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Communication
Transmission of a signal from sender → receiver that changes receiver behavior
Signal
Trait evolved specifically to convey information
Incidental cues
Not evolved for communication
Examples of signals
Color, sound, movement, chemicals (pheromones), electrical discharge
Auditory signals
Example: birdsong; Advantage: works in dark; Disadvantage: energy expensive
Chemical signals
Example: pheromones; Advantage: long lasting; Disadvantage: slow
Visual
Example: coloration; Advantage: fast; Disadvantage: needs light
Tactile
Example: grooming; Advantage: precise; Disadvantage: short distance
Vibrational
Example: spider web vibration; Advantage: substrate travel; Disadvantage: limited range
Electrical
Example: electric fish; Advantage: murky water; Disadvantage: short range
Why does communication evolve?
Because receivers evolved.
What do efficient receptors allow receivers to do?
Extract useful information.
Why does the sender evolve signals?
To benefit itself and reduce signal cost.
What ability does the receiver evolve?
To maximize benefit and detect dishonesty.
What is the relationship between sender and receiver in communication evolution?
It is a coevolution between sender and receiver.
What do signals tend to be in shared interest situations?
Honest
What do signals tend to evolve into in conflicting interest situations?
Dishonesty
What is an example of an honest signal?
Alarm calls
What are examples of dishonest signals?
Satellite males, false alarm snort, begging exaggeration by offspring
What does the handicap principle state?
Signals are honest because they are costly.
What is an example of a costly signal?
Peacock tail
What is auto-communication?
Communication with self.
What are examples of auto-communication?
Echolocation, territorial scent marking.
What risk arises when auto-communication becomes public?
Eavesdropping risk.
Eavesdropping
Third party intercepts signal
Co-option
Trait originally evolved for another purpose now used for signaling
Ritualization
Signal becomes exaggerated + clearer
Stereotypy
Reduced variation → clearer meaning
Redundancy
Multiple signals convey same message
Frequency
Pitch
Amplitude
Loudness
Decibel scale
+10 dB = 10× intensity; BUT humans perceive as only 2× louder
Sound Distance Rule
Low frequency (infrasound) → long distance; High frequency (ultrasound) → short distance
Ultrasound Features
Used by bats, rats, mice; reflects well, low energy, good for echolocation, doesn't linger
example of a Tymbal
Cicadas
Stridulation
Crickets, grasshoppers
Larynx
Mammals, frogs
example of a Syrinx
Birds
Chemical Signal
Pheromone = chemical signal within species
Small Molecules
Airborne, evaporate fast
Large Polar Molecules
Persistent, stick to surfaces, last longer
Tactile Signals
Used when animals close together for aggression, affiliation, grooming
Vibrational Signals
Detected using tympanum membrane
Visual Signals
Fast, cheap, don't linger; need light, blocked by obstacles
Bioluminescence Example
Most deep sea animals: blue-green light; Loosejaw fish: red light
Electrical Signals
Used in muddy water fish, sharks for communication, navigation, prey detection
Multimodal Signals
Multiple signal types together; Example: bee waggle dance
Sexual Selection Signal Rule
Mate preference → stronger signals evolve
Supernormal Stimulus
Exaggerated stimulus preferred over natural version
Game Theory + Communication
Animals behave strategically; Sender wants benefit, low cost; Receiver wants accurate information
Interspecific Signaling
Between species; Types: Attractive, Repellent, Inadvertent, Mutualistic
Kinesis
Movement change based on stimulus intensity; NOT directional
Taxis
Directional movement toward stimulus
Path Integration
Return home using distance + direction tracking
Cognitive Map
Mental representation of environment; Requires hippocampus
Homing Strategies
Far from home: path integration; Near home: landmarks, odors, snapshot memory
Profit
Energy / (Handling + Search)
Shortcut rule
Eat highest profit prey
Prediction 1
If high-profit prey available, ignore low-profit prey
Prediction 2
Eat low-profit prey ONLY when high-profit prey scarce
Prediction 3
Decision depends ONLY on encounter rate of BEST prey, NOT worst prey
PATCH CHOICE MODEL
Leave when patch value drops below environment average
Travel time effect
Short travel time: leave sooner; Long travel time: stay longer
Central-place prediction
Longer distance: carry more food; stay longer
RISK-SENSITIVE FORAGING MODEL
Hungry animals are risk-prone; Well-fed animals are risk-averse
Herbivore
Plants
Frugivore
Eat Fruit
Folivore
Eat leaves
Carnivore
Eat Animals
Insectivore
Eats insects
Omnivore
Plants + animals
Saprophage
eat Dead material
Parasite
Host tissue
Hematophagous
Eats Blood
Grazers
Eat grass (e.g., cattle); Advantage: nutrient-rich
Browsers
Eat leaves + bark (e.g., deer); Advantage: available in snow
Folivores vs Frugivores
Folivores: low energy food, slow movement, long intestine; Frugivores: high energy food, active, short intestine
Cellulose digestion
Animals cannot digest cellulose alone; need gut microbes (e.g., leafcutter ants)
Sodium limitation fact
Plants low in sodium; Herbivores seek salt licks and mineral puddles
Predator strategies
Active pursuit, Sit-and-wait, Mimicry/luring (e.g., frogs tongues, chameleons tongues, orb-weaver spiders)
Parasite life cycle types
Simple: one host; Complex: two hosts minimum (Intermediate host, Final host)
Behavior manipulation example
Toxoplasma gondii: rats attracted to cats
Search patterns
Straight line: sample environment widely; Spiral: intensive search; Levy walk: mixed pattern
Self-defense strategies
Avoid detection, Deterrence, Evasion, Fighting back
Crypsis types
Countershading, background matching, disruptive coloration, object mimicry, chemical crypsis
Countershading
Dark top, light bottom; removes shadow effect
Background matching
Blend with environment (General, Specific)
Disruptive coloration
Breaks outline (e.g., zebra stripes)
Mimicry types
Batesian mimicry: harmless species mimics harmful species; Muellerian mimicry: two harmful species resemble each other
Aposematism
Warning coloration indicating poison, venom, danger; Honest signal (e.g., blue-ringed octopus)
Startle display
Sudden exposure of bright colors (e.g., eyespots on wings)
Diversion
Redirect predator attack (e.g., killdeer broken-wing display)
Threat display
Look larger, show teeth, hiss, spread wings
Predator imminence model
As predator gets closer, behavior escalates through stages: Risk environment, Predator detected, Predator attacking
Evasion strategies
Rapid flight, Zig-zagging, Erratic turning, Flash behavior, Autotomy, Group escape
Autotomy
Self-amputation (e.g., lizard tail drop)
Pursuit deterrence signals
Signal predator detected (e.g., stotting, tail-flagging deer, snorting antelope)
Group defense benefits
Dilution effect, Confusion effect, Predator saturation (e.g., periodical cicadas)
Mobbing
Group attacks predator (e.g., birds harassing hawk)
Tonic immobility
Play dead (e.g., opossum)