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Hero as warrior
A near god-like hero faces physical challenges and external enemies
ex: Odysseus
Hero as lover
A pure love motivate hero to complete his quest
ex: Prince Charming
Hero as Scapegoat
hero suffers for sake of others
ex: Jesus
Transcendent Hero
The hero of tragedy whose fatal flaw brings about his downfall, but not without achieving some kind of transforming realization or wisdom
ex: Hamlet, Macbeth, etc.
Romantic/Gothic Hero
Hero/lover with a decidedly dark side
ex: Mr. Rochester in Jane Eyre
Proto-Feminist Hero
Female heroes (The Awakening by Kate Chopin)
Apocalyptic Hero
Hero who faces the possible destruction of society
Anti-Hero
A non-hero, given the vocation of failure, frequently humorous (Homer Simpson)
Defiant Anti-hero
Opposer of society's definition of heroism/goodness. (Heart of Darkness)
Unbalanced Hero
The protagonist who has (or must pretend to have) mental or emotional deficiencies (Hamlet, One Flew Over the Cuckoo's Nest)
The Other- the Denied Hero
The protagonist whose status or essential otherness makes heroism possible (Invisible Man, The Joy Luck Club)
The Superheroic
Exaggerates the normal proportions of humanity; frequently has divine or supernatural origins. In some sense, the superhero is one apart, someone who does not quite belong, but who is nonetheless needed by society.
The Tyrant
the bullying despot, he wants power at any price. He ruthlessly conquers all he surveys, crushing his enemies beneath his feet. People are but pawns to him, and he holds all the power pieces. Hesitate before getting in this man's way- he'll think nothing of destroying you.
The Bastard
the dispossessed son, he burns with resentment. He can't have what he wants, so he lashes out to hurt those around him. His deeds are often for effect-- he wants to provoke action in others. He proudly announces his rebellious dealings. Don't be fooled by his boyish demeanor-- he's a bundle of hate.
The Devil
charming fiend, he gives people what he thinks they deserve. Charisma lures victim to their own destruction. His ability to discover moral weaknesses in others serves him well. Close your ears to his cajolery- he'll tempt you to disaster Ex: Ursla - Little Mermaid
The traitor
double agent, betrays those who trust him most. No one suspects the evil that lurks in his heart. Despite supportive smiles and sympathetic ears, he plots the destruction of his friends. Never turn your back on him- he means you harm.
The Outcast
the lonely outsider, he wants desperately to belong. Tortured and unforgiving, he has been set off from others, and usually for good cause. He craves redemption, but is willing to gain it by sacrificing others. Waste no sympathy on him - he'll have none for you.
The Evil Genius
the malevolent mastermind, he loves to show off his superior intelligence. Intellectual inferiors are contemptible to him and that includes just about everyone. Elaborate puzzles and experiments are his trademark. Don't let him pull your strings - the game is always rigged in his favor.
The Sadist
the savage predator, he enjoys cruelty for its own sake. Violence and psychological brutality are games to this man; and he plays those games with daring and skill. Run, don't walk, away from this man - he'll tear out your heart, and laugh while doing it.
The Terrorist
the dark knight, he serves a warped code of honor. Self-righteous, he believes in his own virtue, and judges all around him by a strict set of laws. The end will always justify his nefarious means, and no conventional morality will give him pause. Don't try to appeal to his sense of justice - his does not resemble yours.
The Bitch
the abusive autocrat, she lies, cheats, and steals her way to the top. Her climb to success has left many a heel mark on the backs of others. She doesn't care about the peons around her - only the achievement of her dreams matters. Forget expecting a helping hand from her - she doesn't help anyone but herself.
The Black Widow
the beguiling siren , she lures victims into her web. She goes after anyone who has something she wants, and she wants a lot. But she does her best to make the victim want to be deceived. An expert at seduction of every variety, she uses her charms to get her way. Don't be fooled by her claims of love-- it's all a lie.
The Backstabber
the two-faced friend, she delights in duping the unsuspecting. Her sympathetic smiles enable her to learn her victims' secrets, which she then uses to feather her nest. Her seemingly helpful advice is just the thing to hinder. Put no faith in her - she'll betray you every time.
The Lunatic
the unbalanced madwoman, she draws others into her crazy environment. The drum to which she marches misses many a beat, but to her, it is the rest of the world that is out of step. Don't even try to understand her logic-- she is unfathomable.
The Parasite
the poisonous vine, she collaborates for her own comfort. She goes along with any atrocity, so long as her own security is assured. She sees herself as a victim who had no choice, and blames others for her crimes. Expect no mercy from her- she won't lift a finger to save anyone but herself.
