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Bit
(short for binary digit) is the smallest unit of data in a computer. A bit has a single binary value, either 0 or 1
Byte
a unit of data that is eight binary digits long. Bytes are often used to represent a character such as a letter, number, space
Binary
a numbering scheme in which there are only two possible values for each digit: 0 and 1.
Algorithm
a complete, well-defined sequence of steps for completing a task or solving a problem
Program
a sequence of instructions or steps, written in a language that can be understood by a computer, that will be used by the computer to complete a task or solve a problem
Blocks
Puzzle-piece shapes that are used to create code in Snap!.
Scripts
Different types of blocks linked together.
Sprites
An object in Snap! which performs functions controlled by scripts.
Stage
The background of a project, performs functions through scripting.
Logic error
a mistake in the algorithm or program that causes it to behave incorrectly or unexpectedly
Tracing
hand simulating the execution of program code in order to manually verify that it works correctly
Debugging
the process of identifying and removing errors from computer hardware or software
ASCII
American Standard Code for Information Interchange, a character encoding standard for electronic communication
Overflow Error
an error that occurs when calculated data cannot fit within the designated field.
Roundoff Error
error that is produced when a computer is used to perform real number calculations because many real numbers can not be represented exactly on a computer.
Underflow Error
occurs in a computer or similar device when a mathematical operation results in a number which is smaller than what the device is capable of storing.
pixel
a minute area of illumination on a display screen, one of many from which an image is composed.
RGB
(red, green, and blue) refers to a system for representing the colors to be used on a computer display. Red, green, and blue can be combined in various proportions to obtain any color in the visible spectrum.
Heuristic
a problem solving approach (algorithm) to find a satisfactory solution where finding an optimal or exact solution is impractical or impossible.
Lossless Compression
a data compression algorithm that allows the original data to be perfectly reconstructed from the compressed data.
Lossy Compression
a data encoding and compression technique that deliberately discards some data in the compression process
Creative Commons
public copyright license that enables the free distribution of an otherwise copyrighted work. This is used when the content creator wants to give others to right to share, use and build upon the work they have created;
open source
programs that are made freely available and may be redistributed and modified;
open access
online research output free of any and all restrictions on access and free of many restrictions on use, such as copyright or license restrictions
Expression
a combination of operators and values that evaluates to a single value.
Variable
an abstraction inside the program that can hold a value. Each variable has associated data storage that represents one value at a time.
Assignment operator
allows a program to change the value represented by a variable.
Increment
add one to a number
Assignment
storing or updating a value in a named variable
Polygon
a geometric shape where all sides are of an equal length and all angles have equivalent values
Statement
a line of executable code
Sequential
execution of an algorithm or program, step by step, from top to bottom, where one line of code finishes before the one below it begins. One of the 3 fundamental algorithms or programming structures.
Operators
are used to script math equations and string handling
Iteration
the fundamental program structure that repeats an algorithm for a purpose - either a set number of times or until a condition is met. One of the 3 fundamental algorithim or programming structures.
Pseudocode
a high level textual algorithm written in informative text that mimics a programming language but cannot be executed by a computer.
Debug
to identify and remove errors from a computer program or code
High-Level Programming Language
a programming language that is easier to use, may incorporate natural language and hide or automate some processes. High-level of abstraction.
Natural Language
language that is spoken and understood by humans but cannot be processed by the computer. (i.e. English)
Machine Language
is a collection of binary digits or bits that the computer reads and interprets. Machine language is the only language a computer is capable of understanding, directly.
Compiler
a software program that translates a programming language to machine language so a computer can understand
Procedure
reusable collection of statements, also referred to as methods, functions, or methods. They can be created by the programmer or defined within a library.
Parameters
or formal arguments, are values that are passed into a procedure as input. They allow for the same procedure to be called but to produce different outcomes for different inputs.
Logic Error
a mistake in the algorithm, not the language syntax, that causes it to behave incorrectly
Nested Iteration
a loop inside of another loop
Modular Math
The operation of integer division produces two results. The quotient and the remainder. For these cases there is an operator called the modulo operator (abbreviated as mod). Students will be most familiar with this as "clock arithmetic" where in military time of 14:00 evaluates to 2:00 PM on the clock.
Random Numbers
Programming languages and libraries provide procedures to generate pseudo-random numbers. RANDOM (1,10) will produce any integer between 1 and 10 (inclusive)..which means that 1 and 10 are possible answers.
Order of Operations
operator precedence in an expression. For mathematical operators the precedence is the same as mathematics Parentheses, exponents, and roots. Multiplication and Division.Addition and subtraction. - from left to right Note: as we learn about relational and logical operators they will have a corresponding precedence.
