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through the power of analog signal i will get an A+ on this final and in this course AMEN
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Polar Patterns
the area around the mike that picks up sound
Omnidirectional
circle-shaped polar pattern, used in lavs
Bidirectional
dual-ended polar pattern, used in music recording
Cardioid
heart-shaped polar pattern, used in group settings in a quiet location OR podium
Hypercardioid, Supercardoid, Short shotgun
club-shaped polar pattern, used all the time, especially on film sets (for booming)
Shotgun
clover-shaped polar pattern, super directional, used in loud exteriors
Frequency
how many waves pass through a point in a second, measured in Hz (hertz), aka pitch
Frequency Range
recorded pickup that equipment can handle, aka Human Hearing Range (20Hz to 20,000 Hz)
Amplitude
the volume of a wavelength, measured in dB (decibels), aka Sound Pressure Level
Dynamic Range
the range of soft to loud something can handle, in both hearing and equipment
Threshold of Pain
130 dB
Ideal Recording Level
-20 dB
Headroom
-6 dB
Signal to Noise Ratio
the amount of signal in relation to the amount of noise in a specific location and the equipment used, also encompasses the average audio level and the headroom we allocate to sound
Dynamic Mike
self-powered, works on a moving coil that generates electric currents that move through a magnetic field to create power, typically used in omnidirectional mikes
Condenser Mike
needs power to operate, is a light, flexible membrane and backplate that are both charged and create voltage through changing the distance between them, widely used for “booming” mikes
Radio Mike
Analog sound changes a radio wave through a transmitter that sends the signal to a receiver on the same frequency, that then decodes the wave
Analog Signal
recording of the sound itself
Digital Recording
recording information about the sound, represented in 1s and 0s and is measured (quantization) in bits, bit depth, and sampling rate
Standard Sampling Rate
48,000Hz
Standard Bit Depth
24
Lo-cut / High Pass Filter
Used in situations where longer wavelengths are seen as they become problematic, to reduce the diffraction (ex. windy exteriors)
Flat Response
not impacting sound at all in terms of using a filter
Phase Issue
when 2 mikes are recording but not coming in at the same time (one later than the other) because the signals aren’t properly interfering with each other
On Axis
the point where the boom is at the best angle to capture sound in relation to the subject
Wild Sound
sound not captured in relation to the camera
Room Tone
the sound of a room with no dialogue or movement, but all existing sounds in the room (ex. Air conditioning), number of people, and mics in same position
MOS
no sound
Folies
sfx made in post while watching a projection of the scene
ADR
aka Automatic Dialogue Replacement, audio added in post with actors “dubbing” over their lines while it is projected on a screen to sync
Absorption
sound is absorbed into certain surfaces; we aim for a location with a maxiumum of this
Reflection
sound bounces around certain surfaces; we aim for a location with the least amount of this
Reverberation
combination of reflections
Diffraction
waves will bend and move around corners, thus “seeping” into sound, common with longer wavelengths (lower frequencies)
Refraction
sound will react to different changes in atmospheric density (but is not something we will encounter often)
Mixer (on set)
manages audio levels
Boom Operator
manages the boom mike, ensuring it is on axis and not in frame
Sound Utility
manages wires, cables, and equipment
Phantom 48V
most common power source for condenser mikes (like the boom)
Line
power is taken from another system that is already amplified
Mixer/Recorder (equipment)
captures the sound, is used because there is a wider selection of sound control in relation to levels and is separate from camera
Gain
levels into the track itself, how much sound is collected
Fader
how much of those tracks are combined to go into the pan
Pan
the left versus the right headphone, what source you are hearing in what ear
Isolated Tracks
being able to hear each individual channel per ear to distinguish them