OCR Computer Science GCSE

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Arithmetic Logic Unit (ALU)

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Description and Tags

Terms + some other stuff

261 Terms

1

Arithmetic Logic Unit (ALU)

Performs operations on data e.g. Addition, subtraction

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2

Control Unit (CU)

Coordinating activities of the CPU

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3

Registers

Quick, small stores of data within the CPU

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4

Memory Address Register (MAR)

Holds memory address for data or a instruction about to be used by the CPU

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5

Memory Data Register (MDR)

Holds actual data or instruction

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6

Accumulator

Stores results of calculations in the ALU

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7

Program Counter (PC)

Holds memory address of the instruction for each cycle

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8

Fetch

The next instruction is retrieved by CPU from main memory

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9

Decode

The instruction is broken down and decided so computer can understand

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10

Execute

The CPU performs what the instructions told

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11

Embedded System

A computer system built within a large device e.g. Camera, washer, car

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12

Volatile

Memory loses its data when power of

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13

Non-volatile

Memory retains its data when power is lost

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14

Random Access Memory (RAM)

Read/write - function is to load open programs and operating system data currently in use - volatile

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15

Read Only Memory (ROM)

Can only be read, can't be changed, stores essential programs to be run in order to boot the computer - non-volatile

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16

Cache

A type memory that stores copies of frequently used data, much faster than RAM, lower capacity - closer to CPU

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17

Buses

Collection of wires that carry signals between various components of the computer system

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18

Central Processing Unit (CPU)

Processes all of the data and instructions that make the system work - can be effected by clock speed, number of cores, cache size

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19

Clock speed

How fast the computer does the FDE cycle

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20

virtual memory

A memory management procedure needed when the RAM is full so a temporary section is made which acts like a part of RAM

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21

Flash memory

Solid state storage, non-volatile, more reliable/durable but can only be overwritten a limited number of times

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22

Graphics Processing Unit (GPU)

Handles graphics and image processing

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23

Optical storage

CD, DVD, Blue-ray

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24

ADV: cheap,easy to transport

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25

DIS: slow, less storage than hard drives, stored data degrades over time, cannot be written over

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26

Magnetic storage

Hard drives

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27

ADV: fast access, stores large amounts of data, low cost

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28

DIS: not very portable, easily be broken

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29

Solid State storage

USB, flash memory, SD

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30

ADV: fast, small, light, easily potable, quiet

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31

DIS: more expensive, storage capacity less, limited number erase/write cycles

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32

Cloud stotage

Data is stored on multiple servers in a remote location

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33

ADV: secure, can be accessed anywhere, no need to buy

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34

DIS: needs internet, download and upload can be effected by internet connection, less control if data is held

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35

Operating System

essential software that links the hardware and other software together and generally manages the computer system

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36

Command-line Interface

Text commands where user has to type in command

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37

Graphical User Interface (GUI)

uses icons and other visual indicators to navigate and issue commands

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38

Utility Software

maintains a computer

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39

Defragmentation Software

reorganises data on the hard drive to put fragmented files back together and moves files to collect all the free space

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40

Backup Software

Full Backup - a copy is taken from from every file on the system

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41

Incremental Backup - only files created or edited since last backup are copied

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42

Compression Software

reduces file size so they take up less space on hard disk

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43

Encryption Software

scrambles data to stop others from accessing it

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44

Open Source Software

source code is made freely available and users can modify it

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45

ADV: free, ,made for greater good, can be adapted

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46

DIS: small, buggy, security holes, no warranties, no customer support

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47

Proprietary Software

only the compiled code is released and the source code is kept a secret

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48

ADV: warranties, well-tested, reliable, cheaper

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49

DIS: expensive, software may not fit user needs

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50

Personal Area Network (PAN)

within the range of an individual person

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51

Local Area Network (LAN)

a network that connects devices close to each other e.g. school, house

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52

Wide Area Network (WAN)

a network within a large geographical area e.g. internet

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53

Bandwidth

amount of data that can be transferred in a given time

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54

Network Interface Card (NIC)

allow a device to connect to a network

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55

Switch

connect devices on a LAN

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56

Router

responsible for transmitting data between networks

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57

Ethernet

a set of standards for connecting computers

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58

Client-server Network

client has connection to server, servers can backup and store centrally but can be expensive and difficult to maintain

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59

Peer-to-peer Network

no central server, each computer equal in responsibility, have to work as both server and a client.