The Schemer
the lethal plotter, she devises the ruin of others. Like a cat with a mouse, she plays with lives. Elaborate plans, intricate schemes; nothing pleases her more than to trap the unwary. Watch out for her complex designs - she means you no good.
The Fanatic
the uncompromising extremist, she does wrong in the name of good. She justifies her actions by her intent and merely shrugs her shoulders at collateral damage. Anyone not an ally is an enemy, and therefore, fair game. Give up any hope of showing her the error of her ways- she firmly believes you are wrong, wrong, wrong.
The Matriarch
the motherly oppressor, she smothers her loved ones. She knows what's best and will do all in her power to controls the lives of those who surround her- all for their own good. A classic enabler, she sees no fault with her darlings, unless they don't follow her dictates. Don't be lured into her family nest- you'll never get out alive.
The Boss
A real go-getter, she climbs the ladder of success. This is a "take charge" female, who accepts nothing but respect. Reaching her goal post, the most important thing in life to her, she isn't bothered by a few ruffled feathers along the way.
The Seductress
an enchantress, she gets her way. This is a lady who is long accustomed to sizing up everyone in a room the minute she enters. Mysterious and manipulative, she hides a streak of distrust a mile wide and ten miles deep. Cynicism guides her every action, and her tough sense of survival gives her the means to do whatever is necessary to come out ahead.
The Spunky Kid
gutsy and true, she is loyal to the end. She is a favorite of many writers, and for good reason. You can't help but root for her. She's the girl with moxie. She's not looking to be at the top of the heap; she just wants to be in her own little niche. She's the team player, the one who is always ready to lend a hand
The Free Spirit
eternal optimist, she dances to unheard tunes. Playful and fun-loving, she travels through life with a hop, skip and a jump, always stopping to smell the flowers and admire the pretty colors. She acts on a whim and follows her heart, not her head.
The Waif
a distressed damsel, she bends with the wind. She's the original damsel in distress. Her childlike innocence evokes a protective urge in the beastliest of heroes. But don't be fooled, because the waif has tremendous strength of will. She won't fight back; she'll endure.
The Librarian
controlled and clever, she holds back. She's prim and proper, but underneath that tight bun lurks a passionate woman. Dressed to repress, she might be the know-it-all whose hand is always up in class, or maybe she is the shy mouse hiding in the library.
The Crusader
a dedicated fighter, she meets her commitments. No shrinking violet, no distressed damsel, here. This lady is on a mission, and she marches right over anyone in her way. Tenacious and headstrong, she brushes off any opposition to her goal.
The Nurturer
serene and capable, she nourishes the spirit. Not always Suzy Homemaker, this lady takes care of everyone. She is a wonderful listener, and a joy to have around, this heroine takes care of everyone. She's serene, capable and optimistic.
Departure
The hero is called to adventure, although he is reluctant to accept. (Stage 1 of the Hero's Journey)
Initiation
the hero crosses a threshold into a new, more dangerous world, gaining a more mature perspective. (Stage 2 of the Hero's Journey)
The Road of Trials
The hero is given supernatural aid, endures tests of strength, resourcefulness, and endurance. (Stage 3 of the Hero's Journey)
The Innermost Cave
The hero descends into the innermost cave, an underworld, or some other place of great trial. Sometimes this place can be within the hero's own mind. Because of this trial, the hero is reborn in some way—physically, emotionally, or spiritually. Through this experience, the hero changes internally. (Stage 4 of the Hero's Journey)
Return and Reintegration with Society
the hero uses his new wisdom to restore fertility and order to the land
(Stage 5 of the Hero’s Journey)
The Quest
What the Hero must accomplish in order to bring fertility back to the wasteland, usually a search for some talisman, which will restore peace, order, and normalcy to a troubled land.
The Task
The nearly superhuman feat(s) the Hero must perform in order to accomplish his quest.
The Journey
The journey sends the Hero in search of some truth that will help save his kingdom.
The Initiation (archetype)
The adolescent comes into his maturity with new awareness and problems.
The Ritual
The actual ceremonies the Initiate experiences that will mark his rite of passage into another state. A clear sign of the character's role in his society
The Fall
The descent from a higher to a lower state of being usually as a punishment for transgression. It also involves the loss of innocence.
Death and Rebirth
The most common of all situational archetypes, this motif grows out of a parallel between the cycle of nature and the cycle of life. Thus morning and springtime represent birth, youth, or rebirth, while evening and winter suggest old age or death.
