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Vocabulary flashcards covering the blocking assignments, run concepts, and formation-based plays mentioned in Page 1 notes.
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Block Inside LB
Blocking assignment to the inside linebacker (ILB) on runs like iso, power, give; aims to seal the inside gap and prevent ILB from making the play.
Block Defensive End
Blocking assignment to the defensive end (DE) on edge runs (toss); aims to seal the edge or redirect the defender, often involving playside speed and weakside counter blocks.
Block Corner
Blocking assignment to the cornerback (CB); used on specific calls (e.g., FATE call) to secure the edge.
Block Outside LB
Blocking assignment to the outside linebacker (OLB) on plays such as weakside speed; associated with light toss, bunch QB sneak, and bunch option.
Light Iso
A light isolation (iso) run; blocking pattern to seal the nearest defender and create a seam for the ball carrier.
Chip and Climb
Blocking technique where the lineman chips a defender (short contact) and then climbs to the second level to block a linebacker or safety.
Toss
A running play where the ball is pitched laterally to the back to run toward the sideline.
Power
Downhill running play with a lead blocker (usually a guard) designed to create a power gap for the ball carrier.
Give
Hand off the ball to the running back from the quarterback.
Bunch Toss
Toss play run from a Bunch formation to stretch the defense and gain edge space.
Bunch QB Sneak
Quarterback sneak from a Bunch formation, aiming for a quick yardage gain behind the center.
Bunch Option
Option play from a Bunch formation where the QB can keep, hand, or pitch based on progressions.
Playside Ace Counter
Counter run from the playside in Ace formation; involves misdirection and edge sealing to reach the intended gap.
Weakside Ace Counter
Counter run aimed at the weak side with Ace formation; blockers pull or reposition to create the backside seam.
FATE Call
A play-calling concept referenced as FATE that triggers specific blocking patterns or edge responsibilities.