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Operant conditioning
A method of learning that uses rewards and punishments to better help behavior
The Law of Effect
Behaviors that are followed by a pleasant/satisfying consequence that is likely repeated, while behaviors are followed by unpleasant consequences that most likely won’t be repeated
Reinforcement vs. Punishment
Increased likelihood of a behavior happening again vs decreased likelihood of a behavior happening again
Positive reinforcement
Stimulus is added to elicit a behavior
Negative reinforcement
Stimulus is removed to elicit a behavior
Positive punishment
Stimulus is added to reduce a behavior
Negative punishment
Stimulus is taken away to reduce a behavior
Primary reinforcers
Unlearned stimulus that naturally increases the likelihood of a behavior
Secondary reinforcers
A stimulus that gains a reinforcing power to strengthen a behavior
Reinforcement discrimination
Differentiating between stimuli and situations that do or do not reinforce
Reinforcement generalization
Applying a learned behavior to a new situation
Shaping
A process of a learned behavior that wouldn’t normally occur
Instinctive drift
Tendency of animals to revert to their innate behavior despite repeated reinforcement
Superstitious behaviors
An action repeated if it was accidentally reinforced creating a false association and outcome
Learned helplessness
When an individual continuously faces a negative, uncontrollable situation and stops trying to change their circumstances because they think it will never get better
Schedules of reinforcement
Specific structured rules in operant conditioning that will determine how often a behavior will be rewarded/reinforced
Continuous vs. partial
Rewarding a behavior every time it occurs (faster) vs rewards behaviors only occasionally (slower)
Fixed ratio
Predictable response
Variable ratio
Unpredictable response
Fixed interval
Predictable time
Variable interval
Unpredictable time
Graph pattern of responses
Visual representation used to identify trends, rates, or characteristics of behavior