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60

Star Topology

ADV: better performance, rest of network not affected in one fails, simple to add more devices

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61

DIS: wire needed for all devices, expensive

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62

Mesh Topology

ADV: faster

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63

DIS: expensive

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64

MAC Address

assigned to all devices, unique to all devises and cannot be changed, permanent, identifies the actual device.

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65

IP Adress

assigned either manually or automatic, the location of your device on the internet

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66

Packet Switching

split data into packets to be sent across the network, each packet given a number order of data, each router reads packet header and decides which way to send it according to IP rules, packets then arrive and reassemble them in the right order.

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67

TCP/IP

sets of rules for how devices connect on the network.

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68

Hyper Text Transfer Protocol (HTTP)

used to access websites and communicate with web servers

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69

HTTPS

more secure - encryption

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70

File Transfer Protocol (FTP)

used to access, edit and move files between devices

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71

Post Office Protocol (POP3)

used to retrieve emails from a server, holds until download - then deletes from server

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72

Internet Message Access (IMAP)

used to retrieve emails, server holds until you actually delete it- only download a copy

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73

Simple Mail Transfer Protocol (SMTP)

used to send emails, used to transfer emails between servers

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74

Layer

ADV: manageable pieces, self-contained can change without effecting others

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75

Application Layer

turning data into websites

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76

Transport Layer

controlling data flow - splitting data into packets

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77

Network Layer

making connections between networks

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78

Data link Layer

passing data over physical network-

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79

Domain Name Server (DNS)

translates websites' domain name into its IP address

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80

Virtual Network

network that is entirely software based, created by partitioning of some physical network

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81

Blagging

invented scenario to engage a targeted victim in a manner that increases the chance the victim will divulge information

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82

Phishing

used to gain personal information for purposes of identity theft, using fraudulent e-mail messages that appear to come from legitimate businesses.

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83

Shouldering

used to obtain information such as personal identification numbers (PINs), passwords and other confidential data by looking over the victim's shoulder.

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84

Malware

malicious software - computer programs designed to infiltrate and damage computers without the users consent.

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85

Virus

program loaded onto a user's computer without the user's knowledge and performs malicious actions. It can self-replicate, inserting itself onto other programs or files, infecting them in the process.

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86

Worm

program that replicates itself in order to spread to other computers. Often, it uses a computer network to spread itself, relying on security failures on the target computer to access it.

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87

Trojan Horse

program which misleads users of its true intent.

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88

Spyware

aims to gather information about a person or organization without their knowledge

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89

Adware

unwanted advertisements to the user of a computer

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90

Brute Force Attack

trail and error to gain information

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91

Denial of Service Attack (DOS)

hacker stop users from accessing a part of a network, flooding network with useless traffic making computer very slow

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92

Data Interception And Theft

The unauthorized taking or interception of computer-based information. Data theft is the act of stealing computer-based information from an unknowing victim with the intent of compromising privacy or obtaining confidential information.

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93

SQL Injection

programming language used to search and query databases.

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94

Zero-day Attack

before software is released it is tested as much as possible

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95

Penetration Testing

organisations employ specialists to stimulate potential attacks on their network

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96

Anti-malware Software

designed to find and stop malware from damaging a network

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97

Encryption

data is translated into code which only someone with the correct key can access

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98

Data Protection Act

your data should be protected and kept safe from hackers

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99

Freedom of Information Act

allows members of the public to access information held by a public organisation

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100

Computer Misuse Act

stop hacking and cyber crime - stop unauthorized access to private network

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