ANIMATION YAWA

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17 Terms

1

HOW ANIMATION WORKS

STORYBOARDING, BACKGROUND MAKING, KEYFRAMING, CLEAN-UP, IN-BETWEENING, COLORING, COMPOSITING

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2

Poses or drawings drawn by the animator representing the action and narrative required by their scene or sequence

KEYFRAMES

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3

a pose at the turning point of a motion path – often during the fastest moment of a motion.

BREAKDOWN POSES

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4

the drawings which define the movement.

KEY DRAWINGS

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5

the drawings which define the arcs and fine-tune the timing. Often, they are the middle of the action

BREAKDOWNS

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6

can be a key, but often is just the emphasis of a movement.

EXTREMES

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7

the remaining frames that make the animation smoother.

IN-BETWEENS

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8

The process of keyframing and adding breakdowns while planning the timing is also called the

BLOCKING

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9

the wobble of hand-drawn lines, particularly noticeable when characters are redrawn in every frame even though they are standing still. Other types of animation deal with line boil by using the same drawing for parts of the character that aren't moving and only re-drawing the parts that move.

LINE BOIL

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10

a technique or process in animation where reusing of animated frames, mirroring of images.

LIMITED ANIMATION

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11

A chart that shows frame by frame of all drawings of every animated scene.

EXPOSURE SHEET, X-SHEET, TIME SHEET

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12

creating 24 drawings

1S

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13

producing only 12 drawings

2S

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14

creating 8 drawings

3S

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15

2D computer graphics, is a technique used in creating animated cartoons and editing movies to see several frames at once.

ONION SKIN

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16

contain all the reference animators need to recreate each drawing accurately and without change. They are templates for the characters.

MODEL SHEETS

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17

TYPES OF ANIMATORS

TRADITIONAL ANIMATOR, DIGITAL ANIMATOR-2D OR 3D, MOTION GRAPHICS ANIMATOR, STOP MOTION ANIMATOR, CLAYMATION, PUPPETS, CUT-OUT, TOY/LEGO, PIXILATION, SILHOUETTE ANIMATION

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