MIS 3360 Ch 11 Designing Interfaces and Dialogues

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20 Terms

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interface design

focuses on how information is provided to and captured from users

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dialogue design

focuses on the sequencing of interface displays

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dialogues

analogous to a conversation between two people

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designing interfaces and dialogues

-user-focused activity

-prototyping methodology of iteratively: 

collecting information, constructing a prototype, assessing usability, making refinements

-must answer the who, what, when, where, and how questions used to guide the design of forms and reports

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deliverables

  1. narrative overview

  2. sample design

  3. testing and usability assessment

  4. dialogue sequence

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dialogue sequence

the ways a user can move from one display to another

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interface

method by which users interact with an information system

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methods of interacting

command language, menu, form, object, and natural language

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command language interaction

human-computer interaction method whereby users enter explicit statements into a system to invoke operations

very good for experienced users, systems with a limited command set, rapid interaction with the system, and keyboard shortcuts

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menu interaction

human-computer interaction method in which a list of system options is provided and a specific command is invoked by user selection of a menu option

-can differ in design and complexity, larger systems might use hierarchies providing navigation

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pop-up menu

menu-positioning method that places a menu near the current cursor position

-also called a dialogue box

-users don’t have to move their position or eyes to view system options

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drop-down menu

menu-positioning method that places the access point of the menu near the top line of the display; when accessed, menus open by dropping down onto the display

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form interaction

highly intuitive human-computer interaction method whereby data fields are formatted in a manner similar to paper-based forms

-allows users to fill in the blanks when working with a system

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object-based interaction

human-computer interaction method in which symbols are used to represent commands or functions

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icons

graphical picture that represents specific functions within a system

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natural language interaction

human-computer interaction method whereby inputs to and outputs from a computer-based application are in a conventional spoken language such as English

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designing layouts

should use standard forms for forms/reports

typical paper-based form has several common general areas such as: header information, totals or data summary, comments, body or data details

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form interaction

formatted data fields similar to paper forms

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dialogue sequence

first step in dialogue design

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modality

users must resolve request before continuing