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Vocabulary flashcards covering symbols, units, key kinematics formulas, and the quick-select flowchart for one-dimensional motion.
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d (Distance / Displacement)
Distance or displacement; units: meters (m) or kilometers (km).
v (Velocity / Speed)
Rate of motion; units: meters per second (m/s) or kilometers per hour (km/h).
v_i (Initial Velocity)
Velocity at the start of motion.
v_f (Final Velocity)
Velocity at the end of motion.
a (Acceleration)
Rate of change of velocity; units: m/s^2.
t (Time)
Elapsed time; units: seconds (s).
g (Gravity)
Acceleration due to gravity; approximately 9.8 m/s^2.
v = d / t
Average speed with no acceleration.
a = (vf - vi) / t
Acceleration from velocity change.
d = v_i t + 1/2 a t^2
Distance traveled under constant acceleration.
vf = vi + a t
Final velocity after acceleration over time t.
vf^2 = vi^2 + 2 a d
Final velocity squared equals initial velocity squared plus 2ad (use when time is not given).
d = 1/2 g t^2
Free fall distance; assumes v_f = 0.
vavg = (di + df) / (ti + t_f)
Average speed for two-speed/two-time segments.
ttop = vf / g
Time to reach the maximum height in a vertical rise.
ttotal = 2 × ttop
Total flight time for a projectile that lands at the same height.
Flowchart Step 1: Acceleration check
If there is no acceleration, use v = d / t; otherwise proceed to Step 2.
Flowchart Step 2a: Time given?
If time is given, use vf = vi + a t or d = v_i t + 1/2 a t^2.
Flowchart Step 2b: Time not given?
If time is not given, use vf^2 = vi^2 + 2 a d.
Flowchart Step 3: Free fall?
Set a = g = 9.8 m/s^2.