FILM 2601 MIDTERM REVIEW FLASHCARDS

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through the power of analog signal i will get an A+ on this final and in this course AMEN

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45 Terms

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Polar Patterns

the area around the mike that picks up sound

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Omnidirectional

circle-shaped polar pattern, used in lavs

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Bidirectional

dual-ended polar pattern, used in music recording

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Cardioid

heart-shaped polar pattern, used in group settings in a quiet location OR podium

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Hypercardioid, Supercardoid, Short shotgun

club-shaped polar pattern, used all the time, especially on film sets (for booming)

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Shotgun

clover-shaped polar pattern, super directional, used in loud exteriors

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Frequency

how many waves pass through a point in a second, measured in Hz (hertz), aka pitch

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Frequency Range

recorded pickup that equipment can handle, aka Human Hearing Range (20Hz to 20,000 Hz)

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Amplitude

the volume of a wavelength, measured in dB (decibels), aka Sound Pressure Level

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Dynamic Range

the range of soft to loud something can handle, in both hearing and equipment

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Threshold of Pain

130 dB

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Ideal Recording Level

-20 dB

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Headroom

-6 dB

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Signal to Noise Ratio

the amount of signal in relation to the amount of noise in a specific location and the equipment used, also encompasses the average audio level and the headroom we allocate to sound

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Dynamic Mike

self-powered, works on a moving coil that generates electric currents that move through a magnetic field to create power, typically used in omnidirectional mikes

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Condenser Mike

needs power to operate, is a light, flexible membrane and backplate that are both charged and create voltage through changing the distance between them, widely used for “booming” mikes

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Radio Mike

Analog sound changes a radio wave through a transmitter that sends the signal to a receiver on the same frequency, that then decodes the wave

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Analog Signal

recording of the sound itself

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Digital Recording

recording information about the sound, represented in 1s and 0s and is measured (quantization) in bits, bit depth, and sampling rate

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Standard Sampling Rate

48,000Hz

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Standard Bit Depth

24

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Lo-cut / High Pass Filter

Used in situations where longer wavelengths are seen as they become problematic, to reduce the diffraction (ex. windy exteriors)

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Flat Response

not impacting sound at all in terms of using a filter

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Phase Issue

when 2 mikes are recording but not coming in at the same time (one later than the other) because the signals aren’t properly interfering with each other

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On Axis

the point where the boom is at the best angle to capture sound in relation to the subject

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Wild Sound

sound not captured in relation to the camera

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Room Tone

the sound of a room with no dialogue or movement, but all existing sounds in the room (ex. Air conditioning), number of people, and mics in same position

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MOS

no sound

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Folies

sfx made in post while watching a projection of the scene

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ADR

aka Automatic Dialogue Replacement, audio added in post with actors “dubbing” over their lines while it is projected on a screen to sync

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Absorption

sound is absorbed into certain surfaces; we aim for a location with a maxiumum of this

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Reflection

sound bounces around certain surfaces; we aim for a location with the least amount of this

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Reverberation

combination of reflections

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Diffraction

waves will bend and move around corners, thus “seeping” into sound, common with longer wavelengths (lower frequencies)

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Refraction

sound will react to different changes in atmospheric density (but is not something we will encounter often)

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Mixer (on set)

manages audio levels

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Boom Operator

manages the boom mike, ensuring it is on axis and not in frame

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Sound Utility

manages wires, cables, and equipment

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Phantom 48V

most common power source for condenser mikes (like the boom)

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Line

power is taken from another system that is already amplified

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Mixer/Recorder (equipment)

captures the sound, is used because there is a wider selection of sound control in relation to levels and is separate from camera

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Gain

levels into the track itself, how much sound is collected

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Fader

how much of those tracks are combined to go into the pan

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Pan

the left versus the right headphone, what source you are hearing in what ear

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Isolated Tracks

being able to hear each individual channel per ear to distinguish them