Tendency to believe, after learning outcome, that one would have foreseen it * "I-knew-it-all-along phenomenon" * ex: taking test and saying "I knew that was the ans." after knowing right answer
2
New cards
Operational definition
Statement of the exact procedures/measures used in a research study * clear set of instructions that allow for replication of study (like recipe directions)
3
New cards
Case study
Used to examine 1 individual./group in depth in hope of revealing thigs true of all of us (descriptive technique) * looking back in time to find person's sleep patterns
4
New cards
Naturalistic observation
Observing/recording behavior in naturally occurring situations/environments without trying to manipulate and control the situation * potential drawback: Hawthorne effect (ppl. act diff. when being watched) * ex: observing human laughter patterns
5
New cards
Survey
Used for gaining self-reported attitudes/behaviors of group (usually questions representative/random sample) * best used for large group of ppl. * watch out for wording effect (how things worded in survey)
6
New cards
Experiment
A research method in which investigator manipulates 1or more factors to observe the effect on some behavior/mental process * includes independent and dependent variable
7
New cards
Control group
The group not exposed to the treatment * serves as comparison for evaluating treatment
8
New cards
Experimental group
The group exposed to treatment/1 version of independent variable in experiment
9
New cards
Population
All those in a group being studied/described * "all"
10
New cards
Random sample
Sample that fairly represents a population because each member has an equal participation chance * ex: drawing names from hat at random * "chosen by chance"
11
New cards
Random assignment
Assigning participants to experimental and control groups by chance * minimizes preexisting differences between those assigned to the different groups * ex: flipping coin to put ppl. into diff. groups
12
New cards
Double-Blind procedure
Both groups (ppl administrating experiment and participants) cannot know if given placebo or treatment * can change results if they know
13
New cards
Placebo
Looks same as treatment, but has no effect (inert/nonconsequential) * placebo effect: participant thinks they are doing better with inert substance
14
New cards
Independent variable
The experimental factor that is manipulated; the variable whose effect is being studied * what is being changed
15
New cards
Dependent variable
The outcome factor; the variable that may change in response to manipulations of the independent variable * outcome of change
16
New cards
Statistical significance
A statistical statement of how likely it is that an obtained result has not occurred by chance * have to repeat procedure many times to ensure it is statistically significant * ex: older child's intelligence test scores higher than younger child's
17
New cards
Illusory correlation
a perceived but non-existent relationship/correlation between two variables (based on random coincidences) * believing superstitions
18
New cards
Standard deviation
Computed measure of how much scores vary around the mean score * large \= scores more spread out from mean * small \= scores closer to mean * intelligence test: 68% \= b/ 1 S.D., 95% \= b/ 2 S.D., 99% \= b/ 3 S.D.
19
New cards
Informed consent
Ethical principle that research participants told enough to enable them to choose whether they wish to participate
20
New cards
Debriefing
Post-experimental explanation of a study to participants (including its purpose and any deceptions)
21
New cards
Just-world phenomenon
The tendency of people to believe the world is just and that people therefore get what they deserve and deserve what they get * believe good things happen to good people and bad things happen to bad people * ex: not sad when people perceived bad die
22
New cards
Altruism
Unselfish regard for the welfare of others * People doing what is right because it is the right thing to do, being selfless * ex: crowd helping little girl finish singing national anthem when she forgot lyrics
23
New cards
Aggression
Physical/verbal behavior intended to inflict harm on others because of frustration/anger * meant to hurt/destroy others emotionally or physically
24
New cards
Frustration-aggression principle
The principle that frustration (when our goal gets blocked) creates anger, which can generate aggression * ex: younger sibling attacks older sibling because older sibling won game
25
New cards
Bystander effect
The tendency for any given person to be less likely to give help to another as the number of bystanders present increases * the more people there are -\> diffusion of responsibility occurs (think someone else will help) * ex: someone fell into subway tracks, no one helped
26
New cards
Social loafing
The tendency for people in a group to exert less effort when working toward attaining a common goal than when individually accountable * ex: person not working in group project because they believe group will carry them
27
New cards
Social exchange theory
The theory that our social behavior is an exchange process, aiming to maximize benefits and minimize costs * Social interactions based on what will benefit you
28
New cards
Reciprocity norm
If you do something nice for someone, expect that person not to harm you in return * ex: if you helped person with carrying groceries, expect them not to stab you
29
New cards
Conflict
