VCD Unit 1 - Semester 1 Exam Revision Vocabulary

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Flashcards for VCD Unit 1 Semester 1 Exam Revision focusing on vocabulary terms and definitions.

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40 Terms

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Fields of Design

Fields of design practice encompassing messages, objects, environments, and interactive experiences.

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Technical Drawing Conventions

A standardized method of representing objects and structures using specific lines, symbols, and formats.

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Non-Paraline Drawings

Drawings that do not use parallel lines to represent depth, often using perspective techniques.

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Economic Factors Affecting Design

Influences on design that relate to the economy and cost-effectiveness.

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Technological Factors Affecting Design

Influences on design that relate to new technologies and innovations.

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Cultural Factors Affecting Design

Influences on design that relate to cultural norms, values, and traditions.

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Environmental Factors Affecting Design

Influences on design that relate to sustainability and environmental impact.

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Social Factors Affecting Design

Influences on design that relate to societal needs, behaviors, and demographics.

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Design Elements

point, line, shape, tone, form, texture, colour, and type.

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Design Principles

balance, contrast, cropping, scale, proportion, hierarchy, pattern, and figure-ground.

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Gestalt Principles of Visual Perception

Psychological principles that explain how humans visually perceive objects and patterns

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Figure-Ground

The background or surrounding area in a design that helps define the main subject.

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Design Contexts

The setting or environment in which a design exists or is used, affecting its interpretation and function.

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Visual Language

The visual representation and communication of ideas through design elements and principles.

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Dieter Rams' 10 Principles for Good Design

Principles developed by Dieter Rams that define what constitutes effective and ethical design.

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Evaluation Techniques

Techniques used to assess the effectiveness and impact of a design.

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PMI

Plus minus interesting An evaluation technique that assesses the positive aspects, negative aspects, and interesting aspects of a design.

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SCAMPER

(Substitute, Combine, Adapt, Modify, Put to other uses, Eliminate, Reverse) This technique encourages innovative thinking and problem-solving by considering various modifications and adaptations.

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Circular Design

A design approach that focuses on creating systems that minimize waste and maximize resource use.

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Human-Centered Research Methods

Research methods that focus on understanding the needs, behaviors, and preferences of users.

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Design Briefs

The what, why, and for whom of a design.

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Divergent thinking

Explorative thinking that generates multiple ideas or solutions.  used in the discover and develop stages 

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Convergent thinking

Analytical thinking that narrows down ideas. used in the define and deliver stages 

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message

graphic designer, logo, digital tools, PDF, trademark

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objects

product designer, packaging, plastics, physical items, patents

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environment

environmental designer, exibition, Adobe, floor plans, copyright

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Interactive Experiences

game designer, games, user research, interactive prototype, copyright

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one point

one vanishing point, ruler, strong sense of depth

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two point perspective

2 vanishing points, set square, realistic 3d depth,

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isometric

30 degree angles, 30/60 set square, height width depth shown equally

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planometric

45 or 60 degree, 45 or 60 set square, more flexible

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third angle orthoganal drawing

front, top, side views, t square, not 3d

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proximity

Objects that are close to each other are perceived as related or grouped.

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similiarty

Objects that look alike (in shape, size, color, or texture) are perceived as belonging together.

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countinity

The eye follows a path, line, or curve

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closure

Our brains fill in missing parts of a visual image to perceive a complete form.

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10 Dieter Rams Principles

Good design is innovative

Good design makes a product useful

Good design is aesthetic

Good design makes a product understandable

Good design is unobtrusive

Good design is honest

Good design is long-lasting

Good design is thorough down to the last detail

Good design is environmentally friendly

Good design is as little design as possible

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circular design examples

woolworths recycled bench, fairphones replacable recyclable materials, nike shoe recycling program

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Human centred design examples

Interviews

Surveys

Focus groups

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human centered design

Human-centred design is not a

linear process but rather a cyclical

one, where feedback and iteration

play a crucial role.