PBSI 311 EXAM 2 CHEAT CODE NOTES

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Last updated 12:53 PM on 3/26/26
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104 Terms

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Communication

Transmission of a signal from sender → receiver that changes receiver behavior

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Signal

Trait evolved specifically to convey information

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Incidental cues

Not evolved for communication

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Examples of signals

Color, sound, movement, chemicals (pheromones), electrical discharge

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Auditory signals

Example: birdsong; Advantage: works in dark; Disadvantage: energy expensive

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Chemical signals

Example: pheromones; Advantage: long lasting; Disadvantage: slow

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Visual

Example: coloration; Advantage: fast; Disadvantage: needs light

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Tactile

Example: grooming; Advantage: precise; Disadvantage: short distance

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Vibrational

Example: spider web vibration; Advantage: substrate travel; Disadvantage: limited range

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Electrical

Example: electric fish; Advantage: murky water; Disadvantage: short range

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Why does communication evolve?

Because receivers evolved.

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What do efficient receptors allow receivers to do?

Extract useful information.

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Why does the sender evolve signals?

To benefit itself and reduce signal cost.

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What ability does the receiver evolve?

To maximize benefit and detect dishonesty.

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What is the relationship between sender and receiver in communication evolution?

It is a coevolution between sender and receiver.

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What do signals tend to be in shared interest situations?

Honest

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What do signals tend to evolve into in conflicting interest situations?

Dishonesty

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What is an example of an honest signal?

Alarm calls

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What are examples of dishonest signals?

Satellite males, false alarm snort, begging exaggeration by offspring

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What does the handicap principle state?

Signals are honest because they are costly.

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What is an example of a costly signal?

Peacock tail

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What is auto-communication?

Communication with self.

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What are examples of auto-communication?

Echolocation, territorial scent marking.

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What risk arises when auto-communication becomes public?

Eavesdropping risk.

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Eavesdropping

Third party intercepts signal

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Co-option

Trait originally evolved for another purpose now used for signaling

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Ritualization

Signal becomes exaggerated + clearer

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Stereotypy

Reduced variation → clearer meaning

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Redundancy

Multiple signals convey same message

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Frequency

Pitch

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Amplitude

Loudness

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Decibel scale

+10 dB = 10× intensity; BUT humans perceive as only 2× louder

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Sound Distance Rule

Low frequency (infrasound) → long distance; High frequency (ultrasound) → short distance

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Ultrasound Features

Used by bats, rats, mice; reflects well, low energy, good for echolocation, doesn't linger

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example of a Tymbal

Cicadas

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Stridulation

Crickets, grasshoppers

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Larynx

Mammals, frogs

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example of a Syrinx

Birds

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Chemical Signal

Pheromone = chemical signal within species

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Small Molecules

Airborne, evaporate fast

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Large Polar Molecules

Persistent, stick to surfaces, last longer

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Tactile Signals

Used when animals close together for aggression, affiliation, grooming

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Vibrational Signals

Detected using tympanum membrane

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Visual Signals

Fast, cheap, don't linger; need light, blocked by obstacles

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Bioluminescence Example

Most deep sea animals: blue-green light; Loosejaw fish: red light

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Electrical Signals

Used in muddy water fish, sharks for communication, navigation, prey detection

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Multimodal Signals

Multiple signal types together; Example: bee waggle dance

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Sexual Selection Signal Rule

Mate preference → stronger signals evolve

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Supernormal Stimulus

Exaggerated stimulus preferred over natural version

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Game Theory + Communication

Animals behave strategically; Sender wants benefit, low cost; Receiver wants accurate information

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Interspecific Signaling

Between species; Types: Attractive, Repellent, Inadvertent, Mutualistic

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Kinesis

Movement change based on stimulus intensity; NOT directional

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Taxis

Directional movement toward stimulus

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Path Integration

Return home using distance + direction tracking

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Cognitive Map

Mental representation of environment; Requires hippocampus

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Homing Strategies

Far from home: path integration; Near home: landmarks, odors, snapshot memory

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Profit

Energy / (Handling + Search)

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Shortcut rule

Eat highest profit prey

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Prediction 1

If high-profit prey available, ignore low-profit prey

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Prediction 2

Eat low-profit prey ONLY when high-profit prey scarce

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Prediction 3

Decision depends ONLY on encounter rate of BEST prey, NOT worst prey

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PATCH CHOICE MODEL

Leave when patch value drops below environment average

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Travel time effect

Short travel time: leave sooner; Long travel time: stay longer

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Central-place prediction

Longer distance: carry more food; stay longer

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RISK-SENSITIVE FORAGING MODEL

Hungry animals are risk-prone; Well-fed animals are risk-averse

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Herbivore

Plants

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Frugivore

Eat Fruit

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Folivore

Eat leaves

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Carnivore

Eat Animals

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Insectivore

Eats insects

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Omnivore

Plants + animals

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Saprophage

eat Dead material

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Parasite

Host tissue

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Hematophagous

Eats Blood

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Grazers

Eat grass (e.g., cattle); Advantage: nutrient-rich

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Browsers

Eat leaves + bark (e.g., deer); Advantage: available in snow

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Folivores vs Frugivores

Folivores: low energy food, slow movement, long intestine; Frugivores: high energy food, active, short intestine

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Cellulose digestion

Animals cannot digest cellulose alone; need gut microbes (e.g., leafcutter ants)

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Sodium limitation fact

Plants low in sodium; Herbivores seek salt licks and mineral puddles

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Predator strategies

Active pursuit, Sit-and-wait, Mimicry/luring (e.g., frogs tongues, chameleons tongues, orb-weaver spiders)

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Parasite life cycle types

Simple: one host; Complex: two hosts minimum (Intermediate host, Final host)

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Behavior manipulation example

Toxoplasma gondii: rats attracted to cats

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Search patterns

Straight line: sample environment widely; Spiral: intensive search; Levy walk: mixed pattern

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Self-defense strategies

Avoid detection, Deterrence, Evasion, Fighting back

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Crypsis types

Countershading, background matching, disruptive coloration, object mimicry, chemical crypsis

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Countershading

Dark top, light bottom; removes shadow effect

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Background matching

Blend with environment (General, Specific)

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Disruptive coloration

Breaks outline (e.g., zebra stripes)

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Mimicry types

Batesian mimicry: harmless species mimics harmful species; Muellerian mimicry: two harmful species resemble each other

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Aposematism

Warning coloration indicating poison, venom, danger; Honest signal (e.g., blue-ringed octopus)

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Startle display

Sudden exposure of bright colors (e.g., eyespots on wings)

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Diversion

Redirect predator attack (e.g., killdeer broken-wing display)

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Threat display

Look larger, show teeth, hiss, spread wings

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Predator imminence model

As predator gets closer, behavior escalates through stages: Risk environment, Predator detected, Predator attacking

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Evasion strategies

Rapid flight, Zig-zagging, Erratic turning, Flash behavior, Autotomy, Group escape

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Autotomy

Self-amputation (e.g., lizard tail drop)

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Pursuit deterrence signals

Signal predator detected (e.g., stotting, tail-flagging deer, snorting antelope)

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Group defense benefits

Dilution effect, Confusion effect, Predator saturation (e.g., periodical cicadas)

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Mobbing

Group attacks predator (e.g., birds harassing hawk)

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Tonic immobility

Play dead (e.g., opossum)

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