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The magnitude of a vector is designated using absolute value brackets
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Parallel vectors: have the same or opposite direction, but not necessarily the same magnitude
Equivalent vectors: have the same magnitude and the same direction
Opposite vectors: have the same magnitude but opposite direction
Multiplying a vector by a negative means that the direction gets flipped (or you could also say that its origin point gets flipped)
When you add 2 or more vectors, you are finding a single vector called the ^^resultant^^
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2 methods to adding vectors:
2 methods to subtracting vectors:
If ^^2 vectors are parallel and acting in the same direction^^, the ^^overall magnitude^^ is equal to: the ^^sum of the individual vectors^^ (use simple addition)
If %%2 vectors are parallel but acting in opposite directions,%% the %%overall magnitude%% is equal to: the %%difference of the two individual vectors%% (use simple subtraction)
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Zero vector: when two opposite vectors are added together, the resultant has zero magnitude and no specific direction. Written as
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We can multiply a vector by a number k to produce a new scalar multiple of the vector
k is used as multiplication and is called a scalar, it can be any real number
%%Multiplying a vector by a scalar k can impact the vector’s magnitude & direction%%
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Rules:
If %%k>0,%% then (vector) kv has the %%same directio%%n as (vector) v
If ^^k<0^^, then (vector) kv has the ^^opposite direction^^ as (vector) v
If 0<|k|<1, then the vector is decreased in magnitude, shortened
If ==|k| > 1, then the vector is increased in magnitude==, lengthened
If @@k=0, then the result is a zero vector@@
\Vectors that are scalar multiples are parallel and are said to be colinear. They form a straight line when arranged tip to tip
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Distributive property
Associate property
Identity property
RULE | FORMULA | WHEN TO USE |
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Pythagorean | a² + b² = c² | Right triangles, when given 2 sides and looking for a 3rd side |
SOH CAH TOA | sinĎ´ = opp/hyp, cosĎ´ = adj/hyp, tanĎ´=opp/adj | Right triangles, given an angle and a side & finding a side or 2 sides given and finding an angle |
Sine law | a/sinA = b/sinB = c/sinC or sinA/a = sinB/b = sinC/c | Non right triangles, 2 sides and opp angle finding angle or given 2 angles opp side finding side |
Cosine law | a² = b² + c² - 2bccosA or cosA = (b² + c² - a²)/2 | Non right triangles, given 2 sides and enclosed angle finding 3rd side or given all 3 sides and finding angle |
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Rectangular components of vectors: 2 perpendicular vectors that are added to give a resultant
\Equilibrant vector: one that balances another vector/combination of vectors. Equal to the magnitude but opposite in direction to the resultant vector
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