COMPSCI 1210 LAB A

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A programming language that can be directly understood and obeyed by a machine or computer without any translation.

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A programming language that can be directly understood and obeyed by a machine or computer without any translation.

Machine Language

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a low-level programming language for a computer or other programmable device specific to a particular computer architecture in contrast to most high level programming languages, which are generally portable across multiple systems.

Assembly language

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simple computer model

knowt flashcard image
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The __ connects the various components of a computer.

system bus (shown in yellow)

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The __is the heart of the computer, most of the computations occur inside the CPU.

CPU

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__ is a place to where the programs are loaded in order to be executed.

RAM

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Why Assembly Language? (enumerate all the benefits)

  • Speed

  • Space

  • Capability

  • Knowledge

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Assembly language programs are generally the fastest programs around.

Speed

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Assembly language programs are often the smallest

SPACE

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You can do things in assembly which are difficult or impossible in HLLs

Capability

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Your knowledge of assembly language will help you write better programs, even when using HLLs

Knowledge

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Representation of Numbers in Binary

  • 1 BIT - (either 1 or 0)

  • NIBBLE(4) - 1 nibble is equal to four bits or half a byte (maximum value of Fh, 15 decimal).

  • 1 BYTE(8) -

    1 byte is equal to 8 bits or 2 nibbles (maximum value FFh, 255 decimal)

  • 1 WORD (16) -

    1 word is equal to 2 bytes

<ul><li><p><strong>1 BIT</strong> - (either 1 or 0)</p></li><li><p><strong>NIBBLE(4)</strong> - 1 nibble is equal to four bits or half a byte (maximum value of Fh, 15 decimal).</p></li><li><p><strong>1 BYTE(8) -</strong></p><p>1 byte is equal to 8 bits or 2 nibbles (maximum value FFh, 255 decimal)</p></li><li><p><strong>1 WORD (16) -</strong></p><p>1 word is equal to 2 bytes</p></li></ul>
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__ are a place in the CPU where a number can be stored and manipulated.

Registers

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There are three sizes of registers

  • 8-bit intel 8008,

  • 16-bit 8086 architechture,

  • 32-bit 80386 architecture.

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4 different types of registers;

  • General Purpose

  • Segment

  • Stack

  • Index

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General Purpose Registers

  • AX

  • BX

  • CX

  • DX

  • SI

  • DI

  • BP

  • SP

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the accumulator register (divided into AH / AL). ·

AX

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the base address register (divided into BH / BL). ·

BX

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- the count register (divided into CH / CL). ·

CX

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  • the data register (divided into DH / DL). ·

DX

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destination index register.

· DI

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source index register

SI

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- base pointer.

· BP -

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- stack pointer

SP

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  • Sometimes called pointer registers

  • Mainly used for string instructions

Index Registers

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Index Registers:

  • SI

  • DI

  • IP

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__are used as source index for string operation

Source index

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__are also used for string operation

Destination index

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___cannot be manipulated directly because it stores the address of the next instruction

Instruction pointer

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Stack Registers:

  • • BP

  • SP

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__ is similar to BX, generally used to address and access local variables in a process.

– Base pointer

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__maintains the program stack for arithmetic computations

Stack pointer

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specific areas defined in a program for containing data, code and stack.

Segment Register

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three main segments of Segment register:

  • Code Segment

  • Data Segment

  • Stack Segment

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It contains all the instructions to be executed.

Code Segment

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It contains data, constants and work areas.

Data Segment −

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It contains data and returns addresses of procedures or subroutines.

Stack Segment −

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  • an area of memory which you can save and restore values too.

  • This is an area of memory that is like a stack of plates

stack

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__ like data structure in the memory in which data can be stored

Stack

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the last one you put on is the first one that you take off.

LIFO or FILO

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If another piece of data is put on the stock, it grows __.

downward

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the stack starts at a __ and grows downwards.

high address

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The element that is higher in the stock have ___than those on the bottom

lower address

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Stock is comprised of elements that are added and removed with two operations

Push and Pop

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PUTS A PIECE OF DATA ONTO THE TOP OF THE STACK.

Push

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PUTS THE PIECE OF DATA FROM THE TOP OF THE STACK INTO A SPECIFIED REGISTER OR VARIABLE.

Pop

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syntax for push

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syntax for pop

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3 types of operand

  • Immediate

  • register

  • memory

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___is a number which will be known at compilation and will always be the same

Immediate operand

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___ any general purpose or index register. Example AX or SI.

Register operand

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___is a variable which is stored in memory.

Memory operand

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ASSEMBLY INSTRUCTION

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Most instructions are made up of three characters

  • operand

  • comma

  • another operand

<ul><li><p>operand</p></li><li><p>comma</p></li><li><p>another operand</p></li></ul>
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moves a value from one place to another.

MOV

<p>MOV</p>
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__ calls a DOS or BIOS function which are subroutines to do things that we would rather not write a function

INT

<p>INT</p>
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Most interrupts have more than__, this means that you have to pass a number to the function you want.

one function

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How to declare a data

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You can only put bytes into __ registers and word into _ registers

  • 8-bit

  • 16-bit

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add the contents of one number to another

ADD -

<p>ADD -</p>
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subtract one number from another

SUB —

<p>SUB —</p>
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multiplies two unsigned integers (always +)

MUL -

<p>MUL -</p>
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multiplies two signed integers (either + or -)

IMUL —

<p>IMUL —</p>
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divides two unsigned integers (always +)

DIV -

<p>DIV -</p>
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divides two signed integers (either + or -)

IDIV —

<p>IDIV —</p>
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