Battle between Good and Evil
Obviously, a battle between two primal forces. Mankind shows eternal optimism in the continual portrayal of good triumphing over evil despite great odds.
The Unhealable Wound
Either a physical or psychological wound that cannot be fully healed. The wound symbolizes a loss of innocence.
Light vs. Darkness
Light usually suggests hope, renewal, or intellectual illumination; darkness implies the unknown, ignorance, or despair.
Innate Wisdom vs. Educated Stupidity
Some characters exhibit wisdom and understanding of situations instinctively as opposed to those supposedly in charge. Loyal retainers often exhibit this wisdom as they accompany the hero on the journey.
Supernatural Intervention
Spiritual beings intervene on the side of the hero or sometimes against him.
Fire and Ice
Fire represents knowledge, light, life, and rebirth, while ice, like the desert, represents ignorance, darkness, sterility, and death.
Nature vs. Mechanistic World
Nature is good while technology is evil.
The Threshold
Gateway to a new world which the hero must enter to change and grow
The Underworld
A place of death or metaphorically an encounter with the dark side of the self. Entering an underworld is a form of facing a fear of death.
Haven vs. Wilderness
Places of safety contrast sharply against the dangerous wilderness. Heroes are often sheltered for a time to regain health and resources.
Water vs. Desert
Because Water is necessary to life and growth, it commonly appears as a birth symbol, as baptism symbolizes a spiritual birth. Rain, rivers, oceans, etc. also function the same way. The Desert suggests the opposite.
Heaven vs. Hell
Man has traditionally associated parts of the universe not accessible to him with the dwelling places of the primordial forces that govern his world. The skies and mountaintops house his gods, the bowels of the earth contain diabolic forces.
The Crossroads
A place or time of decision when a realization is made and change or penance results
The Maze
A puzzling dilemma or great uncertainty, search for the dangerous monster inside of oneself, or a journey into the heart of darkness
The Castle
A strong place of safety which holds treasure or princess, may be enchanted or bewitched
The Tower
A strong place of evil, represents the isolation of self
The Magic Weapon
The weapon the hero needs in order to complete his quest.
The Whirlpool
Symbolizes the destructive power of nature or fate.
Fog
Symbolizes uncertainty.
Red
symbolizes blood, sacrifice, passion, disorder
Green
symbolizes growth, hope, fertility
Blue
symbolizes highly positive, security, tranquility, spiritual purity
Black
symbolizes darkness, chaos, mystery, the unknown, death, wisdom, evil, melancholy
White
symbolizes light, purity, innocence, timelessness (negatives: death, horror, supernatural)
Yellow
symbolizes enlightenment, wisdom
3
number meaning light, spiritual awareness, unity (holy trinity), male principle
4
number associated with the circle, life cycle, four seasons, female principle, earth, nature, elements
7
the most potent of all symbolic numbers signifying the union of three and four, the completion of a cycle, perfect order, perfect number, religious symbol
The Hero
The Hero is a protagonist whose life is a series of well-marked adventures. The circumstances of his birth are unusual, and he is raised by a guardian. He will have to leave his kingdom, only to return to it upon reaching manhood. Characterized by courage, strength, and honor, the hero will endure hardship, even risk his life for the good of all. Leaves the familiar to enter an unfamiliar and challenging world.
Young Man from the Provinces
The Hero returns to his home and heritage where he is a stranger who can see new problems and new solutions
The Initiates
The Initiates are young heroes or heroines who must go through some training and ceremony before undertaking their quest.
Mentor
The Mentor is an older, wiser teacher to the Initiates. He often serves as a father mother figure. He gives the hero gifts (weapons, food, magic, information), serves as a role model or as a hero's conscience.
Mentor-Pupil Relationship
In this relationship, the Mentor teaches the Hero/pupil the necessary skills for surviving the quest.
The Threshold Guardian
Tests the hero's courage and worthiness to begin the journey
Father-Son Conflict
In this relationship, the tension is built due to separation from childhood or some other source when the two meet as men.
Hunting Group of Companions
These are loyal companions willing to face hardship and ordeal in order to stay together.
Loyal Retainers
The Retainer's duty is to reflect the nobility and power of the hero.
Friendly Beast
An animal companion showing that nature is on the side of the hero
The Shadow
A worthy opponent with whom the hero must struggle in a fight to the end. Must be destroyed or neutralized. Psychologically can represent the darker side of the hero's own psyche.
The Devil Figure
This character is evil incarnate.
The Evil Figure with Ultimately Good Heart
A devil figure with the potential to be good. This person is usually saved by the love of the hero.