Perceived incompatibility of actions, goals, or ideas * people involve in potentially destructive process that can produce unwanted results (ex: feuding cultural groups)
30
New cards
Social trap
People pursuing self-interests rather than good of group (both sides can get caught in mutually destructive behavior) * ex: people in group project not working together -\> project fails when presented
31
New cards
Ingroup vs. outgroup phenomenon
Ingroup are with whom we share a common group identity (group you are within). Outgroup are those perceived as different/apart from our ingroup (group you are not in). Bias towards ingroup (internal factors)
EX: every student thinks their school is better than all the other schools in their district
32
New cards
Fundamental Attribution Error (FAE)
We tend to make internal personality judgements about others without accounting for external situational factors * ex: Think person is bad because heard bad things about them (think wife bad for cheating on husband) * leads to just-world-phenomenon
33
New cards
Diffusion of responsibility
Reduced feelings of personal responsibility in the presence of others * happens to victims of bystander effect
34
New cards
Deindividuation
Loss of self-awareness/self-restraint in group situations that foster arousal and anonymity (can lead to aggression) * people think there is no consequence when with group (this is why ppl cus at pep rallie)
35
New cards
Social-responsibility norm
Expectation that people will help those needing their help (even if costs outweigh benefits) * people in need: young children and people who cannot give as much as they receive
36
New cards
Philip Zimbardo
Conducted Stanford Prison experiment in which some volunteers assigned to be guards and other assigned to be prisoners * guards became hostile and prisoners became depressed (discovered situation influences behaviors)
37
New cards
Groupthink
People go along with group decision to maintain group harmony (want to maintain happiness of group so agree with idea) * instead should listen to many opinions in order to get best idea
38
New cards
Social facilitation (Mere presence affect)
In the presence of others, we tend to do better on tasks we are good at and worse on the tasks we are bad at * strengthens most likely response
39
New cards
Solomon Asch
Conducted conformity experiment that required subjects to match lines (visual perception test) * college students match lines -\> 1 student had discomfort disagreeing with everyone else * when ppl alone \= more intelligent, when with group \= go along with wrong group answer
40
New cards
Stanley Milgram
Conducted obedience to authority experiment, used foot-in-the-door effect * wanted to see if participants would inflict perceived pain/shock on person after being commanded to do so (many obeyed)
41
New cards
Foot-in-the-door technique
Tendency for people who have agreed to a small request to comply with a larger request later * ex: communist China asked prisoners small favors (fault capitalism) -\> led to big request of acting against beliefs
42
New cards
Reciprocity
Expectation that ppl. you help will return the favor by helping you
43
New cards
Obedience
Changing one's behavior because authority figure tells us to
44
New cards
Conformity
Adjusting one's behavior/thinking to coincide with a group standard (doing smth. because others are) * participant more likely to say wrong answer because rest of group said that answer
45
New cards
Neurons
Cell in nervous system that can receive, integrate, and transmit information
46
New cards
Axon
Long fiber part of neuron that transmits messages to other neurons/muscles/glands
47
New cards
Soma
Neuron cell body (contains nucleus and other cellular structures)
Neural impulse (brief electrical charge that travels down axon)
50
New cards
Myelin sheath
Fatty tissue layer segmentally encasing axons of some neurons (allows for faster neural impulse transmission speed)
51
New cards
Reuptake
Sending neuron reabsorbs excess neurotransmitters
52
New cards
Endorphins
Natural opiate-like neurotransmitter linked to pain control and pleasure (explains runner's high)
53
New cards
Endocrine system
Consists of glands that secrete hormones into the bloodstream in order to regulate bodily functioning
54
New cards
Pituitary gland
Regulates growth and endocrine glands, controlled by neighboring hypothalamus in brain (releases oxytocin - contractions and social trust)
55
New cards
Hormones
Chemical messengers released into the bloodstream by endocrine glands that control bodily functioning (slower than neurotransmitters but outlast their effects) * Influence interest in food, aggression, and sex
56
New cards
Neurotransmitters
Chemical messengers that cross synaptic gap between sending neuron and receiving neuron, bind to receptor sites on receiving neuron (influ. whether neuron will generate neural impulse)
57
New cards
Glutamate
Major excitatory neurotransmitter (involved in memory) * too much --\> migraine * too little --\> concentration problems
58
New cards
Dopamine
Neurotransmitter involved in pleasurable emotions (and movement/learning) * too much --\> schizophrenia * too little --\> decreased mobility in Parkinson's disease
59
New cards
Acetylcholine (ACh)
Neurotransmitter involved in learning and memory * too little --\> Alzheimer's
60
New cards
Norepinephrine
Excitatory neurotransmitter involved in alertness and arousal * too much --\> anxiety * too little --\> depresses mood
61
New cards
GABA
Major inhibitory neurotransmitter * too much --\> hypersomnia (daytime sleepiness) * too little --\> insomnia (no sleep)
62
New cards
Serotonin
Neurotransmitter that controls mood * too little --\> depresses mood
63
New cards
Cerebral cortex
Intricate fabric of neural cells that covers both cerebral hemispheres of brain, body's control and info.-processing center
64
New cards
Corpus callosum
Neural fiber connecting both sides of brain and messages between left and right hemispheres
65
New cards
Thalamus
Brain's sensory control center (controls all senses EXCEPT smell), location \= top of brainstem * directs messages to sensory receiving areas in cortex and transmits replies to cerebellum and medulla
Nerve network that regulates alertness and arousal
68
New cards
Medulla
Controls heartbeat and breathing (things that are mandatory), regulates reflexes * location: base of brainstem
69
New cards
Spinal cord
Central nervous system's (CNS) information highway connecting the peripheral nervous system (PNS) to the brain * nerves that run up and down the length of the back * makes up central nervous system
70
New cards
Cerebellum
Part of brain that regulates skilled motor movements and balance * located at rear end of brainstem
71
New cards
Hippocampus
Part of limbic system tied to long-term/conscious memory
72
New cards
Amygdala
Part of the brain that regulates emotions (aggression and fear) * part of limbic system
73
New cards
Central Nervous System (CNS)
Includes brain and spinal cord * body's decision maker
74
New cards
Peripheral Nervous System (PNS)
All nerves outside brain and spinal cord * sensory and motor neurons that connect CNS to rest of body
75
New cards
Sensation
Stimulation of sense organs (sight, sound, touch, smell, taste) * Sensory receptors receive/represent stimulus
76
New cards
Perception
Selection, organization, and interpretation of sensory input * Organizing and interpreting sensory information --\> recognition of meaningful events/objects
77
New cards
Bottom-up processing
Putting sensations together from sensory receptors --\> goes to brain for integration * ex: putting puzzle pieces together
78
New cards
Top-down processing
Interpretation/analysis of end sensation or result * ex: after puzzle built --\> analysis of picture made
79
New cards
Absolute threshold
Minimum stimulation needed in order to detect a particular stimulus 50% of the time * Humans have good sight absolute threshold
80
New cards
Just noticeable difference (difference threshold)
Minimum difference between 2 stimulus needed in order to detect the difference 50% of the time * Increases with stimulus size (10 and 100 pound)
81
New cards
Signal detection theory
Theory that we detect stimuli based on other factors like experience, motivations, expectations, and fatigue level (alertness) * No single absolute threshold
82
New cards
Cocktail Party Effect
Ability to focus one's attention on 1 voice/stimuli among multiple voices/stimuli
83
New cards
Selective attention
States that we can only pay attention to 1 things at a time (not good at doing multiple things) * Focusing conscious awareness on only 1 stimulus at a time * Includes Cocktail Party Effect
84
New cards
Circadian Rhythm
Biological clock; regular body rhythms that occur on a 24-hour cycle (ex: wakefulness in mornings)
85
New cards
Manifest Content
According to Freud --\> the remembered storyline of a dream
86
New cards
Latent Content
According to Freud --\> the underlying meaning of a dream
87
New cards
Sleep Apnea
Sleep disorder in which people temporarily stop breathing during sleep and have repeated momentary awakenings * Tongue collapses into airway (side effect: snoring)
88
New cards
Night terrors
Sleep disorder characterized by high arousal and appearance of being terrified * Usually happens to children during NREM - 3 sleep
89
New cards
Insomnia
Sleep disorder characterized with recurring problems of falling/staying asleep
90
New cards
Narcolepsy
Sleep disorder characterized by uncontrollable sleep attacks (occurs at random times and usually less than 5 minutes)
91
New cards
Delta waves
Large slow waves associated with deep sleep
92
New cards
!!! Sleep spindles
Short bursts of brain waves detected in NREM stage 2 sleep
93
New cards
Alpha waves
Slow brain waves that occur during relaxed awake state (usually before sleep)
94
New cards
REM sleep
Rapid eye movement sleep; recurring sleep stage in which vivid dreams commonly occur
95
New cards
Wish Fullfillment Theory
Freud's theory that dreams provide psychic safety valve to discharge socially unacceptable feelings * Dreams are the unconscious desires that are repressed from the consciousness and attempts to resolve repressed conflicts
96
New cards
!!! Information processing theory
Dreams help us sort out the day's events and consolidate our memories
97
New cards
!!! Physiological functioning theory
Belief that dreams serve a physiological function, providing the brain with periodic stimulation that may help develop and preserve neural pathways
98
New cards
Intermittent reinforcement
Reinforcing a response only part of the time * slower acquisition of response but greater resistance to extinction * ex: why ppl. gamble
99
New cards
Continuous reinforcement
Reinforcing a desired response every time it occurs * ex: giving rat food every-time it turns on light * will stop behavior if stop reinforcement
100
New cards
Positive reinforcement
Adding of desirable stimulus (reinforcer) strengthens the response * Ex: dog comes more often if you pet it (reinforcer) when you call it