Unit 4 Key Terms

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59 Terms

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Culture
Shared beliefs, values, practices, behaviors and technologies of a society.
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Cultural Traits
Visible and invisible attributes that combine to make up a group’s culture
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Customs
repetitive act of a group, performed to the extent that it becomes characteristic of the group
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Habits
repetitive act that a particular individual performs
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Folk Culture
traditionally practiced primarily by small, homogenous groups of people often living in rural areas that are isolated and unlikely to change
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Pop Culture
large, heterogeneous groups of people, often living in urban areas that are interconnected through globalization and internet/social media. Quick to change, time-space compression
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Cultural Icons
a symbol that is so unique or close associated with that culture, that it is now linked with that culture
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Indigenous (people)
distinct social and cultural groups that share collective ancestral ties to the lands and natural resources where they live, occupy or from which they have been displaced.
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Norms
what is considered to be normal in the confines of your culture
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Taboos
very strong negative norm that has prohibition of certain behavior that is so strict that violating results in extreme disgust and even expulsion from the group or society
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Folkways
norms that stem from and organize casual interactions and emerge out of repetition and routines (e.g. waiting in line, raising one's hand)
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Mores
norms that are widely observed and have great moral significance; written rules (usually laws)
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Laws
norm that is formally inscribed at the state or federal level that is enforced by police or other government agents
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Cultural Landscape
a natural landscape that has been modified by humans, reflecting cultural beliefs and values
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Cultural Realm(s)
Areas of the world that share cultural traits such as language families, religious traditions, food preferences, architectures, and/or a shared history. These cultural traits comprise a similar cultural landscape (although not the exact same) in each of these areas
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Architecture
influenced by aesthetics (beauty), religion, available building materials, topography and forms of government
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Traditional Architecture
Influenced by the environment and built with available local materials. Reflective of history, culture, and climate
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Postmodern Architecture
Diverse designs, representative of popular culture, business and economic success. Example: Skyscrapers
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Land Use
sacred spaces, community functions; reflects the cultural values of the people living there
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Cultural Institutions
Organization within a culture/subculture that works for the preservation or promotion of culture. (e.g. museums)
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Hearth
geographic origin of culture or cultural trait. Traits diffuse from the cultural hearth. (e.g. Tokyo, Paris, London)
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Folklore
traditional beliefs, myths, tales, and practices of people, transmitted orally (e.g. Little Red Riding Hood)
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Contagious Diffusion
Cultural trait spreads rapidly, widely, continuously from hearth through close contact (e.g. viral memes or videos, Spanish flu)
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Hierarchical Diffusion
Spread of cultural traits from most interconnected, powerful, wealthy people/organizations down to others (e.g. Hip-Hop, clothing fads)
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Stimulus Diffusion
As cultural traits spread, they are altered/modified due to a cultural barrier, taboo, or difference (e.g. McDonald's menu in India)
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Relocation Diffusion
Spread of cultural trait through migration (e.g. spread of Christianity and Islam)
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Factors that affect cultural diffusion
distance decay effect, cultural barriers, physical barriers, political barriers, economic barriers
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Assimilation
"Post-acculturation” - dominant culture continues to influence, eventually minor culture disappears
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Acculturation
Contact occurs > dominant culture traits are adopted but traditional traits remain important
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Culture Shock
personal disorientation when experiencing an unfamiliar way of life (from another culture) (e.g. different language, climate)
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Cultural Integration
the process of combining cultures together into one - one group assumes culture of other group without sacrificing own culture (e.g. the restaurant industry aka "Melting Pot")
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Segregation
separation of people based on racial, ethnic, or other differences
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Syncretism
Combination/blending of two cultural traits in order to produce a new cultural trait
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Ethnocentrism
judging other cultures in terms of one’s own standards and often includes the belief that one’s own culture/ethnic group is better than others
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Multiculturalism
different cultures in a society deserve value and respect for unique differences (e.g. New York City)
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Cultural Convergence
theory that two cultures will be more alike as their interactions increase (e.g. change in Taco Bell's menu)
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Cultural Divergence
when a culture develops differences and starts to split apart (e.g. the Amish do not use technology)
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Material Cultural artifacts
anything that can physically be seen on the landscape (e.g. clothing, architecture, toys)
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Non-Materials Cultural concepts
anything on the landscape that comprises culture that cannot be physically touched (e.g. sociofacts, mentifacts)
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Artifacts
visible, physical objects created by culture (e.g. clothing, tools, furniture)
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Sociofacts
the ways in which a society behaves and organizes institutions (e.g. family, education, government, land use)
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Infrastructure
needs met at a basic level (e.g. transport, communications, water)
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Structure
society’s economic, social, and political organization
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Superstructure
ideology and symbolism
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Activity Areas
a geographic extent in which people move in the course of their daily activities
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Gendered Areas
places in cultural landscape utilized to reinforce or accommodate gender roles for men and women (e.g. buses for women in Mexico)
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Sacred Places
Places of worship
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Church/Cathedral
building for public worship and especially Christian worship.
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Mosque/Minaret
building used for public worship by Muslims.
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Temple
general place of worship; often used when referring to Judaism.
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Shrine
place in which devotion is paid to a saint or deity
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Torii gate
represents the border between the secular world and the sacred worlds of the Shinto religion.
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Sense of Place
Unique attributes of a specific location- cultural influences and feelings evoked by people in a place. “Distinctiveness.” (e.g. Great Wall of China)
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Sequent Occupance/Occupancy
the idea that societies or cultural groups leave their cultural imprints when they live in a place, each contributing to the overall cultural landscape over time. Most cultural landscapes are a mixture of historic and modern structures (e.g. Great Pyramids, European architecture found in former colonial cities)
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Placelessness
loss of uniqueness of place in the cultural landscape so that one place looks like the next or does not inspire any strong emotional or cultural ties. Uniform landscape. (e.g. a road with popular stores)
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Ethnic Neighborhoods/Enclaves
people of the same ethnicity cluster together in a specific location (typically within a major city) (e.g. New York's Chinatown)
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Commodification
the process through which something is given monetary value (e.g. fast food, theme park rides, cars)
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Centrifugal Factor
characteristics that divide (e.g. multiple competing ethnicities, languages, religions)
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Centripetal
unifying characteristics (e.g. common language, ethnicity, religion)