Video Notes - Blocking Schemes and Run Concepts (Page 1)

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Vocabulary flashcards covering the blocking assignments, run concepts, and formation-based plays mentioned in Page 1 notes.

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15 Terms

1
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Block Inside LB

Blocking assignment to the inside linebacker (ILB) on runs like iso, power, give; aims to seal the inside gap and prevent ILB from making the play.

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Block Defensive End

Blocking assignment to the defensive end (DE) on edge runs (toss); aims to seal the edge or redirect the defender, often involving playside speed and weakside counter blocks.

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Block Corner

Blocking assignment to the cornerback (CB); used on specific calls (e.g., FATE call) to secure the edge.

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Block Outside LB

Blocking assignment to the outside linebacker (OLB) on plays such as weakside speed; associated with light toss, bunch QB sneak, and bunch option.

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Light Iso

A light isolation (iso) run; blocking pattern to seal the nearest defender and create a seam for the ball carrier.

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Chip and Climb

Blocking technique where the lineman chips a defender (short contact) and then climbs to the second level to block a linebacker or safety.

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Toss

A running play where the ball is pitched laterally to the back to run toward the sideline.

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Power

Downhill running play with a lead blocker (usually a guard) designed to create a power gap for the ball carrier.

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Give

Hand off the ball to the running back from the quarterback.

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Bunch Toss

Toss play run from a Bunch formation to stretch the defense and gain edge space.

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Bunch QB Sneak

Quarterback sneak from a Bunch formation, aiming for a quick yardage gain behind the center.

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Bunch Option

Option play from a Bunch formation where the QB can keep, hand, or pitch based on progressions.

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Playside Ace Counter

Counter run from the playside in Ace formation; involves misdirection and edge sealing to reach the intended gap.

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Weakside Ace Counter

Counter run aimed at the weak side with Ace formation; blockers pull or reposition to create the backside seam.

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FATE Call

A play-calling concept referenced as FATE that triggers specific blocking patterns or edge responsibilities.