file or data.

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9

Lossy Compression

A compression method that loses some data, resulting in a reduction of quality.

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10

Lossless Compression

A compression method that reduces file size without losing any data.

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11

Image Resolution vs. Aspect Ratio

Resolution refers to the detail an image holds, while aspect ratio is the ratio of width to height of an image.

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12

Pixel Interpolation

The method of estimating pixel values when resizing digital images.

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13

Audio Sampling Rate

The number of samples of audio carried per second, measured in Hertz.

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14

Data vs. Information

Data are raw facts and figures, while information is data processed and organized to provide meaning.

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15

Bitmap vs. Vector Graphics

Bitmap graphics use pixels, while vector graphics use paths based on mathematical expressions.

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16

File Size

The amount of digital storage space a file occupies, typically measured in bytes.

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17

Easy of Editing

A characteristic of graphics that describes how simple it is to modify their attributes.

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18

Resizing

Changing the dimensions of an image without altering its proportions.

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19

Realism

The degree to which a graphic representation resembles the real-world object it depicts.

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20

3-D Graphics

Digital representations of objects in three dimensions.

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21

Vectors

Mathematical representations of shapes that can be scaled without loss of quality.

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22

Rendering

The process of generating an image from a 2D or 3D model.

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23

Ray Tracing

A rendering technique that simulates the way light interacts with objects.

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24

Instruction Set

The set of commands available in a processor for programming.

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25

Software

Programs and applications that run on computers.

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26

Application Software

Programs designed to perform specific tasks for users.

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27

Operating Software

System software that manages hardware and software resources.

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28

Form Software

Software designed to create, manage, and control form templates.

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29

Mainframe vs. Supercomputer

Mainframes are powerful computers for bulk data processing, while supercomputers are the fastest for complex calculations.

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30

Server

A computer designed to process requests and deliver data to other computers over a network.

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31

CPU

The central processing unit, the primary component that performs most of the processing inside a computer.

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32

ALU

The arithmetic logic unit, part of the CPU that performs arithmetic and logical operations.

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33

Control Unit

The part of the CPU that directs its operations.

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34

Clock Speed

The speed at which a CPU can process instructions, typically measured in gigahertz.

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35

RAM vs. ROM

RAM is volatile memory used for temporary data storage, while ROM is non-volatile used for permanent data storage.

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36

Virtual Memory

A memory management capability that creates an illusion of a large memory space using disk space.

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37

Multi-Core Processor

A CPU that has multiple processing units (cores) that can execute instructions independently.

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38

Storage Media

Physical devices used to store data, such as hard drives and SSDs.

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39

Magnetic Storage

Storage media that uses magnetic fields to read and write data.

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40

Optical Storage

Media that uses lasers to read and write data; examples include CDs and DVDs.

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41

Solid State Storage

Storage that uses flash memory technology with no moving parts.

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42

Cloud Storage

Storing data on remote servers accessed via the internet.

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43

Storage Characteristics

Features that define how data is stored, accessed, and managed.

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44

Volatile vs. Nonvolatile Storage

Volatile storage requires power to maintain data, while nonvolatile storage retains data without power.

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45

Durability

The ability of storage media to withstand physical damage.

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46

Dependability

The reliability and availability of storage systems.

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47

Capacity

The maximum amount of data that a storage medium can hold.

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48

Processing

The act of performing operations on data.

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49

Serial Processing

Executing tasks one after another in sequence.

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50

Pipelining

A method of overlapping the execution of multiple instructions.

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51

Parallel Processing

Simultaneously processing multiple tasks to increase computational speed.

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52

Communications Network

A system of interconnected computers that can communicate.

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53

Communications Channel

The medium used to transmit data from one point to another.

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54

Wired vs. Wireless

Wired networks use physical cables, while wireless networks use radio waves for data transmission.

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55

Network Topology

The arrangement of different elements in a communication network.

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56

Network Node

Any device connected to a network that can send, receive, or forward information.

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57

Modem

A device that modulates and demodulates signals for data transmission over telephone lines.

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58

TCP/IP

A set of protocols governing the connection of computer systems to the internet.

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59

Private vs. Public IP Address

Private IP addresses are used within a local network, while public IP addresses are used on the internet.

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60

DNS

Domain Name System, a service that translates domain names into IP addresses.

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61

Symmetric vs. Asymmetric Connection

Symmetric connections have equal upload and download speeds, while asymmetric connections do not.

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62

LAN

Local Area Network, a network that covers a small geographic area.

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63

NIC

Network Interface Card, a hardware component that connects a computer to a network.

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64

Ethernet

A technology for connecting computers in a local area network.

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65

Communication Protocols

Rules and conventions for data exchange between network devices.

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66

Physical Protocols

Protocols that define the physical means of transmitting data.

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67

Transport Protocols

Protocols that manage data transmission across networks.

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68

Arrival Protocols

Protocols governing the arrival and assembly of data packets.

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69

ARPANET

The advanced research projects agency network, the early predecessor of the internet.

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70

Internet

A global network connecting millions of private, public, academic, business, and government networks.

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71

Backbone

The primary data routes between large, strategically interconnected networks.

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72

ISP

Internet Service Provider, a company that provides access to the internet.

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73

IXP

Internet Exchange Point, a physical infrastructure that allows different networks to interconnect.

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74

Latency

The delay before a transfer of data begins following an instruction.

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75

Packet

A unit of data transmitted over a network.

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76

Circuit Switching

A communication method that establishes a dedicated connection for the duration of a transmission.

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77

Packet Switching

A communication method that divides data into packets for transmission over a network.

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78

Jitter vs. Packet Loss

Jitter is the variation in packet arrival times, while packet loss is the failure of packets to reach their destination.

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79

Internet Connection

The means by which a computer connects to the internet.

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80

Fixed Internet Connection

A permanent internet connection typically using cables.

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81

Portable Internet Connection

A form of internet access that can be used on personal devices without permanent installations.

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82

Mobile Internet Connection

Internet access that allows devices to connect while moving.

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83

Internet Access

Methods by which users connect to the internet.

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84

Dial-Up Internet

An older form of internet connection using telephone lines.

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85

Cable Internet

Internet access via coaxial cables used for cable television.

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86

DSL

Digital Subscriber Line, a technology for high-speed internet over telephone lines.

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87

Satellite Internet

Internet access via satellites orbiting the Earth.

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88

FTTH

Fiber to the Home, a broadband service delivered to homes via fiber optic cables.

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89

Web Server

A computer system that stores, processes, and delivers web pages to users.

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90

Web Site vs. Web Page

A website is a collection of related web pages, while a web page is a single document on the internet.

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91

Hypertext/Hypertext Links

Text displayed on a computer or other electronic device that links to another document.

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92

URL

Uniform Resource Locator, the address used to access web resources.

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93

Web Browser

A software application used to access and view websites.

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94

Browser Cache

Temporary storage space on a user's device that stores copies of web pages.

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95

Plugin vs. Extension

Plugins add specific features to software, while extensions offer additional functionalities.

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96

HTTP vs. HTTPS

HTTP is the protocol for transferring web pages, while HTTPS is secure HTTP.

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97

Cookies

Data sent by a web server to a browser, stored on the user's device.

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98

Dynamic vs. Static Web Page

Dynamic pages change based on user interactions, while static pages display fixed content.

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99

Client-Side vs. Server-Side Scripts

Client-side scripts run on the user's browser, and server-side scripts run on the server.

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100

HTML

Hypertext Markup Language, a standard language for creating web pages.

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