Chapter 1: Basic Logic of the American System — Key Concepts (VOCABULARY)

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Vocabulary flashcards covering core concepts from Chapter 1: politics, institutional design, constitutional structure, levels of government, collective action problems, and related costs.

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25 Terms

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Politics

A process by which people in groups make decisions; the art of getting things done; not an exact science; requires compromise and bargaining.

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Institutional Design

The way institutions are structured to shape incentives, determine speed, veto points, representation, branches, and who gets to govern.

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Veto points

Stages in decision-making where actions can be blocked; more veto points slow policy change and influence outcomes.

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Veto players

Actors who can block policy; their number and influence shape what can be enacted.

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Separation of powers / Branches

Division of government powers among different branches to prevent concentration of authority; affects speed and control.

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Constitution

A basic framework that establishes institutions, assigns powers, and sets rules for government; determines who has authority.

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Authority

The right or legitimacy to make decisions within a political system.

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Power

The ability to influence whether decisions are carried out or not.

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Amendability

How easy it is to amend or replace a constitution.

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Levels of government

Different layers (federal, state, local) with distinct powers and relationships in a polity.

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Federal vs. unitary systems

Two models of sovereignty: federal shares powers across levels; unitary concentrates power at the center.

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Collective action problem

A situation where individuals’ interests conflict with the group good, requiring coordination and sometimes enforcement.

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Coordination problem

Difficulty aligning the actions of multiple actors to achieve a common outcome.

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Free rider

A person who benefits from others’ contributions without paying costs.

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Prisoner’s Dilemma

A coordination problem where rational self-interest leads to a worse outcome for all unless trust or repetition fosters cooperation.

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Tragedy of the Commons

Overuse or depletion of shared resources when individuals maximize personal gain.

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Repeat iterations

Repeated interactions that allow learning from the past to inform future decisions.

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Mutually Assured Destruction (MAD)

A Cold War deterrence concept where enough capability on both sides prevents nuclear attack.

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Environmental action and the Prisoner’s Dilemma

Pollution controls are hindered by incentives to benefit from others’ emission cuts without contributing oneself.

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Tragedy of the Fisheries

Overfishing by multiple actors, each seeking to maximize catch before stocks deplete.

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Transaction costs

Costs (time, resources, bargaining) incurred to get things done in politics.

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Conformity costs

Costs of not getting what you want due to compromise, often non-monetary (time, satisfaction).

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Tradeoff

The inevitable balance between competing costs and benefits in governance.

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Constitution vs. law specificity

The degree to which rules are detailed in the constitution versus in ordinary laws.

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Role of levels of government

How different levels control various areas and interact, shaping policy outcomes.