The role of technology in physical activity and sport

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12 Terms

1
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Validity

Degree to which data collected actually measures what it claims to measure

2
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Reliability

When data collected is consistent and similar results can be achieved when data collection process is repeated

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Uses for video analysis

Match analysis

Studying

Biomechanics

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Factors affecting REE

Height-Weight ratio

Age

Gender

Biochemistry of body

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How does indirect calorimetry help individuals

Deterimes energy requirement and response to nutrition

Calculates energy expenditure

Classification of being obese

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Benefits of GPS

Precise and reliable data

Can tailor training

Assesses in game performance

Evaluate work rate

Compare and contrast to previous data

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Drawbacks of GPS

Expensive

GPS quality reliant on satellite location

Human error via not using correctly

Equipment might be broken

Quantitative data only

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How to maintain data integrity

Backups

Antivirus software

Password protection

Validation on spreadsheets

Limiting amount of times data is transferred

Locking screen when not in use

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Positives of technology on the performer

Improved knowledge of sporting demands and nutrition requirements

Improved facilities and playing surfaces

Improved clothing

Improved equipment

Cameras

Software/Video analysis

Improved recovery

Injury prevention

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Negatives of technology on the performer

Improved protective equipment can make performers feel invincible

PEDs taken by athletes who believe masking agents will prevent them from being discovered

Inequalities between those who can and can’t afford

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Positives of technology on the audience

Increased accessibility of more sports

Can watch from home so larger viewership

Improved facilities lead to improved performances and increased entertainment

Officials should be able to get more decisions correct

Official’s communication can be broadcast to fans

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Negatives of technology on the audience

Technology overtakes or undermines the importance of the referees

Inconsistency of technology availability at lower levels

Breaks in play can be disruptive for audiences

Technology can change how the game is played