Unicode
an international encoding standard for use with different languages and scripts, by which each letter, digit, or symbol is assigned a unique numeric value that applies across different platforms and programs.
Boolean Operators
AND, OR: operators that can be used to combine logical expressions; NOT: operator used to indicate the opposite of a logical expression
Predicate function
a function that returns True or False
Relational Operator
(>, <, =, >=, <=. !=) used to compare the relation between two operands. In "4 < 5", the relational operator is < and the value of the expression is true.
Conditional Statement or Expression
a statement or expression that is evaluated to determine an outcome repeat until, if, while, forever if
Selection
An algorithm can select between two alternative paths based on some condition.
Relational Operator
determine different relationships between values, especially numbers <, =, >, <=, =>,!= these evaluate relationships between two values as either true or false
Procedural Abstraction
a reusable collection of statements that decrease the lines of code in a program, increase the readability of the program and decrease the chance of errors or bugs inside a program. Procedures don't make it easier for computers to run a program, but they do make it much easier for humans to make complicated programs.
Flowchart
A simple diagram with symbols showing the "flow" of a process. Used as a design tool.
Clone (not an AP CSP word
but a programming concept that is designated as "clone by SNAP: a feature that allows a sprite to create a copy of itself while the project is running. Each clone has the same costumes, sounds, and scripts as the original but is otherwise independent
Simulations & Models
simplified representations of more complex objects of phenomena that are developed to explain the subject, allow further study of the subject, allow for the testing of different conditions on the subject, or to formulate and research hypotheses about the subject. They use algorithms and abstraction.
Code Segment
a collection of program statements that are part of program
Abstraction
a programmer hides all but the relevant data about an object in order to reduce complexity and increase efficiency
Debugging
the routine process of locating and removing computer program bugs, errors or abnormalities
Iteration
a process wherein a set of instructions or structures are repeated in a sequence a specified number of times or until a condition is met
Parameters
a formal argument, is a special kind of variable, used in a subroutine to refer to one of the pieces of data provided as input to the subroutine
TCP/IP
Transfer Control Protocol/Internet Protocol, a suite of communication protocols used to interconnect network devices on the internet
Protocol
a set of rules
IP Address
Internet Protocol Address, a numerical label assigned to each device connected to a computer network that uses the Internet Protocol for communication. ... Internet Protocol; example www.google.com
HTTP
hypertext transfer protocol, the underlying protocol used by the World Wide Web and this protocol defines how messages are formatted and transmitted, and what actions Web servers and browsers should take in response to various commands
Computing Device
a machine that can run a program, including computers, tablets, servers, routers, and smart sensors
Computing System
a group of computing devices and programs working together for a common purpose
Computing Network
a group of interconnected computing devices capable of sending or receiving data.
Path
the series of connections between computing devices on a network starting with a sender and ending with a receiver.
Bandwidth
the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
URL
uniform resource locator
Packet
a small chunk of any kind of data: text, numbers, lists, etc
Redundant
There are multiple pathways among the physical connections of the Internet to create redundancy. Even if one pathway is unavailable, there is still another way to transmit a message from sender to receiver (as shown right).
Hierarchical
There are two hierarchical Internet addressing systems, domain names (as shown below) and IP addresses. These address hierarchies work much like the postal system, which locates people first by state, then city, then street, then house number, then apartment, and then finally person.
Protocol
An agreed-upon set of rules that specify the behavior of some system
IP Address
The unique number assigned to each device on the Internet.
Internet Protocol (IP)
a protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device
Fault-tolerance
the property that enables a system to continue operating properly in the event of the failure of (or one or more faults within) some of its components
Router
a device that forwards data packets along networks. It is connected to at least two networks, commonly two LANs or WANs or a LAN and its ISP's network. They are located at gateways, the places where two or more networks connect
Data stream
a sequence of digitally encoded coherent signals used in a transmission
Packet
a small amount of data sent over a network, such as a LAN or the Internet
Packet Metadata
the information about the packet is stored in the header
Transmission Control Protocol (TCP)
a standard that defines how to establish and maintain a network conversation through which application programs can exchange data
User Datagram Protocol (UDP)
is used to send short messages called datagrams but overall, it is an unreliable, connectionless protocol
Scalability
the capacity for the system to change in size and scale to meet new demands
The Domain Name System (DNS)
the system responsible for translating domain names like example.com into IP addresses
World Wide Web
a system of linked pages, programs, and files
Hypertext Transfer Protocol (HTTP)
a protocol for computers to request and share the pages that make up the world wide web on the Internet
Digital Divide
differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics.