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Flashcards for VCD Unit 1 Semester 1 Exam Revision focusing on vocabulary terms and definitions.
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Fields of Design
Fields of design practice encompassing messages, objects, environments, and interactive experiences.
Technical Drawing Conventions
A standardized method of representing objects and structures using specific lines, symbols, and formats.
Non-Paraline Drawings
Drawings that do not use parallel lines to represent depth, often using perspective techniques.
Economic Factors Affecting Design
Influences on design that relate to the economy and cost-effectiveness.
Technological Factors Affecting Design
Influences on design that relate to new technologies and innovations.
Cultural Factors Affecting Design
Influences on design that relate to cultural norms, values, and traditions.
Environmental Factors Affecting Design
Influences on design that relate to sustainability and environmental impact.
Social Factors Affecting Design
Influences on design that relate to societal needs, behaviors, and demographics.
Design Elements
point, line, shape, tone, form, texture, colour, and type.
Design Principles
balance, contrast, cropping, scale, proportion, hierarchy, pattern, and figure-ground.
Gestalt Principles of Visual Perception
Psychological principles that explain how humans visually perceive objects and patterns
Figure-Ground
The background or surrounding area in a design that helps define the main subject.
Design Contexts
The setting or environment in which a design exists or is used, affecting its interpretation and function.
Visual Language
The visual representation and communication of ideas through design elements and principles.
Dieter Rams' 10 Principles for Good Design
Principles developed by Dieter Rams that define what constitutes effective and ethical design.
Evaluation Techniques
Techniques used to assess the effectiveness and impact of a design.
PMI
Plus minus interesting An evaluation technique that assesses the positive aspects, negative aspects, and interesting aspects of a design.
SCAMPER
(Substitute, Combine, Adapt, Modify, Put to other uses, Eliminate, Reverse) This technique encourages innovative thinking and problem-solving by considering various modifications and adaptations.
Circular Design
A design approach that focuses on creating systems that minimize waste and maximize resource use.
Human-Centered Research Methods
Research methods that focus on understanding the needs, behaviors, and preferences of users.
Design Briefs
The what, why, and for whom of a design.
Divergent thinking
Explorative thinking that generates multiple ideas or solutions. used in the discover and develop stages
Convergent thinking
Analytical thinking that narrows down ideas. used in the define and deliver stages
message
graphic designer, logo, digital tools, PDF, trademark
objects
product designer, packaging, plastics, physical items, patents
environment
environmental designer, exibition, Adobe, floor plans, copyright
Interactive Experiences
game designer, games, user research, interactive prototype, copyright
one point
one vanishing point, ruler, strong sense of depth
two point perspective
2 vanishing points, set square, realistic 3d depth,
isometric
30 degree angles, 30/60 set square, height width depth shown equally
planometric
45 or 60 degree, 45 or 60 set square, more flexible
third angle orthoganal drawing
front, top, side views, t square, not 3d
proximity
Objects that are close to each other are perceived as related or grouped.
similiarty
Objects that look alike (in shape, size, color, or texture) are perceived as belonging together.
countinity
The eye follows a path, line, or curve
closure
Our brains fill in missing parts of a visual image to perceive a complete form.
10 Dieter Rams Principles
Good design is innovative
Good design makes a product useful
Good design is aesthetic
Good design makes a product understandable
Good design is unobtrusive
Good design is honest
Good design is long-lasting
Good design is thorough down to the last detail
Good design is environmentally friendly
Good design is as little design as possible
circular design examples
woolworths recycled bench, fairphones replacable recyclable materials, nike shoe recycling program
Human centred design examples
Interviews
Surveys
Focus groups
human centered design
Human-centred design is not a
linear process but rather a cyclical
one, where feedback and iteration
play a crucial role.