12-06: Geometric Vectors
Scalar: a quantity that describes magnitude or size only (with or without units) but does not include direction
Magnitude, no direction
Magnitude: a number/numerical value is associated
e.g. mass (2 kg), speed (2 km/hr)
Vector: a quantity that has both magnitude and direction
Magnitude and direction
Direction: where it is going
e.g. velocity (2 km/hr west)
The magnitude of a vector is designated using absolute value brackets
Parallel vectors: have the same or opposite direction, but not necessarily the same magnitude
Equivalent vectors: have the same magnitude and the same direction
Opposite vectors: have the same magnitude but opposite direction
Multiplying a vector by a negative means that the direction gets flipped (or you could also say that its origin point gets flipped)
When you add 2 or more vectors, you are finding a single vector called the resultant
Think of adding vectors as finding a shortcut, it accomplishes the same thing that the original vectors did when applied one after the other
2 methods to adding vectors:
To subtract c-d, add the opposite of d to c
2 methods to subtracting vectors:
If 2 vectors are parallel and acting in the same direction, the overall magnitude is equal to: the sum of the individual vectors (use simple addition)
If 2 vectors are parallel but acting in opposite directions, the overall magnitude is equal to: the difference of the two individual vectors (use simple subtraction)
Zero vector: when two opposite vectors are added together, the resultant has zero magnitude and no specific direction. Written as
We can multiply a vector by a number k to produce a new scalar multiple of the vector
k is used as multiplication and is called a scalar, it can be any real number
Multiplying a vector by a scalar k can impact the vector’s magnitude & direction
Rules:
If k>0, then (vector) kv has the same direction as (vector) v
If k<0, then (vector) kv has the opposite direction as (vector) v
If 0<|k|<1, then the vector is decreased in magnitude, shortened
If |k| > 1, then the vector is increased in magnitude, lengthened
If k=0, then the result is a zero vector
Vectors that are scalar multiples are parallel and are said to be colinear. They form a straight line when arranged tip to tip
Distributive property
Associate property
Identity property
RULE | FORMULA | WHEN TO USE |
---|---|---|
Pythagorean | a² + b² = c² | Right triangles, when given 2 sides and looking for a 3rd side |
SOH CAH TOA | sinϴ = opp/hyp, cosϴ = adj/hyp, tanϴ=opp/adj | Right triangles, given an angle and a side & finding a side or 2 sides given and finding an angle |
Sine law | a/sinA = b/sinB = c/sinC or sinA/a = sinB/b = sinC/c | Non right triangles, 2 sides and opp angle finding angle or given 2 angles opp side finding side |
Cosine law | a² = b² + c² - 2bccosA or cosA = (b² + c² - a²)/2 | Non right triangles, given 2 sides and enclosed angle finding 3rd side or given all 3 sides and finding angle |
Resolution: taking a single force and decomposing it into 2 components
Most useful and important way to resolve a force vector occurs when this vector is resolved into 2 components that are at right angles to each other
A vector can be resolved into 2 perpendicular vectors whose sum is the given vector
Rectangular components of vectors: 2 perpendicular vectors that are added to give a resultant
Equilibrant vector: one that balances another vector/combination of vectors. Equal to the magnitude but opposite in direction to the resultant vector
If the equilibrate is added to a given system of vectors, the sum of all vectors including the equilibrant is a zero vector
Scalar: a quantity that describes magnitude or size only (with or without units) but does not include direction
Magnitude, no direction
Magnitude: a number/numerical value is associated
e.g. mass (2 kg), speed (2 km/hr)
Vector: a quantity that has both magnitude and direction
Magnitude and direction
Direction: where it is going
e.g. velocity (2 km/hr west)
The magnitude of a vector is designated using absolute value brackets
Parallel vectors: have the same or opposite direction, but not necessarily the same magnitude
Equivalent vectors: have the same magnitude and the same direction
Opposite vectors: have the same magnitude but opposite direction
Multiplying a vector by a negative means that the direction gets flipped (or you could also say that its origin point gets flipped)
When you add 2 or more vectors, you are finding a single vector called the resultant
Think of adding vectors as finding a shortcut, it accomplishes the same thing that the original vectors did when applied one after the other
2 methods to adding vectors:
To subtract c-d, add the opposite of d to c
2 methods to subtracting vectors:
If 2 vectors are parallel and acting in the same direction, the overall magnitude is equal to: the sum of the individual vectors (use simple addition)
If 2 vectors are parallel but acting in opposite directions, the overall magnitude is equal to: the difference of the two individual vectors (use simple subtraction)
Zero vector: when two opposite vectors are added together, the resultant has zero magnitude and no specific direction. Written as
We can multiply a vector by a number k to produce a new scalar multiple of the vector
k is used as multiplication and is called a scalar, it can be any real number
Multiplying a vector by a scalar k can impact the vector’s magnitude & direction
Rules:
If k>0, then (vector) kv has the same direction as (vector) v
If k<0, then (vector) kv has the opposite direction as (vector) v
If 0<|k|<1, then the vector is decreased in magnitude, shortened
If |k| > 1, then the vector is increased in magnitude, lengthened
If k=0, then the result is a zero vector
Vectors that are scalar multiples are parallel and are said to be colinear. They form a straight line when arranged tip to tip
Distributive property
Associate property
Identity property
RULE | FORMULA | WHEN TO USE |
---|---|---|
Pythagorean | a² + b² = c² | Right triangles, when given 2 sides and looking for a 3rd side |
SOH CAH TOA | sinϴ = opp/hyp, cosϴ = adj/hyp, tanϴ=opp/adj | Right triangles, given an angle and a side & finding a side or 2 sides given and finding an angle |
Sine law | a/sinA = b/sinB = c/sinC or sinA/a = sinB/b = sinC/c | Non right triangles, 2 sides and opp angle finding angle or given 2 angles opp side finding side |
Cosine law | a² = b² + c² - 2bccosA or cosA = (b² + c² - a²)/2 | Non right triangles, given 2 sides and enclosed angle finding 3rd side or given all 3 sides and finding angle |
Resolution: taking a single force and decomposing it into 2 components
Most useful and important way to resolve a force vector occurs when this vector is resolved into 2 components that are at right angles to each other
A vector can be resolved into 2 perpendicular vectors whose sum is the given vector
Rectangular components of vectors: 2 perpendicular vectors that are added to give a resultant
Equilibrant vector: one that balances another vector/combination of vectors. Equal to the magnitude but opposite in direction to the resultant vector
If the equilibrate is added to a given system of vectors, the sum of all vectors including the equilibrant is a zero vector