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Charlotte Doyle
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7th
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49 Terms
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Brig
a two masted square rigged ship
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1. The Ordinary World:
refers to the hero's normal life at the start of the story, before the adventure begins
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Rigging
the ropes that support and control a ship's sails
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2. Call to Adventure
The hero is faced with something that makes him begin his adventure. This might be a problem or a challenge he needs to overcome.
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Mast
A tall up post on a ship
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3. Refusal of the Call
The hero attempts to refuse the adventure because he is afraid.
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sail
a piece of cloth spread to the wind to make a ship move
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4. Meeting with the Mentor:
The hero encounters someone who can give him advice and ready him for the journey ahead.
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Fore
front
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5. Crossing the Threshold to the Special World:
The hero leaves his ordinary world for the first time and crosses the threshold into adventure.
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Rudder
the hinged plate at the back and bottom of a boat, used for steering
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6. Tests, Allies and Enemies:
The hero learns the rules of his new world. During this time, he endures tests of strength of will, meets friends, and comes face to face with foes.
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Stern
The back of the ship
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7. Approach:
Setbacks occur, sometimes causing the hero to try a new approach or adopt new ideas.
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Bow
front of a ship
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8. Ordeal:
The hero experiences a major hurdle or obstacle, such as a life or death crisis.
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Hatch
An opening in the deck or cabin top allowing access below.
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9. Reward:
After surviving death, the hero earns his reward or accomplishes his goal.
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Hold
Cargo storage area of the ship
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10. The Road Back:
The hero begins his journey back to his ordinary life.
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Bulkhead
a dividing wall or barrier between compartments in a ship, aircraft, or other vehicle.
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11. Resurrection Hero:
The hero faces a final test where everything is at stake and he must use everything he has learned.
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Bowsprit
spar that extends at bows of a ship
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12. Return with Elixir:
The hero brings his knowledge or the "elixir" back to the ordinary world, where he applies it to help all who remain there.
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Jib
small sail in front of the large sail on a boat
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Theme
The main message a story is trying to convey about life
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Galley
kitchen on a ship
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Foreshadowing
Provides a hint of what is to occur later.
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dirk
small dagger
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Verbal Irony
A figure of speech in which what is said is the opposite of what is meant
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Complicity
partnership in wrongdoing
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Situational Irony
An outcome that turns out to be very different from what was expected
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Dramatic Irony
When a reader is aware of something that a character isn't
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Cliffhanger
A device used, often at the end of a chapter, to increase suspense
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Suspense
A state of mental uncertainty, excitement, or indecision
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Who is the author?
Avi
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Name the protagaonist
Charlotte Doyl
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Where is Charlotte traveling from?
Liverpool, England
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Where is Charlotte traveling to?
Providence, Rhode Island
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What is the name of the ship Charlotte will be sailing on?
The Seahawk
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What is the name of the captain of the Seahawk?
Captain Jaggery
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Point of view
the voice that is telling the story
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From what point of view is this story told?
First-person point-of-view
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What has Charlotte been raised to be?
a lady
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What does the sailor who brings Charlotte her trunk warn her about?
She should not be on the Seahawk alone
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What does Zachariah give to Charlotte when he first meets her?
a knife (dirk)
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round robin
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Captain Jaggery reminds Charlotte of whom?
Her father
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What does Charlotte see in the hold?
A grinning head