2.1 & 2.2 ap psych vocab

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60 Terms

1

Inattentional Blindness

Failing to see visible objects when attention is directed elsewhere.

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2

Gestalt Psychology

Emphasizes the organization of stimuli into meaningful wholes.

<p>Emphasizes the organization of stimuli into meaningful wholes.</p>
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3

Visual Cliff

Lab device for testing depth perception in infants and young animals.

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4

Binocular Cues

Depth cues that depend on the use of two eyes.
Eg: Retinal Disparity

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5

Convergence

the brain merges the images from both eyes to create a single perception (Binocular cue where eyes move inward to see near objects)

<p>the brain merges the images from both eyes to create a single perception (Binocular cue where eyes move inward to see near objects)</p>
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6

Retinal Disparity

Binocular cue from the different views each eye has of the world.

<p>Binocular cue from the different views each eye has of the world.</p>
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7

Relative Clarity

Hazy objects seen as more distant.

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8

Relative Size

Assuming smaller objects are farther away.

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9

Texture Gradient

Indistinct texture signals increasing distance.

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10

Interposition

Objects that block the view of others are seen as closer.

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11

Perceptual Constancies

Perceiving objects as unchanging even as illumination and retinal images change.

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12

Color Constancy

Perceiving familiar objects as having consistent color.

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13

Apparent Motion

Perceiving a stationary object as moving. (eg video doesnt move, its just a sequence of frames)

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14

Stroboscopic Movement

Perception of continuous movement in a rapid series of slightly varying images.

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15

Concept

the building blocks of thought, helping us to categorize and understand the world

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16

Mental Set

a tendency to approach a problem in one particular way, often a way that has been successful in the past

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17

Priming

the activation, often unconsciously, of certain associations, thus predisposing one's perception, memory, or response

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18

Framing

the way an issue is posed; how an issue is framed can significantly affect decisions and judgments.

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19

Nudge

a concept in behavioral economics that subtly alters the environment or context in which people make decisions with the aim of influencing their behavior

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20

Gambler's Fallacy

Believing that past events affect the likelihood of future events
Example: Thinking that a coin is "due" to land heads after several tails

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21

Sunk-Cost Fallacy

a framing effect in which people make decisions about a current situation based on what they have previously invested in the situation

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22

Functional Fixedness

the tendency to think of things only in terms of their usual functions; an impediment to problem solving

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23

Insight

a sudden and often novel realization of the solution to a problem

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24

Confirmation Bias

a tendency to search for information that supports our preconceptions and to ignore or distort contradictory evidence

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25

Fixation

according to Freud, a lingering focus of pleasure-seeking energies at an earlier psychosexual stage, in which conflicts were unresolved

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26

Intuition

an effortless, immediate, automatic feeling or thought, as contrasted with explicit, conscious reasoning

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27

Belief Perseverance

clinging to one's initial conceptions after the basis on which they were formed has been discredited

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28

Convergent Thinking

narrows the available problem solutions to determine the single best solution

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29

perception

the process of organizing and interpreting sensory information, enabling us to recognize meaningful objects and events

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30

Top-Down Processing

Using models, ideas, and prior expectations to interpret sensory information.

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31

Schemas

Concepts or frameworks that organize and interpret information. (eg our schema for a dog is having 4 legs and a tail)

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32

Cocktail Party Effect

Ability to focus on one voice among many. (eg hear own name said in noiisy room) (shows how we can selectively attend to certain stimuli in a noisy environment)

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33

Change Blindness

Failing to notice changes in the environment due to innatention

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34

Closure

Filling in gaps to create a complete, whole object.
we tend to see incomplete figures as whole

<p>Filling in gaps to create a complete, whole object.<br>we tend to see incomplete figures as whole</p>
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35

Proximity

Grouping nearby figures together.

<p>Grouping nearby figures together.</p>
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36

Similarity

Grouping similar figures together. (eg group objects of same color together)

<p>Grouping similar figures together. (eg group objects of same color together)</p>
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37

Prototype

The most typical example of a concept. For instance, when
you think of the concept "bird," a robin might be the _____ that comes
to mind because it has all the common characteristics of birds.

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38

Accommodation

Changing schemas to incorporate new information.
Example: Learning that some birds can't fly and updating
your bird schema to include flightless birds like penguins.

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39

Algorithm

A methodical, logical rule or procedure that guarantees solving a particular problem.

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40

Creativity

the ability to produce novel and valuable ideas

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41

Divergent Thinking

expands the number of possible problem solutions (creative thinking that diverges in different directions)

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42

Bottom-Up Processing

relies on external sensory info, process as sensing

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43

Perceptual Set

Mental predisposition to perceive one thing and not another. (eg expect to see a certain shape in the clouds bc someone mentioned it)

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44

Attention

Focusing awareness on a particular stimulus.

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45

Selective Attention

Focusing on a specific aspect while ignoring others.

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46

Figure and Ground (figure-ground)

we differentiate diff objects from their background

<p>we differentiate diff objects from their background</p>
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47

Grouping

Perceptual tendency to organize stimuli into coherent groups.

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48

Depth Perception

Ability to see objects in three dimensions.

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49

Monocular Cues

allow us to percieve depth even with one eye

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50

Linear Perspective

Parallel lines appear to converge with distance.

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51

Perceptual Adaptation

Ability to adjust to an artificially displaced visual field.

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52

Phi Phenomenon

Illusion of movement created when two or more adjacent lights blink on and off in quick succession.

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53

Autokinetic Effect

Perceived movement of a stationary point of light in a dark room.

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54

Schema

frameworks for thinking that help us organize and interpret information.

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55

Assimilation

ncorporating new information into existing schemas without changing them. Example: Seeing a new breed of dog and adding it to your existing schema of what dogs are.

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56

Executive Functions

higher order thinking processes that include planning, organizing, inhibition, and decision-making

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57

Heuristic

a simple thinking strategy that often allows us to make judgments and solve problems efficiently; usually speedier but also more error-prone than algorithms

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58

Representativeness Heuristic

judging the likelihood of things in terms of how well they seem to represent, or match, particular prototypes; may lead us to ignore other relevant information

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59

Availability Heuristic

estimating the likelihood of events based on their availability in memory; if instances come readily to mind (perhaps because of their vividness), we presume such events are common

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60

Overconfidence

the tendency to be more confident than correct—to overestimate the accuracy of our beliefs and judgments.

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