MIL- MODULE 3 TECHNOLOGY AND TECHNOLOGY LITERACY

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14 Terms

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Technology

Olsen and Engen (2007) define technology as the integration of artifacts and knowledge, as well as the social contexts by which the 2 elements interact.

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Technological determinism

coined by Thorstein Veblen, a related theoretical perspective where technology is seen as the driving force that shapes the culture in a society

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Critical Theory of Technology

Feenberg (2005) offered a new perspective in this theory, according to him, technology is a 2-sided phenomenon, the 2 sides being the operator or the creators of technology and object or the people who use it

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Social Construction of Technology Theory

proposed by Pinch and Bijiker (1984), this

theory argues that humans and their actions

shape technology.

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Interpretative flexibility

Any technological

advancement is interpreted differently by

different member groups of society

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Digital Age

5th evolution of media, an acceptable term on how we communicate,

consume and develop new cultures

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Multimedia

refers to the

experiencing of multiple

media contents in 1 go

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Transmedia

narrative and non- narrative elements that are spread across multiple platforms

and creates one one- story world.

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Long (2007)

identified key concepts in transmedia storytelling

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Estrella Mountain Community College website

Is the “ability to safely, responsibly, creatively, and effectively use appropriate technology” for communication; information; problem solving and Innovation and many more.

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Media Literacy

Is concerned with the understanding of the

tools that we use to communicate in various

platforms.

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Information Literacy

Focuses on scrutinizing and evaluating the

content being shared in various sources.

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Technology Literacy

More about the comprehension of how tools

and media forms change over time and how to

use them effectively to achieve various

communication and information goals.

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Design thinking

It is a process of conceptualizing solutions to

daily problems by empathizing with what

users feel and need and refining proposed

solutions through prototyping and testing.