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A game contains PSGO
Players, Strategies, Games, Outcomes
Strategy
A comprehensive plan of action
Dominant strategy
A strategy that yields the best outcome, regardless of what the other player chooses
The most dominant strategy in a Prisoner’s Dilemma one-shot
Defecting
Zero-sum game
a situation in which one participant's gain is precisely matched by another participant's loss, resulting in a total net change of zero for the system; there is a winner and a loser
Strictly dominant strategy
ALWAYS has a higher payoff than other strategies
Weakly dominant strategy
At least sometimes has a higher payoff—and never lower—than other strategies
Pure vs Mixed Strategies
Mixed strategies have some degree of randomness in them while pure strategies have no randomness
Mixed strategy example
JOSS
Pure Strategy Example
TIT FOR TAT
Perfect vs Imperfect Information
A game has perfect information if a player can see the opponent’s previous moves, a game has imperfect information if a player cannot see all of the previous moves
A Game of Complete Information
Chess or checkers
Complete vs Incomplete Information
A game has complete information if the player knows the opponent’s strategies and payoffs, a game has imperfect information if a player does not know the opponent’s strategies or payoffs
Nash Equilibrium
A strategy profile where each player is playing their best response to the others’ strategies and in turn getting the best payoff in that given scenario
The Nash Equilibrium in the Prisoner’s DIlemma
1/1; both players are playing their best response, defection
Pareto Improvement
An Outcome (O) is better for someone but worse for no one
Pareto efficient
No pareto improvements are possible, no one else can benefit without someone else being worse off
Strict pareto
Both improve
Pareto inferior
An outcome worse for someone
The top eight strategies in Axelrod’s tournament were…
Nice
Discount parameter
A reflection of how much players care about the future in regard to the present
WIth a higher discount parameter…
The future matters just as much as the present to the player
Simultaneous vs Sequential Games
In simultanous games, the player does not have time to react, while in sequential games the players play one after the other
Example of a Simultanous Game
Rock paper scissors
Example of a Sequential Game
Chess or checkers
Non-Zerosum Game
a situation where the total gains and losses among all participants do not necessarily add up to zero, meaning a player's win is not always another's loss; there is not always a winner and a loser
One-Shot Game
an interaction that occurs only once, meaning players cannot learn from past interactions or influence future ones through repetition
Repeated Game
a scenario where the same game is played multiple times; players remember past actions and outcomes, allowing them to develop more complex strategies, which in turn influence future decisions and can lead to different results than in a one-shot game
Dominant Strategy vs Best Response
a dominant strategy is a best response to all possible opponent strategies, whereas a best response is a best response to a specific opponent strategy
What does the Prisoner’s Dilemma have in common with other games?
The tension between self-interest and collective interest, making decisions to benefit oneself or everyone; a payoff system that outlines the rewards or punishments of particular choices
The Prisoner’s Dilemma is so special because…
it illustrates the conflict between individual self-interest and the collective good, showing that a rational pursuit of self-interest can lead to a worse outcome for everyone involved than mutual cooperation would have produced
Who won in Axelrod’s tournaments and in virtue of what?
TIT FOR TAT won due to its niceness, forgiveness, retaliation, and clarity in execution
How did Axelrod’s Tournaments work?
Axelrod create a series of computer tournaments with repeated games where different strategies for the Prisoner’s Dilemma competed against each other
TIT FOR TAT
Cooperates initially and then mirrors the other player’s previous move
Why did Axelrod need to run a tournament?
to discover which strategies were most effective in a partially cooperative and competitive environment; traditional game theory had concluded that mutual defection was the only rational outcome in a one-off game, but this didn't reflect the emergence of cooperation in repeated, real-world interactions; to find the most robust strategy
Collective Stability
A situation where no single player has an incentive to deviate from a given strategy if everyone else continues using it
Invasion
the ability of a new strategy to spread within a population dominated by another strategy; a strategy invades when a small number of players using that strategy can achieve higher payoffs than the existing population, allowing them to increase in relative frequency over time
Why the “evolution of cooperation?”
Axelrod is looking at how cooperative behavior can emerge and persist over time, even among self-interested individuals, through processes analogous to natural selection
When a strategy is unclear…
It is untrustworthy and difficult to understand, making every turn like the last time they will see each other
A strategy is the best strategy dependent on…
What other strategies are playing
The top eight strategies in Axelrod Tournaments were….
Nice
The evolution of cooperation is…
Like a ratchet, asymmetric in one direction
A random strategy…
Cooperates 50% of the time, defects 50% of the time
The best response against ALL C
ALL D
Best Response
The strategy that gets you your best score relative to your opponent’s strategy
In a one-shot prisoner’s dilemma, you’re best off…
Defecting no matter what
Unconditional Strategy
Does not change no matter what
Conditional strategy
Changes dependent on characteristics of the game
The best response to a random strategy
ALL D
Axelrod’s Tournament was a…
Round Robin Tournament; there was no elimination and the best final combined score over all games won
DOWNING
Starts with a double defect and defects forever on unresponsive players
A nice strategy is…
Not the first to defect
TIT FOR TAT
starts off cooperating, then copies opponent’s prior move, has a one-turn memory
JOSS
A variation of TIT FOR TAT; a mixed strategy; defects more than TIT FOR TAT
If JOSS and TIT FOR TAT play against each other…
they will go back and forth defecting and cooperating with each other
TIT FOR TAT won because it…
was nice, retaliated when necessary, forgiving, and was clear
To invade you have to…
Do better against the native strategy than the native strategy does against itself
If there is a cluster of TIT FOR TATS…
they take over as their success with each other outweighs the initial loss against the mean strategies
In order for a cluster of TIT FOR TATS to successfully invade, there needs to be a threshold of…
5%, meaning 5% needs to be TIT FOR TATS
TIT FOR TAT is collectively stable, especially if there is a…
High discount parameter