2K Ch 10: E-Commerce

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27 Terms

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E-Commerce

Buying and selling of goods and services over the internet, on websites, apps, or social media

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When did e-commerce begin

Early 1990s when advertisements allowed

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Eight Unique Features of E-commerce

Interactivity

Ubiquity

Global reach

Universal standards

Richness

Information density

Personalization/ customization

Social technology

(IPI Gurus)

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Key concepts in ecommerce

Information Asymmetry

Lower Menu costs

Dynamic Pricing

Disintermediation

Digital Goods

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Disintermediation

Reduction of firms b/w customer and manufacturer

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Business to Customer (B2C)

Retailing of p/s directy to individual customers

Eg. Chapters/Indigo

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Business to Business (B2B)

Sales of goods and services to other businesses

Ex. ChemConnect

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Consumer to Consumer (C2C)

Individuals using the web for private sales or exchange (Ebay.ca, Kijiji)

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Types of Ecommerce

B2C

B2B

C2C

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E-tailer

Sells physical products directly to consumer or to individual businesses ex. Amazon

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Transaction broker

Saves users money and time by processing online sales transations

ex. expedia.ca

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Market creator

Provides a digital environment where buyers and sellers can meet. Can serve consumers or B2B e-commerce

ex.. ebay

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Content provider

Creates revenue by providing digital content such as news, music, photos, videos over the internet

ex. itunes

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Community provider

provide an online meeting place

ex. facebook

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Portal

Provide initial pt of entry to the web

ex. google.ca

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Service Provider

Provides Web 2.0 applications such as photo sharing, video sharing

ex. Dropbox

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Dropshipper

Selling online without stocking or shipping goods

ex. online stores

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Social networking

Online meeting place where people can meet their friends

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Social shopping sites

Swap shopping ideas with friends (ThisNext)

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Wisdom of crowds/crowdsourcing

Large #’s of ppl can make better dcsns abt topics and products than a single person

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Prediction mkts

Peer to peer betting mkts on specific outcomes (elections, sales figures, designs for new products)

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Long tail marketing

ability of firms to profitably mkt goods to v small online audiences largely bc of lower costs of reaching v small mkt segments (ppl who fit into tail end of bell curve

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Behavioral targeting

Tracking online behavior of individuals

On individual websites/apps and across advertising networks

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Website Personalization

Creating a unique online experience for each visitor tailored to their specific needs, interests, and preferences.

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VR Marketing

Create a sensory experience, combining

visuals, sounds, tactile experience

o Virtual product demonstration

o 360-degree brand experience

o Virtual events and expos

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AR Marketing

Immersive and interactive experience
for customers
o Product visualization
o Interactive advertising
o Enhanced retail and event experience

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Three main types of mobile app payment services

Near Field Communication (NFC)

  • Apple, google, samsung pay

QR Code

  • Starbucks, Walmart, Target, Dunkin Donuts

Peer to Peer (P2P) payment systems

  • Venmo, Zelle