Components and Types of Computer Systems

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59 Terms

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Hardware

Physical components of a computer system.

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Software

Programs that instruct hardware on operations.

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Central Processing Unit (CPU)

Executes hardware and software operations.

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Random Access Memory (RAM)

Temporary storage, lost when powered off.

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Read-Only Memory (ROM)

Permanent storage, non-volatile, read-only.

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Input Devices

Hardware for entering data into a computer.

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Output Devices

Hardware that displays processed data.

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Backing Storage

Permanent data storage, e.g., HDD, SSD.

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Operating System (OS)

Manages hardware and software operations.

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Application Software

Programs for specific user tasks.

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System Software

Provides platform for running applications.

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Compilers

Translates high-level language to machine code.

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Linkers

Creates links between language processors.

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Device Drivers

Enables communication between devices.

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Utilities

System software for maintenance tasks.

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Analogue Data

Continuous data representation in real world.

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Digital Data

Data represented in binary form (0,1).

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Analogue to Digital Converter (ADC)

Converts analogue signals to digital format.

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Digital to Analogue Converter (DAC)

Converts digital signals back to analogue.

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Control Unit (CU)

Manages input and output devices in CPU.

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Arithmetic Logic Unit (ALU)

Performs computations and logical operations.

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Registers

Small memory locations within the CPU.

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Command Line Interface (CLI)

User types commands for direct communication.

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Graphical User Interface (GUI)

Uses icons and menus for user interaction.

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Dialogue-based User Interface

Uses voice commands for computer interaction.

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Gesture-based User Interface

Interacts through hand and body movements.

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Motherboard

Main circuit board connecting all components.

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Network Interface Card (NIC)

Connects a computer to a network.

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Hard Disk Drive (HDD)

Traditional storage device using magnetic disks.

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Solid-State Drive (SSD)

Faster storage using flash memory technology.

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Printer

Outputs digital documents on paper.

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Monitor

Displays visual output from the computer.

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Desktop Computer

General-purpose computer with separate components.

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Laptop Computer

Portable computer with integrated components.

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Smartphone

Mobile phone with operating system and apps.

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Tablet

Larger mobile device with touch screen.

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Phablet

Hybrid device between smartphone and tablet.

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Artificial Intelligence (AI)

Machine performing tasks requiring intelligence.

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Augmented Reality (AR)

Virtual objects overlaying the real world.

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Virtual Reality (VR)

Immersive environment created by technology.

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General Uses of Desktops

Office work, education, entertainment, gaming.

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Advantages of Desktops

Easier upgrades, stable internet, cost-effective.

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Disadvantages of Desktops

Not portable, cluttered wiring, file transfer needed.

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Laptop Advantages

Highly portable, less desk space, no wires.

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Laptop Disadvantages

Limited battery life, theft risk, awkward controls.

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Smartphone Uses

Calls, emails, apps, camera, music playback.

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Tablet Advantages

Fast startup, lightweight, long battery life.

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Tablet Disadvantages

Expensive, limited storage, slow typing.

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Phablet Uses

Entertainment, gaming, navigation, communication.

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AI in Autonomous Vehicles

Driverless technology for cars and trains.

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Negative Impacts of AI

Unemployment, dependency, de-skilling of tasks.

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AI in Robotics

Assistive technology for disabled individuals.

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AI in Bomb Disposal

Robots performing dangerous tasks safely.

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AI's Three Laws

Guidelines for robot behavior by Asimov.

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Impact of AR

Enhanced training, retail, and healthcare experiences.

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Impact of VR

Applications in military, education, and media.

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AI and Unemployment

Robots replacing human jobs in efficiency.

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AI Dependency

Reliance on technology leading to future issues.

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AI De-skilling

Reduction of human talent due to automation.